Player Matchup

Kuzenbo
Kuzenbo
DonaldxRumsfeld
Kuzenbo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Neith
Neith
DripPanGranule
Neith
Level 36
God Stats
14W - 23L
1,281 SR
Queue Stats
18W - 43L
1,140 Elo+
Solo
Bellona
Bellona
VERGILJ
Bellona
Level 23
God Stats
0W - 1L
1,275 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Hel
Hel
ZÀCK
Hel
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 32
1,389 SR
1,410 Elo+

VS

Team Averages
Level 103
1,640 SR
1,514 Elo+
Persephone
Persephone
BugShadow
Persephone
Level 105
God Stats
1W - 0L
1,547 SR
Queue Stats
44W - 47L
1,485 Elo+
Party 1
Medusa
Medusa
CöçkBrakan
Medusa
Level 118
God Stats
2W - 0L
1,732 SR
Queue Stats
125W - 117L
1,517 Elo+
Party 1
Kuzenbo
Kuzenbo
TicklePickler
Kuzenbo
Level 102
God Stats
6W - 2L
1,656 SR
Queue Stats
105W - 98L
1,571 Elo+
Party 1
Odin
Odin
UrlöngĐönğ
Odin
Level 88
God Stats
12W - 6L
1,625 SR
Queue Stats
88W - 78L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
6,508
814
2,629
8,990
10,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
2 / 3 / 1
6,689
836
3,772
8,087
2,909
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bellona
VERGILJ
Bellona
11
1 / 4 / 0
6,298
787
2,086
6,757
3,843
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hel
ZÀCK
Hel
10
0 / 4 / 1
5,909
739
1,625
6,408
2,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BugShadow
Persephone
12
0 / 1 / 8
7,873
984
6,640
6,410
2,269
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
12
4 / 0 / 5
7,892
987
5,619
4,646
2,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
13
5 / 1 / 4
8,103
1,013
6,180
9,028
10,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 2 / 2
7,979
997
6,422
6,562
4,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
4
Kills
15
15
Deaths
4
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Persephone
BugShadow
Persephone
0
1
8
4
W
Medusa
4
0
5
6.5
L
1
4
1
0.38
L
2
3
1
0.83
W
Kuzenbo
5
1
4
7
W
6
2
2
3.5
L
Bellona
VERGILJ
Bellona
1
4
0
0.25
L
Hel
ZÀCK
Hel
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,112
Damage
24,861
30,242
Taken
26,646
19,405
Mitigated
19,643
3,522
Healing
4,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
BugShadow
Persephone
6,640
272
139
3,514
6,410
2,269
1,348
997
5,412
25,602
0
W
Medusa
5,619
2,172
0
59
4,646
2,050
2,422
913
3,733
0
24,411
L
2,629
638
0
437
8,990
10,557
0
4,071
4,504
11,077
0
L
3,772
1,593
49
928
8,087
2,909
0
2,601
5,186
0
16,404
W
Kuzenbo
6,180
2,450
0
581
9,028
10,439
515
1,615
7,413
15,257
0
W
6,422
1,133
0
340
6,562
4,885
1,173
958
4,631
146
15,864
L
Bellona
VERGILJ
Bellona
2,086
345
0
698
6,757
3,843
548
3,431
3,087
0
18,762
L
Hel
ZÀCK
Hel
1,625
72
610
800
6,408
2,096
0
2,988
3,275
15,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,404
Gold Earned
31,847
101
Minions Killed
130
4
Camps Cleared
8
502,062
Distance Traveled
685,552
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
7,873
984
57
7
1
171,623
0
W
Medusa
7,892
987
39
5
3
181,893
1
L
Kuzenbo
6,508
814
16
2
1
105,542
0
L
Neith
6,689
836
21
3
1
119,854
2
W
Kuzenbo
8,103
1,013
17
2
0
171,280
3
W
Odin
7,979
997
17
2
4
160,756
0
L
Bellona
6,298
787
34
4
2
140,849
0
L
Hel
5,909
739
30
4
0
135,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role