Player Matchup

Sobek
Sobek
 
Sobek
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
CRAZZZZYEYES785
Kukulkan
Level 77
God Stats
51W - 39L
1,545 SR
Queue Stats
274W - 261L
1,391 Elo+
Party 2
Chaac
Chaac
liteporkupine18
Chaac
Level 122
God Stats
7W - 1L
1,815 SR
Queue Stats
262W - 257L
1,429 Elo+
Party 2
Team Averages
Level 92
1,620 SR
1,440 Elo+

VS

Team Averages
Level 76
1,383 SR
1,376 Elo+
Fenrir
Fenrir
Arofireball22
Fenrir
Level 66
God Stats
11W - 6L
1,492 SR
Queue Stats
49W - 61L
1,376 Elo+
Party 1
Horus
Horus
DeviousFalcon
Horus
Level 86
God Stats
8W - 12L
1,462 SR
Queue Stats
397W - 496L
1,369 Elo+
Party 1
Scylla
Scylla
UncertainClock
Scylla
Level 76
God Stats
1W - 11L
1,196 SR
Queue Stats
158W - 197L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
2 / 1 / 12
8,407
764
4,919
10,720
7,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
13
8 / 0 / 6
8,742
795
8,518
4,775
1,640
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
7 / 2 / 10
9,343
849
13,269
11,678
9,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 0
6,922
629
4,082
11,338
4,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 3 / 2
7,342
667
8,511
13,240
8,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
1 / 6 / 0
6,822
620
6,335
9,040
2,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
17
Kills
3
3
Deaths
17
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
1
12
8
L
2
8
0
0.25
W
Kukulkan
8
0
6
11
L
0
3
2
0.33
L
1
6
0
0.17
W
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,706
Damage
18,928
27,173
Taken
33,618
18,712
Mitigated
16,195
6,526
Healing
7,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,919
759
0
1,806
10,720
7,633
0
2,657
7,671
9,093
0
L
4,082
503
72
795
11,338
4,561
0
3,768
7,570
0
16,641
W
Kukulkan
8,518
1,264
0
0
4,775
1,640
162
495
4,268
39,203
0
L
8,511
4,177
1,329
3,413
13,240
8,883
0
6,240
7,000
0
21,611
L
6,335
425
522
1,484
9,040
2,751
0
3,811
5,229
23,462
0
W
13,269
2,283
0
4,720
11,678
9,439
0
2,866
8,558
0
23,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,492
Gold Earned
21,086
108
Minions Killed
100
4
Camps Cleared
6
630,286
Distance Traveled
585,728
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,407
764
9
1
0
214,061
3
L
Fenrir
6,922
629
24
2
2
194,124
0
W
Kukulkan
8,742
795
82
7
2
212,632
3
L
Horus
7,342
667
24
2
2
207,565
0
L
Scylla
6,822
620
52
5
2
184,039
2
W
Chaac
9,343
849
17
2
2
203,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role