Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold I
Babieswithrabys
Morgan Le Fay
Gold I
Level 152
God Stats
0W - 2L
1,620 SR
Queue Stats
144W - 153L
1,617 MMR
Solo
Yemoja
Yemoja
Gold V
CasterNova
Yemoja
Gold V
Level 129
God Stats
6W - 8L
1,607 SR
Queue Stats
202W - 191L
1,684 MMR
Solo
Pele
Pele
Gold I
Ex07icKz
Pele
Gold I
Level 149
God Stats
1W - 2L
1,517 SR
Queue Stats
280W - 285L
1,644 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
Richardsfury1
Zhong Kui
Gold II
Level 132
God Stats
93W - 115L
1,535 SR
Queue Stats
286W - 288L
1,620 MMR
Solo
Vamana
Vamana
Gold I
mixedbreed1986
Vamana
Gold I
Level 154
God Stats
20W - 18L
1,607 SR
Queue Stats
369W - 363L
1,585 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 143
1,577 SR
1,630 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 116
1,565 SR
1,629 MMR
Sol
Sol
Gold V
GSE TBABY
Sol
Gold V
Level 109
God Stats
91W - 74L
1,558 SR
Queue Stats
689W - 693L
1,392 MMR
Party 1
Izanami
Izanami
Diamond V
PKA951
Izanami
Diamond V
Level 158
God Stats
9W - 9L
1,602 SR
Queue Stats
141W - 134L
1,883 MMR
Solo
Ganesha
Ganesha
Gold II
PrinceJMC
Ganesha
Gold II
Level 86
God Stats
3W - 1L
1,558 SR
Queue Stats
82W - 77L
1,571 MMR
Solo
Awilix
Awilix
Gold IV
The Love Docta4
Awilix
Gold IV
Level 65
God Stats
8W - 8L
1,452 SR
Queue Stats
99W - 85L
1,768 MMR
Party 1
Achilles
Achilles
Gold III
Unlucky_As_Hel
Achilles
Gold III
Level 160
God Stats
5W - 1L
1,656 SR
Queue Stats
87W - 80L
1,531 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Babieswithrabys
Morgan Le Fay
15
3 / 8 / 2
10,369
471
14,804
15,486
6,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
CasterNova
Yemoja
12
0 / 4 / 3
8,205
373
7,658
18,575
18,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
15
3 / 13 / 1
10,021
456
11,929
23,150
8,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Zhong Kui
Richardsfury1
Zhong Kui
14
1 / 5 / 0
8,900
405
11,007
19,101
18,711
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
0 / 4 / 2
11,889
540
7,120
18,107
20,129
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
GilgameshCharybdisGeb

VS

Bans
MulanBastetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 17
13,807
628
22,080
18,070
7,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
PKA951
Izanami
20
8 / 2 / 3
13,376
608
16,497
18,048
7,153
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
PrinceJMC
Ganesha
17
0 / 2 / 17
11,969
544
8,643
21,655
28,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
17 / 1 / 7
14,550
661
20,157
15,561
7,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
19
4 / 0 / 10
13,378
608
6,821
14,688
18,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
87
7
Kills
33
34
Deaths
7
8
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Babieswithrabys
Morgan Le Fay
3
8
2
0.5
L
Yemoja
CasterNova
Yemoja
0
4
3
0.38
L
Pele
3
13
1
0.27
W
4
2
17
6.25
W
Izanami
PKA951
Izanami
8
2
3
4.75
W
Ganesha
PrinceJMC
Ganesha
0
2
17
4.25
L
Zhong Kui
Richardsfury1
Zhong Kui
1
5
0
0.2
W
17
1
7
20.5
W
Achilles
4
0
10
9
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,518
Damage
74,198
94,419
Taken
88,022
71,576
Mitigated
70,073
22,902
Healing
33,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Babieswithrabys
Morgan Le Fay
14,804
1,409
64
1,893
15,486
6,331
0
7,031
8,403
42,589
0
L
Yemoja
CasterNova
Yemoja
7,658
1,423
1,748
5,447
18,575
18,100
0
9,358
9,164
20,261
0
L
Pele
11,929
2,131
0
5,517
23,150
8,305
0
6,078
16,878
0
63,781
W
22,080
8,254
0
11,025
18,070
7,500
8,030
8,268
9,358
109,905
9,914
W
Izanami
PKA951
Izanami
16,497
13,566
0
8,908
18,048
7,153
5,487
10,875
6,997
0
120,550
W
Ganesha
PrinceJMC
Ganesha
8,643
825
1,789
5,674
21,655
28,966
497
8,350
13,069
27,601
0
L
Zhong Kui
Richardsfury1
Zhong Kui
11,007
82
0
5,270
19,101
18,711
384
4,235
14,866
67,528
0
W
20,157
8,562
0
419
15,561
7,934
2,680
4,487
10,864
0
124,854
W
Achilles
6,821
1,907
0
5,282
14,688
18,520
1,058
3,071
11,548
6,427
65,596
L
7,120
2,141
0
2,963
18,107
20,129
698
2,874
14,566
19,459
82,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,384
Gold Earned
67,080
514
Minions Killed
684
0
Camps Cleared
0
1,927,653
Distance Traveled
2,245,547
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,369
471
82
4
0
399,533
3
L
Yemoja
8,205
373
21
1
0
383,478
1
L
Pele
10,021
456
92
4
0
405,101
7
W
Sol
13,807
628
181
8
0
411,347
2
W
Izanami
13,376
608
195
9
0
408,620
4
W
Ganesha
11,969
544
6
0
0
440,996
10
L
Zhong Kui
8,900
405
104
5
0
361,903
5
W
Awilix
14,550
661
157
7
0
548,841
1
W
Achilles
13,378
608
145
7
0
435,743
5
L
Vamana
11,889
540
215
10
0
377,638
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role