Player Matchup

Pele
Pele
 
Pele
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
CricCrac
Hun Batz
Level 145
God Stats
17W - 12L
1,546 SR
Queue Stats
961W - 913L
1,591 Elo+
Party 1
Medusa
Medusa
Zénitsu
Medusa
Level 153
God Stats
2W - 3L
1,757 SR
Queue Stats
158W - 134L
1,631 Elo+
Party 1
Nu Wa
Nu Wa
iiVIK1NG
Nu Wa
Level 101
God Stats
5W - 7L
1,456 SR
Queue Stats
401W - 305L
1,556 Elo+
Party 1
Team Averages
Level 121
1,552 SR
1,556 Elo+

VS

Team Averages
Level 131
1,527 SR
1,549 Elo+
Heimdallr
Heimdallr
Dukiler4
Heimdallr
Level 109
God Stats
0W - 2L
1,455 SR
Queue Stats
389W - 371L
1,535 Elo+
Party 2
Thoth
Thoth
ELDanyCs1268
Thoth
Level 142
God Stats
4W - 7L
1,529 SR
Queue Stats
259W - 266L
1,542 Elo+
Party 2
Sobek
Sobek
damic
Sobek
Level 129
God Stats
51W - 38L
1,657 SR
Queue Stats
208W - 191L
1,548 Elo+
Solo
Tyr
Tyr
devilvier12
Tyr
Level 126
God Stats
19W - 21L
1,578 SR
Queue Stats
462W - 449L
1,541 Elo+
Party 2
Loki
Loki
kristyTHX11
Loki
Level 149
God Stats
4W - 8L
1,414 SR
Queue Stats
252W - 247L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
4 / 0 / 1
5,360
670
3,588
4,757
1,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
 
Bacchus
7
0 / 1 / 1
4,335
542
1,850
3,422
1,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
CricCrac
Hun Batz
8
0 / 1 / 1
4,614
577
2,428
3,787
1,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Medusa
Zénitsu
Medusa
8
1 / 1 / 0
4,364
546
2,684
3,460
629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
iiVIK1NG
Nu Wa
9
1 / 0 / 2
4,931
616
3,488
2,488
621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Dukiler4
Heimdallr
8
1 / 0 / 1
4,603
575
2,874
3,503
942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 2 / 0
4,457
557
2,126
3,209
697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
damic
Sobek
7
0 / 2 / 2
4,427
553
1,250
6,770
3,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 1 / 0
5,208
651
1,990
5,873
2,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 1 / 0
4,107
513
1,998
4,164
923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
6
Kills
3
3
Deaths
6
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
0
1
4.5
W
Bacchus
 
Bacchus
0
1
1
0.5
W
Hun Batz
CricCrac
Hun Batz
0
1
1
0.5
L
Heimdallr
Dukiler4
Heimdallr
1
0
1
1.5
L
1
2
0
0.5
W
Medusa
Zénitsu
Medusa
1
1
0
1
L
Sobek
damic
Sobek
0
2
2
0.5
L
1
1
0
1
W
Nu Wa
iiVIK1NG
Nu Wa
1
0
2
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,038
Damage
10,238
17,914
Taken
23,519
5,566
Mitigated
8,418
7,173
Healing
9,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,588
775
0
3,041
4,757
1,159
0
609
4,086
0
26,064
W
Bacchus
 
Bacchus
1,850
275
0
1,108
3,422
1,693
0
454
2,932
8,204
0
W
Hun Batz
CricCrac
Hun Batz
2,428
639
0
990
3,787
1,464
0
0
3,534
0
20,183
L
Heimdallr
Dukiler4
Heimdallr
2,874
1,432
0
1,725
3,503
942
0
1,214
2,263
0
27,122
L
2,126
74
0
686
3,209
697
0
1,560
1,495
20,335
0
W
Medusa
Zénitsu
Medusa
2,684
1,287
0
1,248
3,460
629
0
591
2,869
0
22,294
L
Sobek
damic
Sobek
1,250
89
0
1,734
6,770
3,423
0
1,107
5,639
7,469
0
L
1,990
321
0
3,227
5,873
2,433
0
201
5,646
0
25,077
W
Nu Wa
iiVIK1NG
Nu Wa
3,488
410
0
786
2,488
621
104
1,338
864
24,013
0
L
1,998
606
0
2,268
4,164
923
0
986
3,138
0
18,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,604
Gold Earned
22,802
216
Minions Killed
223
0
Camps Cleared
0
797,219
Distance Traveled
762,867
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,360
670
55
7
0
174,448
3
W
Bacchus
4,335
542
10
1
0
164,293
3
W
Hun Batz
4,614
577
49
6
0
155,816
2
L
Heimdallr
4,603
575
69
9
0
155,692
2
L
Thoth
4,457
557
38
5
0
143,301
2
W
Medusa
4,364
546
47
6
0
145,638
3
L
Sobek
4,427
553
9
1
0
158,663
3
L
Tyr
5,208
651
59
7
0
162,856
0
W
Nu Wa
4,931
616
55
7
0
157,024
3
L
Loki
4,107
513
48
6
0
142,355
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role