Player Matchup

Merlin
Merlin
BG Nacho28
Merlin
Level 109
God Stats
8W - 13L
1,553 SR
Queue Stats
72W - 67L
1,456 Elo+
Solo
Sol
Sol
Born2Kill Too
Sol
Level 108
God Stats
0W - 1L
1,459 SR
Queue Stats
43W - 38L
1,491 Elo+
Solo
Cliodhna
Cliodhna
DSTN shad
Cliodhna
Level 64
God Stats
0W - 1L
1,712 SR
Queue Stats
11W - 14L
1,437 Elo+
Solo
Amaterasu
Amaterasu
DemiGoDJackson99
Amaterasu
Level 116
God Stats
2W - 2L
1,488 SR
Queue Stats
65W - 77L
1,408 Elo+
Solo
Chang'e
Chang'e
LIFExLINE
Chang'e
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 87
1,542 SR
1,458 Elo+

VS

Team Averages
Level 95
1,497 SR
1,432 Elo+
Ares
Ares
BoollieMonster
Ares
Level 83
God Stats
4W - 4L
1,488 SR
Queue Stats
82W - 106L
1,392 Elo+
Solo
Zhong Kui
Zhong Kui
C4mpinC4rl
Zhong Kui
Level 91
God Stats
4W - 2L
1,542 SR
Queue Stats
80W - 90L
1,425 Elo+
Party 1
Arachne
Arachne
TIMINEM
Arachne
Level 128
God Stats
8W - 8L
1,436 SR
Queue Stats
376W - 345L
1,478 Elo+
Party 1
Artemis
Artemis
Toxxic6901
Artemis
Level 41
God Stats
1W - 0L
1,525 SR
Queue Stats
61W - 63L
1,451 Elo+
Solo
Hades
Hades
fenix_007
Hades
Level 134
God Stats
358W - 303L
1,493 SR
Queue Stats
820W - 877L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BG Nacho28
Merlin
13
4 / 3 / 1
8,131
542
5,876
6,439
2,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 3 / 3
7,784
519
4,110
10,319
3,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
DSTN shad
Cliodhna
12
1 / 4 / 6
7,478
499
8,536
11,068
3,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
12
3 / 3 / 1
7,280
485
7,702
13,738
14,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
LIFExLINE
Chang'e
8
0 / 10 / 1
5,371
358
2,471
8,816
2,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 3 / 4
7,373
492
4,136
12,480
9,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zhong Kui
C4mpinC4rl
Zhong Kui
13
6 / 1 / 5
8,738
583
8,618
8,084
5,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
TIMINEM
Arachne
11
3 / 2 / 4
7,449
497
5,688
11,857
4,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Toxxic6901
Artemis
10
4 / 1 / 3
7,164
478
6,584
5,948
1,967
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hades
fenix_007
Hades
15
6 / 3 / 2
8,887
592
9,613
11,701
5,669
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
10
Kills
23
23
Deaths
10
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
BG Nacho28
Merlin
4
3
1
1.5
W
4
3
4
2
L
2
3
3
1.17
W
Zhong Kui
C4mpinC4rl
Zhong Kui
6
1
5
8.5
L
Cliodhna
DSTN shad
Cliodhna
1
4
6
1
L
Amaterasu
3
3
1
1.17
L
Chang'e
LIFExLINE
Chang'e
0
10
1
0.05
W
Arachne
TIMINEM
Arachne
3
2
4
2.5
W
Artemis
Toxxic6901
Artemis
4
1
3
5.5
W
Hades
fenix_007
Hades
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,695
Damage
34,639
50,380
Taken
50,070
26,565
Mitigated
27,692
14,343
Healing
17,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
BG Nacho28
Merlin
5,876
157
0
426
6,439
2,267
604
3,698
2,741
41,971
0
W
4,136
414
0
2,236
12,480
9,689
0
3,858
8,305
16,002
0
L
4,110
1,006
24
4,117
10,319
3,738
1,630
3,764
6,555
44,906
6,134
W
Zhong Kui
C4mpinC4rl
Zhong Kui
8,618
1,287
0
4,621
8,084
5,642
903
2,353
5,427
37,401
2,408
L
Cliodhna
DSTN shad
Cliodhna
8,536
943
0
2,757
11,068
3,767
345
3,816
7,252
0
46,567
L
Amaterasu
7,702
3,564
0
6,293
13,738
14,323
0
7,632
6,106
0
32,963
L
Chang'e
LIFExLINE
Chang'e
2,471
670
271
455
8,816
2,470
92
2,935
5,881
9,448
0
W
Arachne
TIMINEM
Arachne
5,688
3,824
0
3,366
11,857
4,725
660
1,294
10,419
0
42,185
W
Artemis
Toxxic6901
Artemis
6,584
3,609
0
1,936
5,948
1,967
1,027
2,409
3,317
0
26,746
W
Hades
fenix_007
Hades
9,613
1,121
377
5,089
11,701
5,669
584
1,516
9,599
53,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,044
Gold Earned
39,611
348
Minions Killed
305
0
Camps Cleared
0
1,314,424
Distance Traveled
1,392,449
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,131
542
97
6
0
240,546
1
W
Ares
7,373
492
21
1
0
263,063
4
L
Sol
7,784
519
91
6
0
268,700
0
W
Zhong Kui
8,738
583
71
5
0
292,231
3
L
Cliodhna
7,478
499
91
6
0
315,030
0
L
Amaterasu
7,280
485
56
4
0
251,043
5
L
Chang'e
5,371
358
13
1
0
239,105
1
W
Arachne
7,449
497
61
4
0
287,009
4
W
Artemis
7,164
478
52
3
0
291,703
3
W
Hades
8,887
592
100
7
0
258,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role