Player Matchup

Achilles
Achilles
GrilledCheese4U
Achilles
Level 155
God Stats
19W - 18L
1,658 SR
Queue Stats
939W - 847L
1,625 Elo+
Party 2
Chronos
Chronos
Hoosier_Daddy777
Chronos
Level 156
God Stats
8W - 9L
1,620 SR
Queue Stats
374W - 344L
1,603 Elo+
Party 2
Scylla
Scylla
POPITO243
Scylla
Level 45
God Stats
2W - 4L
1,469 SR
Queue Stats
113W - 107L
1,502 Elo+
Solo
Izanami
Izanami
Simplu12345
Izanami
Level 31
God Stats
2W - 3L
1,207 SR
Queue Stats
76W - 89L
1,442 Elo+
Solo
Cerberus
Cerberus
clam dr2139
Cerberus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 8L
1,500 Elo+
Party 2
Team Averages
Level 78
1,491 SR
1,534 Elo+

VS

Team Averages
Level 68
1,500 SR
1,438 Elo+
Sol
Sol
GrumpiestGull
Sol
Level 61
God Stats
8W - 6L
1,463 SR
Queue Stats
59W - 65L
1,345 Elo+
Party 1
Hou Yi
Hou Yi
Krxtct
Hou Yi
Level 27
God Stats
1W - 7L
1,221 SR
Queue Stats
29W - 39L
1,232 Elo+
Party 1
Atlas
Atlas
SWiFT RESENTed
Atlas
Level 29
God Stats
10W - 7L
1,711 SR
Queue Stats
74W - 64L
1,504 Elo+
Party 3
Mercury
Mercury
SWiFT Shadowzzz
Mercury
Level 118
God Stats
3W - 4L
1,478 SR
Queue Stats
221W - 215L
1,519 Elo+
Party 3
Set
Set
Tanjiro R
Set
Level 106
God Stats
1W - 1L
1,629 SR
Queue Stats
141W - 106L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
4 / 0 / 0
8,391
645
5,949
8,500
5,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
4 / 3 / 3
8,540
657
5,169
8,860
2,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
POPITO243
Scylla
13
1 / 1 / 2
7,348
565
3,202
6,057
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Simplu12345
Izanami
12
5 / 3 / 1
7,347
565
11,441
9,177
2,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
clam dr2139
Cerberus
10
1 / 2 / 5
6,965
536
9,147
18,387
6,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
7,129
548
9,018
8,180
2,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Krxtct
Hou Yi
10
3 / 2 / 3
6,123
471
7,081
9,335
1,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 0
6,276
483
5,291
11,897
5,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
4 / 3 / 3
7,527
579
7,302
9,814
2,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 4 / 1
6,406
493
3,711
9,787
4,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
15
Kills
9
9
Deaths
15
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
4
0
0
4
L
1
2
0
0.5
W
4
3
3
1.83
L
Hou Yi
Krxtct
Hou Yi
3
2
3
2.25
W
Scylla
POPITO243
Scylla
1
1
2
2
L
1
4
0
0.25
L
4
3
3
1.83
W
Izanami
Simplu12345
Izanami
5
3
1
1.83
L
0
4
1
0.13
W
Cerberus
clam dr2139
Cerberus
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,908
Damage
32,403
50,981
Taken
49,013
18,963
Mitigated
16,614
20,688
Healing
13,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
5,949
833
0
3,395
8,500
5,670
374
0
8,128
3,983
50,527
L
9,018
2,182
0
2,993
8,180
2,316
810
5,784
2,396
46,173
4,941
W
5,169
1,508
0
596
8,860
2,880
1,350
422
8,360
63,330
0
L
Hou Yi
Krxtct
Hou Yi
7,081
3,142
125
2,980
9,335
1,891
0
3,406
5,929
0
32,596
W
Scylla
POPITO243
Scylla
3,202
120
84
1,560
6,057
1,973
0
3,702
2,355
49,535
0
L
5,291
2,745
1,489
2,637
11,897
5,116
0
2,943
8,954
15,837
0
L
7,302
4,081
0
492
9,814
2,587
0
4,599
5,179
0
43,848
W
Izanami
Simplu12345
Izanami
11,441
7,681
0
2,747
9,177
2,425
800
2,624
6,553
0
50,153
L
3,711
1,110
0
2,857
9,787
4,704
0
1,076
8,094
0
35,094
W
Cerberus
clam dr2139
Cerberus
9,147
1,227
2,380
9,926
18,387
6,015
86
6,917
11,470
23,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,591
Gold Earned
33,461
452
Minions Killed
339
0
Camps Cleared
0
1,313,625
Distance Traveled
1,229,003
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,391
645
107
8
0
295,828
3
L
Sol
7,129
548
106
8
0
236,716
0
W
Chronos
8,540
657
119
9
0
266,799
2
L
Hou Yi
6,123
471
53
4
0
240,484
0
W
Scylla
7,348
565
103
8
0
265,775
4
L
Atlas
6,276
483
23
2
0
246,270
0
L
Mercury
7,527
579
81
6
0
294,153
3
W
Izanami
7,347
565
90
7
0
211,536
0
L
Set
6,406
493
76
6
0
211,380
2
W
Cerberus
6,965
536
33
3
0
273,687
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role