Player Matchup

Nemesis
Nemesis
Choirfire
Nemesis
Level 122
God Stats
1W - 2L
1,533 SR
Queue Stats
9W - 21L
1,216 Elo+
Party 1
Hera
Hera
Dhrohan
Hera
Level 99
God Stats
1W - 2L
1,339 SR
Queue Stats
7W - 19L
1,190 Elo+
Party 1
Rama
Rama
GrimTheGrey
Rama
Level 81
God Stats
1W - 1L
1,565 SR
Queue Stats
19W - 32L
1,295 Elo+
Party 1
Kuzenbo
Kuzenbo
SkittlezRawr
Kuzenbo
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 26L
1,301 Elo+
Party 1
Team Averages
Level 93
1,484 SR
1,250 Elo+

VS

Team Averages
Level 66
1,528 SR
1,424 Elo+
Terra
Terra
HD Curry
Terra
Level 68
God Stats
0W - 1L
1,718 SR
Queue Stats
11W - 28L
1,186 Elo+
Solo
Merlin
Merlin
RegalApollo
Merlin
Level 28
God Stats
7W - 10L
1,461 SR
Queue Stats
8W - 12L
1,374 Elo+
Party 2
Da Ji
Da Ji
Sombrito
Da Ji
Level 84
God Stats
0W - 1L
1,376 SR
Queue Stats
2W - 1L
1,776 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
leonnell0601
Ah Muzen Cab
Level 85
God Stats
0W - 1L
1,558 SR
Queue Stats
7W - 14L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Choirfire
Nemesis
16
2 / 2 / 4
10,463
805
10,332
14,025
9,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hera
Dhrohan
Hera
16
3 / 3 / 0
10,601
815
8,404
5,508
1,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 1 / 5
11,000
846
10,131
10,767
4,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
SkittlezRawr
Kuzenbo
16
3 / 0 / 7
10,977
844
5,601
15,616
17,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
HD Curry
Terra
16
0 / 1 / 5
9,949
765
6,949
16,654
19,718
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
15
0 / 3 / 2
9,382
722
11,983
7,733
3,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Sombrito
Da Ji
13
4 / 3 / 1
9,080
698
4,279
6,462
2,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
leonnell0601
Ah Muzen Cab
16
2 / 6 / 1
9,855
758
8,984
12,419
4,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
13
Kills
6
6
Deaths
13
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Choirfire
Nemesis
2
2
4
2
W
Hera
Dhrohan
Hera
3
3
0
1
W
5
1
5
7.5
L
Terra
HD Curry
Terra
0
1
5
2.5
L
Merlin
0
3
2
0.33
W
Kuzenbo
SkittlezRawr
Kuzenbo
3
0
7
6.5
L
Da Ji
Sombrito
Da Ji
4
3
1
1.5
L
Ah Muzen Cab
leonnell0601
Ah Muzen Cab
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,468
Damage
32,195
45,916
Taken
43,268
33,367
Mitigated
30,400
13,092
Healing
11,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Choirfire
Nemesis
10,332
3,404
358
2,766
14,025
9,544
583
6,508
7,293
5,502
31,168
W
Hera
Dhrohan
Hera
8,404
2,363
0
854
5,508
1,788
1,133
2,409
2,987
47,894
0
W
10,131
8,502
0
5,257
10,767
4,134
1,984
3,756
6,773
0
53,367
L
Terra
HD Curry
Terra
6,949
1,054
2,342
5,539
16,654
19,718
0
6,215
9,756
27,609
0
L
Merlin
11,983
799
0
0
7,733
3,373
487
3,735
3,915
50,406
0
W
Kuzenbo
SkittlezRawr
Kuzenbo
5,601
2,274
622
3,235
15,616
17,901
1,152
5,770
9,475
17,477
0
L
Da Ji
Sombrito
Da Ji
4,279
1,018
0
773
6,462
2,572
0
2,457
3,903
0
9,295
L
Ah Muzen Cab
leonnell0601
Ah Muzen Cab
8,984
2,959
86
3,134
12,419
4,737
1,226
3,129
9,163
0
39,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,041
Gold Earned
38,266
278
Minions Killed
207
14
Camps Cleared
6
1,062,147
Distance Traveled
869,747
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,463
805
51
4
2
299,959
3
W
Hera
10,601
815
98
8
5
256,592
2
W
Rama
11,000
846
107
8
7
242,248
3
L
Terra
9,949
765
37
3
1
268,630
0
L
Merlin
9,382
722
91
7
1
244,414
0
W
Kuzenbo
10,977
844
22
2
0
263,348
0
L
Da Ji
9,080
698
13
1
1
133,241
0
L
Ah Muzen Cab
9,855
758
66
5
3
223,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role