Player Matchup

Chiron
Chiron
 
Chiron
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Astrophius
Persephone
Level 66
God Stats
1W - 0L
1,237 SR
Queue Stats
18W - 17L
1,458 Elo+
Solo
Hades
Hades
Legendrik
Hades
Level 106
God Stats
5W - 0L
1,925 SR
Queue Stats
158W - 168L
1,462 Elo+
Party 2
Cthulhu
Cthulhu
V4MPIRE213
Cthulhu
Level 88
God Stats
1W - 0L
1,715 SR
Queue Stats
46W - 30L
1,566 Elo+
Solo
Bastet
Bastet
Смекалка
Bastet
Level 125
God Stats
16W - 17L
1,484 SR
Queue Stats
529W - 538L
1,485 Elo+
Party 2
Team Averages
Level 101
1,572 SR
1,494 Elo+

VS

Team Averages
Level 93
1,482 SR
1,435 Elo+
Thoth
Thoth
FrvrStallone
Thoth
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,436 Elo+
Party 1
Bacchus
Bacchus
NeriumOleander
Bacchus
Level 140
God Stats
5W - 4L
1,531 SR
Queue Stats
69W - 82L
1,432 Elo+
Solo
Hachiman
Hachiman
Pikestu
Hachiman
Level 94
God Stats
5W - 9L
1,355 SR
Queue Stats
839W - 903L
1,454 Elo+
Solo
Fenrir
Fenrir
x_Rydia
Fenrir
Level 109
God Stats
1W - 2L
1,524 SR
Queue Stats
225W - 234L
1,416 Elo+
Solo
Atlas
Atlas
ЖирдозЕба
Atlas
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
8 / 7 / 8
10,780
829
11,569
14,799
7,006
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Persephone
Astrophius
Persephone
17
2 / 3 / 11
10,477
806
12,759
8,760
3,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hades
Legendrik
Hades
16
3 / 6 / 11
10,107
777
7,223
14,686
15,072
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
V4MPIRE213
Cthulhu
19
3 / 2 / 12
10,717
824
11,911
20,959
20,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
9 / 5 / 9
10,882
837
9,903
12,640
6,145
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 12
9,385
722
15,755
9,019
3,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
7 / 4 / 12
10,193
784
12,645
15,933
18,915
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
Pikestu
Hachiman
17
8 / 5 / 7
10,455
804
13,530
11,185
4,484
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
x_Rydia
Fenrir
17
6 / 5 / 13
9,832
756
9,004
14,599
12,439
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 7 / 12
8,572
659
7,707
13,934
14,210
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
79
25
Kills
23
23
Deaths
25
51
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
8
7
8
1.71
W
Persephone
Astrophius
Persephone
2
3
11
2.5
L
2
4
12
2
W
Hades
Legendrik
Hades
3
6
11
1.42
L
7
4
12
3.25
L
Hachiman
Pikestu
Hachiman
8
5
7
2.3
W
Cthulhu
V4MPIRE213
Cthulhu
3
2
12
4.5
L
Fenrir
x_Rydia
Fenrir
6
5
13
2.5
L
0
7
12
0.86
W
9
5
9
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,365
Damage
58,641
71,844
Taken
64,670
52,145
Mitigated
53,352
21,077
Healing
17,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
11,569
3,020
782
2,534
14,799
7,006
1,730
6,830
7,969
0
23,637
W
Persephone
Astrophius
Persephone
12,759
931
1,630
2,149
8,760
3,621
801
5,382
3,375
31,581
0
L
15,755
607
417
2,018
9,019
3,304
545
4,768
3,873
33,071
0
W
Hades
Legendrik
Hades
7,223
634
417
2,144
14,686
15,072
395
5,548
9,138
12,283
0
L
12,645
467
1,384
3,740
15,933
18,915
0
9,153
6,451
21,132
0
L
Hachiman
Pikestu
Hachiman
13,530
7,645
506
2,577
11,185
4,484
916
6,096
4,903
0
28,726
W
Cthulhu
V4MPIRE213
Cthulhu
11,911
878
2,455
6,877
20,959
20,301
311
13,006
7,953
27,566
0
L
Fenrir
x_Rydia
Fenrir
9,004
2,229
1,755
2,239
14,599
12,439
642
5,401
9,112
0
12,927
L
7,707
2,246
2,002
562
13,934
14,210
161
5,074
8,438
12,003
0
W
9,903
1,610
684
1,405
12,640
6,145
1,612
5,340
7,300
0
17,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,963
Gold Earned
48,437
125
Minions Killed
118
0
Camps Cleared
0
1,183,668
Distance Traveled
1,079,209
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,780
829
28
2
0
201,712
0
W
Persephone
10,477
806
41
3
0
260,002
0
L
Thoth
9,385
722
36
3
0
231,449
0
W
Hades
10,107
777
9
1
0
234,231
0
L
Bacchus
10,193
784
19
1
0
209,830
0
L
Hachiman
10,455
804
44
3
0
175,027
5
W
Cthulhu
10,717
824
30
2
0
268,173
0
L
Fenrir
9,832
756
8
1
0
238,277
0
L
Atlas
8,572
659
11
1
0
224,626
1
W
Bastet
10,882
837
17
1
0
219,550
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role