Player Matchup

Freya
Freya
Platinum II
RoadkillBiscuit
Freya
Platinum II
Level 56
God Stats
3W - 2L
1,719 SR
Queue Stats
86W - 76L
1,643 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Platinum III
TheRatMugshot
Ah Muzen Cab
Platinum III
Level 144
God Stats
1W - 1L
1,342 SR
Queue Stats
337W - 329L
1,718 MMR
Party 2
Fenrir
Fenrir
Gold II
TroyMcclure29
Fenrir
Gold II
Level 117
God Stats
0W - 3L
1,376 SR
Queue Stats
174W - 175L
1,584 MMR
Party 4
Khepri
Khepri
Platinum V
UwUMonkey
Khepri
Platinum V
Level 122
God Stats
7W - 3L
1,977 SR
Queue Stats
429W - 431L
1,664 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
YuckJody
Gilgamesh
Gold IV
Level 124
God Stats
2W - 1L
1,418 SR
Queue Stats
71W - 70L
1,668 MMR
Party 4
Team Averages
Platinum V
Platinum V
Average Tier
Level 113
1,567 SR
1,656 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,466 SR
1,620 MMR
Ganesha
Ganesha
Platinum V
 
Ganesha
Platinum V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold V
LTMDxDovahkiin
Sobek
Gold V
Level 155
God Stats
1W - 0L
1,488 SR
Queue Stats
10W - 2L
1,610 MMR
Party 3
Ullr
Ullr
Gold V
Nehlzer
Ullr
Gold V
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 3L
1,610 MMR
Party 3
Sol
Sol
Platinum III
kamitobaku
Sol
Platinum III
Level 129
God Stats
11W - 11L
1,573 SR
Queue Stats
84W - 79L
1,682 MMR
Party 1
Thor
Thor
Platinum V
subparmountain
Thor
Platinum V
Level 155
God Stats
2W - 5L
1,270 SR
Queue Stats
365W - 351L
1,700 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
5,799
527
3,021
5,875
1,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
TheRatMugshot
Ah Muzen Cab
10
2 / 2 / 1
6,016
547
5,963
9,096
2,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 4 / 2
6,508
592
3,464
9,355
3,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
UwUMonkey
Khepri
7
0 / 4 / 1
4,917
447
1,575
8,763
4,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
YuckJody
Gilgamesh
11
0 / 0 / 1
5,943
540
2,132
6,093
2,882
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
CliodhnaCamazotzMulanBastet

VS

Bans
ScyllaAchillesOdinGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 0 / 6
6,146
559
2,031
5,835
3,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
0 / 1 / 1
6,555
596
4,532
7,155
6,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ullr
Nehlzer
Ullr
11
2 / 2 / 0
6,373
579
6,288
7,314
2,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
6 / 0 / 5
7,276
661
9,872
4,356
1,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
6 / 3 / 4
6,849
623
6,930
7,873
2,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
6
Kills
14
14
Deaths
6
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
6
3
W
0
1
1
0.5
W
Ullr
Nehlzer
Ullr
2
2
0
1
L
1
4
1
0.38
L
Ah Muzen Cab
TheRatMugshot
Ah Muzen Cab
2
2
1
1.25
L
3
4
2
1
L
Khepri
UwUMonkey
Khepri
0
4
1
0.13
L
Gilgamesh
YuckJody
Gilgamesh
0
0
1
0.5
W
6
0
5
8.5
W
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,155
Damage
29,653
39,182
Taken
32,533
15,113
Mitigated
17,030
12,020
Healing
13,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,031
60
259
2,146
5,835
3,978
0
667
5,168
14,193
0
W
4,532
532
0
3,068
7,155
6,495
0
0
7,155
34,605
0
W
Ullr
Nehlzer
Ullr
6,288
2,725
0
3,115
7,314
2,300
0
519
6,795
0
46,537
L
3,021
1,018
0
1,758
5,875
1,653
0
2,191
3,684
30,539
0
L
Ah Muzen Cab
TheRatMugshot
Ah Muzen Cab
5,963
1,934
0
3,675
9,096
2,635
0
710
8,386
0
35,580
L
3,464
494
0
2,924
9,355
3,622
0
4,237
5,037
0
28,746
L
Khepri
UwUMonkey
Khepri
1,575
185
782
1,237
8,763
4,321
0
4,645
4,118
7,499
0
L
Gilgamesh
YuckJody
Gilgamesh
2,132
686
0
1,644
6,093
2,882
0
3,101
2,512
0
27,598
W
9,872
3,773
0
2,823
4,356
1,680
201
2,301
1,976
45,292
4,558
W
6,930
2,192
0
2,110
7,873
2,577
0
1,015
6,843
0
38,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,183
Gold Earned
33,199
279
Minions Killed
354
0
Camps Cleared
0
1,095,825
Distance Traveled
1,098,487
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,146
559
10
1
0
247,733
4
W
Sobek
6,555
596
73
7
0
215,297
3
W
Ullr
6,373
579
106
10
0
191,127
1
L
Freya
5,799
527
67
6
0
214,801
2
L
Ah Muzen Cab
6,016
547
66
6
0
197,352
3
L
Fenrir
6,508
592
62
6
0
228,484
3
L
Khepri
4,917
447
12
1
0
213,122
5
L
Gilgamesh
5,943
540
72
7
0
242,066
4
W
Sol
7,276
661
100
9
0
227,795
4
W
Thor
6,849
623
65
6
0
216,535
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role