Player Matchup

He Bo
He Bo
Cageymuffin412
He Bo
Level 54
God Stats
1W - 2L
1,694 SR
Queue Stats
65W - 71L
1,358 Elo+
Party 2
Danzaburou
Danzaburou
TisTheNoodle
Danzaburou
Level 28
God Stats
6W - 5L
1,627 SR
Queue Stats
53W - 54L
1,372 Elo+
Party 2
Ymir
Ymir
lBondz
Ymir
Level 12
God Stats
5W - 5L
1,509 SR
Queue Stats
5W - 6L
1,383 Elo+
Party 2
Team Averages
Level 31
1,610 SR
1,371 Elo+

VS

Team Averages
Level 44
1,432 SR
1,352 Elo+
Thanatos
Thanatos
 
Thanatos
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Gashlo
Bacchus
Level 58
God Stats
4W - 5L
1,412 SR
Queue Stats
219W - 290L
1,314 Elo+
Party 1
Merlin
Merlin
Peresvet1315
Merlin
Level 12
God Stats
10W - 16L
1,385 SR
Queue Stats
14W - 26L
1,242 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 1
8,508
654
12,233
11,366
4,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Danzaburou
TisTheNoodle
Danzaburou
10
0 / 7 / 3
7,633
587
6,065
10,575
5,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
lBondz
Ymir
13
1 / 1 / 3
9,106
700
4,604
10,394
11,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
9 / 3 / 5
10,133
779
8,022
10,664
4,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Gashlo
Bacchus
13
1 / 0 / 11
9,546
734
7,444
12,441
14,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
14
4 / 1 / 9
9,304
716
11,589
7,402
2,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
4
Kills
14
14
Deaths
4
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
9
3
5
3.83
L
3
6
1
0.58
W
Bacchus
Gashlo
Bacchus
1
0
11
6.5
W
Merlin
4
1
9
8.5
L
Danzaburou
TisTheNoodle
Danzaburou
0
7
3
0.21
L
Ymir
lBondz
Ymir
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,902
Damage
27,055
32,335
Taken
30,507
21,145
Mitigated
22,196
5,285
Healing
14,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
8,022
1,564
1,040
7,123
10,664
4,704
997
6,808
3,654
0
21,952
L
12,233
505
606
1,914
11,366
4,256
0
6,778
4,588
36,818
0
W
Bacchus
Gashlo
Bacchus
7,444
557
1,078
2,141
12,441
14,875
0
5,497
6,306
12,038
0
W
Merlin
11,589
205
667
2,504
7,402
2,617
0
4,301
2,830
43,707
0
L
Danzaburou
TisTheNoodle
Danzaburou
6,065
2,257
0
1,133
10,575
5,338
0
6,464
4,111
0
23,804
L
Ymir
lBondz
Ymir
4,604
548
0
1,632
10,394
11,551
0
6,224
4,170
7,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,247
Gold Earned
28,983
110
Minions Killed
127
4
Camps Cleared
6
656,200
Distance Traveled
740,783
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,133
779
34
3
5
264,894
4
L
He Bo
8,508
654
55
4
3
215,295
1
W
Bacchus
9,546
734
9
1
0
271,592
3
W
Merlin
9,304
716
84
6
1
204,297
0
L
Danzaburou
7,633
587
44
3
1
188,101
4
L
Ymir
9,106
700
11
1
0
252,804
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role