Player Matchup

Chaac
Chaac
CRACKnEGGS
Chaac
Level 63
God Stats
8W - 6L
1,497 SR
Queue Stats
149W - 175L
1,410 Elo+
Party 2
Gilgamesh
Gilgamesh
CoolRHapysavage
Gilgamesh
Level 16
God Stats
16W - 10L
1,585 SR
Queue Stats
38W - 28L
1,460 Elo+
Party 2
Zeus
Zeus
TheHappySavage
Zeus
Level 65
God Stats
25W - 16L
1,557 SR
Queue Stats
154W - 170L
1,430 Elo+
Party 2
Team Averages
Level 48
1,546 SR
1,433 Elo+

VS

Team Averages
Level 30
1,611 SR
1,275 Elo+
Bellona
Bellona
Jean-Phil_tou
Bellona
Level 17
God Stats
1W - 1L
1,671 SR
Queue Stats
9W - 25L
1,225 Elo+
Party 1
Thanatos
Thanatos
Magistra_Xilok44
Thanatos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 23L
1,304 Elo+
Party 1
Ah Puch
Ah Puch
clem5933
Ah Puch
Level 46
God Stats
4W - 5L
1,663 SR
Queue Stats
95W - 154L
1,296 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
9 / 4 / 10
11,246
865
14,382
21,528
16,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
CoolRHapysavage
Gilgamesh
13
4 / 2 / 11
9,587
737
8,414
16,664
10,734
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
8 / 5 / 7
10,041
772
13,103
8,301
2,099
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
10
1 / 9 / 5
7,986
614
3,946
16,956
11,474
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
5 / 6 / 3
10,357
797
8,236
12,780
4,064
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
clem5933
Ah Puch
15
4 / 6 / 5
10,116
778
10,806
10,966
3,301
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
21
Kills
10
11
Deaths
21
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
9
4
10
3.5
W
Gilgamesh
CoolRHapysavage
Gilgamesh
4
2
11
4.75
L
Bellona
1
9
5
0.39
L
5
6
3
1.08
W
8
5
7
2.3
L
Ah Puch
clem5933
Ah Puch
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,899
Damage
22,988
46,493
Taken
40,702
29,642
Mitigated
18,839
10,794
Healing
7,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
14,382
3,434
126
8,898
21,528
16,809
780
6,312
15,216
0
31,913
W
Gilgamesh
CoolRHapysavage
Gilgamesh
8,414
1,866
480
898
16,664
10,734
1,043
3,755
12,909
4,765
21,453
L
Bellona
3,946
1,135
0
350
16,956
11,474
0
4,751
12,205
0
10,430
L
8,236
2,336
272
5,560
12,780
4,064
0
6,422
6,358
0
27,099
W
13,103
981
0
392
8,301
2,099
1,474
761
7,540
48,886
0
L
Ah Puch
clem5933
Ah Puch
10,806
1,044
116
851
10,966
3,301
705
3,725
7,241
40,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,874
Gold Earned
28,459
147
Minions Killed
121
2
Camps Cleared
6
711,623
Distance Traveled
677,848
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,246
865
43
3
1
250,811
1
W
Gilgamesh
9,587
737
39
3
0
255,313
2
L
Bellona
7,986
614
10
1
0
224,676
0
L
Thanatos
10,357
797
30
2
5
245,034
5
W
Zeus
10,041
772
65
5
1
205,499
1
L
Ah Puch
10,116
778
81
6
1
208,138
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role