Player Matchup

Cthulhu
Cthulhu
Elmonatora
Cthulhu
Level 67
God Stats
8W - 4L
1,601 SR
Queue Stats
43W - 27L
1,603 Elo+
Solo
Cernunnos
Cernunnos
Javierux12
Cernunnos
Level 88
God Stats
3W - 2L
1,578 SR
Queue Stats
57W - 64L
1,429 Elo+
Solo
Bellona
Bellona
Only1DragonRage
Bellona
Level 128
God Stats
5W - 11L
1,326 SR
Queue Stats
1,005W - 1,237L
1,388 Elo+
Solo
Anubis
Anubis
isidro800
Anubis
Level 95
God Stats
12W - 6L
1,569 SR
Queue Stats
97W - 99L
1,373 Elo+
Party 1
Thor
Thor
paco_soler
Thor
Level 86
God Stats
4W - 1L
1,604 SR
Queue Stats
230W - 290L
1,399 Elo+
Party 1
Team Averages
Level 93
1,536 SR
1,438 Elo+

VS

Team Averages
Level 81
1,546 SR
1,328 Elo+
Jing Wei
Jing Wei
CamCam93
Jing Wei
Level 48
God Stats
1W - 1L
1,569 SR
Queue Stats
57W - 83L
1,347 Elo+
Solo
Kumbhakarna
Kumbhakarna
DeusMaxi
Kumbhakarna
Level 160
God Stats
0W - 2L
1,464 SR
Queue Stats
2W - 7L
1,322 Elo+
Solo
Nemesis
Nemesis
GhostRaptor629
Nemesis
Level 64
God Stats
6W - 5L
1,660 SR
Queue Stats
138W - 185L
1,424 Elo+
Party 2
Cabrakan
Cabrakan
Okaiel
Cabrakan
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 20L
1,114 Elo+
Solo
Agni
Agni
SilverFox691
Agni
Level 84
God Stats
1W - 3L
1,538 SR
Queue Stats
118W - 144L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Elmonatora
Cthulhu
8
3 / 1 / 3
5,540
554
2,803
5,834
3,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
Javierux12
Cernunnos
10
3 / 0 / 2
5,916
592
6,199
5,781
1,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 1 / 3
6,102
610
4,129
5,482
3,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
isidro800
Anubis
10
1 / 1 / 0
5,833
583
1,102
5,318
2,002
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
3 / 1 / 1
5,656
566
2,343
4,045
1,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CamCam93
Jing Wei
7
0 / 3 / 1
4,260
426
2,991
4,878
878
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kumbhakarna
DeusMaxi
Kumbhakarna
6
0 / 2 / 2
4,378
438
1,368
8,300
2,865
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

9
2 / 2 / 1
5,363
536
2,972
5,251
1,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
Okaiel
Cabrakan
6
0 / 3 / 0
3,940
394
845
5,464
3,152
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 1 / 0
5,660
566
3,081
3,054
606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
11
Kills
4
4
Deaths
11
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
CamCam93
Jing Wei
0
3
1
0.17
L
Kumbhakarna
DeusMaxi
Kumbhakarna
0
2
2
0.5
W
Cthulhu
Elmonatora
Cthulhu
3
1
3
4.5
L
2
2
1
1.25
W
Cernunnos
Javierux12
Cernunnos
3
0
2
4
L
Cabrakan
Okaiel
Cabrakan
0
3
0
0
W
1
1
3
2.5
L
2
1
0
2
W
Anubis
isidro800
Anubis
1
1
0
1
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,576
Damage
11,257
26,460
Taken
26,947
11,864
Mitigated
9,217
11,185
Healing
8,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
CamCam93
Jing Wei
2,991
1,923
395
1,849
4,878
878
0
668
4,210
0
18,787
L
Kumbhakarna
DeusMaxi
Kumbhakarna
1,368
80
190
2,537
8,300
2,865
0
1,766
6,534
4,987
0
W
Cthulhu
Elmonatora
Cthulhu
2,803
182
204
1,012
5,834
3,372
0
149
5,685
12,676
0
L
2,972
1,100
0
1,225
5,251
1,716
0
497
4,754
0
26,160
W
Cernunnos
Javierux12
Cernunnos
6,199
3,485
0
2,676
5,781
1,595
1,474
1,814
3,929
0
36,949
L
Cabrakan
Okaiel
Cabrakan
845
93
0
1,094
5,464
3,152
0
138
5,326
10,422
0
W
4,129
1,410
229
2,989
5,482
3,878
0
1,195
4,287
0
26,743
L
3,081
179
0
794
3,054
606
0
836
2,218
26,457
0
W
Anubis
isidro800
Anubis
1,102
96
0
2,363
5,318
2,002
586
1,255
3,931
29,375
0
W
2,343
377
0
1,712
4,045
1,017
0
704
3,273
0
25,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,047
Gold Earned
23,601
282
Minions Killed
183
0
Camps Cleared
0
928,594
Distance Traveled
920,874
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,260
426
37
4
0
189,753
3
L
Kumbhakarna
4,378
438
8
1
0
173,667
1
W
Cthulhu
5,540
554
31
3
0
177,713
0
L
Nemesis
5,363
536
53
5
0
221,133
3
W
Cernunnos
5,916
592
61
6
0
167,506
2
L
Cabrakan
3,940
394
29
3
0
140,816
0
W
Bellona
6,102
610
52
5
0
189,654
2
L
Agni
5,660
566
56
6
0
195,505
1
W
Anubis
5,833
583
79
8
0
182,333
1
W
Thor
5,656
566
59
6
0
211,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role