Player Matchup

Sobek
Sobek
AztecBrosno
Sobek
Level 148
God Stats
4W - 4L
1,595 SR
Queue Stats
140W - 152L
1,435 Elo+
Party 2
Nox
Nox
Djbattle2129
Nox
Level 102
God Stats
3W - 0L
1,591 SR
Queue Stats
87W - 83L
1,433 Elo+
Solo
Thoth
Thoth
Faleline
Thoth
Level 64
God Stats
2W - 6L
1,211 SR
Queue Stats
285W - 274L
1,471 Elo+
Party 2
Sun Wukong
Sun Wukong
Mautijal
Sun Wukong
Level 155
God Stats
6W - 4L
1,545 SR
Queue Stats
581W - 591L
1,479 Elo+
Party 2
Cerberus
Cerberus
theganjaeffect
Cerberus
Level 103
God Stats
2W - 2L
1,392 SR
Queue Stats
49W - 56L
1,446 Elo+
Solo
Team Averages
Level 114
1,467 SR
1,453 Elo+

VS

Team Averages
Level 75
1,458 SR
1,468 Elo+
Kukulkan
Kukulkan
BlackDynamite97
Kukulkan
Level 69
God Stats
0W - 2L
1,188 SR
Queue Stats
19W - 22L
1,446 Elo+
Party 1
Bakasura
Bakasura
Brolx
Bakasura
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,428 Elo+
Party 1
Ravana
Ravana
DonaldxRumsfeld
Ravana
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Athena
Athena
MVP Of Reality
Athena
Level 107
God Stats
27W - 17L
1,601 SR
Queue Stats
893W - 836L
1,453 Elo+
Solo
Achilles
Achilles
piromanking
Achilles
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 24L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 12
9,440
858
9,746
11,897
12,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
5 / 3 / 11
10,380
944
8,681
9,912
4,983
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thoth
Faleline
Thoth
14
2 / 4 / 11
8,654
787
7,914
7,012
2,537
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Mautijal
Sun Wukong
17
5 / 1 / 13
9,824
893
15,266
11,830
6,066
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
15
2 / 2 / 18
9,680
880
10,320
14,512
13,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
2 / 3 / 9
9,284
844
14,699
8,379
3,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Brolx
Bakasura
14
3 / 4 / 6
8,015
729
7,081
10,420
4,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 5 / 7
8,704
791
9,217
10,244
6,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 3 / 7
7,988
726
7,432
14,962
13,388
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
piromanking
Achilles
14
3 / 5 / 8
8,098
736
6,171
14,216
19,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
50
20
Kills
13
13
Deaths
20
65
Assists
37
Player
Kills
Deaths
Assists
KDA
W
6
3
12
4
L
Kukulkan
2
3
9
2.17
L
Bakasura
Brolx
Bakasura
3
4
6
1.5
W
5
3
11
3.5
L
4
5
7
1.5
W
Thoth
Faleline
Thoth
2
4
11
1.88
L
1
3
7
1.5
W
Sun Wukong
Mautijal
Sun Wukong
5
1
13
11.5
L
Achilles
piromanking
Achilles
3
5
8
1.4
W
Cerberus
2
2
18
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,927
Damage
44,600
55,163
Taken
58,221
39,100
Mitigated
47,950
28,215
Healing
18,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,746
1,009
1,334
3,815
11,897
12,471
581
4,600
6,397
14,568
0
L
Kukulkan
14,699
1,187
1,349
1,570
8,379
3,543
368
4,738
3,472
37,544
0
L
Bakasura
Brolx
Bakasura
7,081
3,854
1,695
2,601
10,420
4,230
634
7,234
3,099
0
5,926
W
8,681
1,545
1,779
2,435
9,912
4,983
1,441
4,002
5,541
21,051
0
L
9,217
3,027
2,090
2,930
10,244
6,850
124
6,838
3,319
0
15,296
W
Thoth
Faleline
Thoth
7,914
861
927
717
7,012
2,537
945
3,227
3,384
14,485
0
L
7,432
1,032
19
3,288
14,962
13,388
182
8,625
5,994
12,318
0
W
Sun Wukong
Mautijal
Sun Wukong
15,266
2,209
2,251
5,736
11,830
6,066
1,644
4,481
6,527
0
33,439
L
Achilles
piromanking
Achilles
6,171
2,127
897
1,737
14,216
19,939
107
8,179
5,676
0
10,097
W
Cerberus
10,320
1,354
2,947
6,274
14,512
13,043
920
4,761
8,485
18,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,978
Gold Earned
42,089
126
Minions Killed
102
0
Camps Cleared
0
1,000,181
Distance Traveled
968,027
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,440
858
13
1
0
199,260
0
L
Kukulkan
9,284
844
61
6
0
185,164
0
L
Bakasura
8,015
729
11
1
0
196,646
0
W
Nox
10,380
944
32
3
0
169,107
0
L
Ravana
8,704
791
14
1
0
200,141
0
W
Thoth
8,654
787
20
2
0
192,517
0
L
Athena
7,988
726
9
1
0
187,000
3
W
Sun Wukong
9,824
893
39
4
0
226,226
4
L
Achilles
8,098
736
7
1
0
199,076
1
W
Cerberus
9,680
880
22
2
0
213,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role