Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
CheesekinGGi
Janus
Level 107
God Stats
1W - 0L
1,615 SR
Queue Stats
97W - 63L
1,649 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
salozaar
Ah Muzen Cab
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,612 Elo+
Party 2
Team Averages
Level 84
1,538 SR
1,587 Elo+

VS

Team Averages
Level 41
1,398 SR
1,473 Elo+
Bacchus
Bacchus
Mewtss
Bacchus
Level 65
God Stats
9W - 16L
1,393 SR
Queue Stats
41W - 61L
1,440 Elo+
Party 1
Izanami
Izanami
Nykoja
Izanami
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,711 Elo+
Party 1
Sol
Sol
xpiza
Sol
Level 44
God Stats
14W - 27L
1,301 SR
Queue Stats
32W - 69L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
10 / 5 / 5
9,027
821
10,530
9,567
4,056
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
5 / 0 / 11
8,724
793
12,976
5,055
1,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
salozaar
Ah Muzen Cab
13
1 / 1 / 13
7,738
703
3,570
5,420
2,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Mewtss
Bacchus
12
4 / 4 / 2
8,518
774
6,801
13,663
19,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Nykoja
Izanami
11
2 / 6 / 4
7,868
715
4,080
7,818
2,663
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
xpiza
Sol
11
0 / 6 / 4
6,788
617
4,871
10,657
3,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
16
Kills
6
6
Deaths
16
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
10
5
5
2.5
W
5
0
11
10.5
L
Bacchus
Mewtss
Bacchus
4
4
2
1.25
L
Izanami
Nykoja
Izanami
2
6
4
0.67
W
Ah Muzen Cab
salozaar
Ah Muzen Cab
1
1
13
7.5
L
Sol
xpiza
Sol
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,076
Damage
15,752
20,042
Taken
32,138
8,181
Mitigated
25,337
2,979
Healing
3,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
10,530
2,898
0
30
9,567
4,056
0
5,402
4,165
0
14,933
W
12,976
414
0
1,399
5,055
1,785
0
2,962
2,093
54,928
0
L
Bacchus
Mewtss
Bacchus
6,801
985
325
1,484
13,663
19,032
52
4,003
9,392
18,188
0
L
Izanami
Nykoja
Izanami
4,080
1,607
0
359
7,818
2,663
40
4,554
2,986
0
18,138
W
Ah Muzen Cab
salozaar
Ah Muzen Cab
3,570
1,382
0
1,550
5,420
2,340
232
3,378
2,042
0
12,784
L
Sol
xpiza
Sol
4,871
881
0
1,309
10,657
3,642
0
4,010
6,391
19,865
1,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,489
Gold Earned
23,174
142
Minions Killed
110
8
Camps Cleared
3
630,483
Distance Traveled
573,919
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,027
821
15
1
2
175,537
1
W
Janus
8,724
793
101
9
6
246,979
1
L
Bacchus
8,518
774
27
2
1
205,737
4
L
Izanami
7,868
715
44
4
1
170,363
0
W
Ah Muzen Cab
7,738
703
26
2
0
207,967
0
L
Sol
6,788
617
39
4
1
197,819
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role