Player Matchup

Cerberus
Cerberus
Krækēn
Cerberus
Level 109
God Stats
1W - 1L
1,567 SR
Queue Stats
130W - 110L
1,552 Elo+
Party 1
Tiamat
Tiamat
UnendingSky
Tiamat
Level 127
God Stats
3W - 1L
1,551 SR
Queue Stats
127W - 92L
1,569 Elo+
Party 1
Skadi
Skadi
sinperlego
Skadi
Level 100
God Stats
15W - 2L
1,570 SR
Queue Stats
133W - 89L
1,618 Elo+
Party 1
Team Averages
Level 112
1,563 SR
1,579 Elo+

VS

Team Averages
Level 38
1,450 SR
1,431 Elo+
Jormungandr
Jormungandr
Cdub8D
Jormungandr
Level 16
God Stats
1W - 1L
1,560 SR
Queue Stats
7W - 5L
1,493 Elo+
Party 2
Izanami
Izanami
Dag00less
Izanami
Level 54
God Stats
0W - 3L
1,188 SR
Queue Stats
3W - 6L
1,299 Elo+
Solo
Chang'e
Chang'e
Steed16
Chang'e
Level 45
God Stats
0W - 2L
1,603 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Krækēn
Cerberus
16
6 / 1 / 16
10,757
717
13,102
15,866
18,013
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tiamat
16
9 / 3 / 12
11,215
748
14,893
10,863
8,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
15
8 / 3 / 12
11,067
738
19,657
10,449
4,005
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cdub8D
Jormungandr
12
1 / 6 / 6
9,193
613
7,738
22,658
20,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Dag00less
Izanami
11
1 / 9 / 6
8,531
569
8,963
16,258
6,946
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Steed16
Chang'e
12
5 / 8 / 2
9,358
624
11,641
14,877
5,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
21
23
Kills
7
7
Deaths
23
40
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Cdub8D
Jormungandr
1
6
6
0.67
L
Izanami
Dag00less
Izanami
1
9
6
0.44
W
Cerberus
Krækēn
Cerberus
6
1
16
14
L
Chang'e
Steed16
Chang'e
5
8
2
0.75
W
Tiamat
9
3
12
5
W
Skadi
8
3
12
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,652
Damage
28,342
37,178
Taken
53,793
30,073
Mitigated
32,362
12,794
Healing
11,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Cdub8D
Jormungandr
7,738
2,226
329
4,398
22,658
20,268
0
7,506
14,734
24,535
0
L
Izanami
Dag00less
Izanami
8,963
6,026
0
0
16,258
6,946
154
10,209
5,687
0
23,679
W
Cerberus
Krækēn
Cerberus
13,102
1,489
1,174
4,564
15,866
18,013
0
7,506
7,962
24,841
0
L
Chang'e
Steed16
Chang'e
11,641
1,188
2,781
4,378
14,877
5,148
66
9,490
5,093
24,242
0
W
Tiamat
14,893
892
1,334
2,861
10,863
8,055
590
6,264
4,403
40,003
0
W
Skadi
19,657
9,492
781
2,080
10,449
4,005
1,528
5,437
4,862
0
54,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,039
Gold Earned
27,082
175
Minions Killed
123
9
Camps Cleared
3
804,163
Distance Traveled
689,277
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,193
613
37
2
0
254,431
2
L
Izanami
8,531
569
39
3
1
204,588
1
W
Cerberus
10,757
717
37
2
0
269,921
4
L
Chang'e
9,358
624
47
3
2
230,258
2
W
Tiamat
11,215
748
63
4
5
284,616
4
W
Skadi
11,067
738
75
5
4
249,626
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role