Player Matchup

Danzaburou
Danzaburou
Hext EU
Danzaburou
Level 139
God Stats
1W - 1L
1,385 SR
Queue Stats
13W - 17L
1,498 Elo+
Solo
Hercules
Hercules
Xxdanielin86xX
Hercules
Level 63
God Stats
11W - 5L
1,672 SR
Queue Stats
52W - 41L
1,539 Elo+
Solo
Eset
Eset
jamieee9
Eset
Level 87
God Stats
4W - 4L
1,638 SR
Queue Stats
191W - 209L
1,501 Elo+
Solo
Team Averages
Level 96
1,565 SR
1,513 Elo+

VS

Team Averages
Level 127
1,630 SR
1,530 Elo+
Charybdis
Charybdis
Dajofi
Charybdis
Level 159
God Stats
10W - 3L
1,635 SR
Queue Stats
24W - 17L
1,658 Elo+
Party 1
Baron Samedi
Baron Samedi
MuFcJ99
Baron Samedi
Level 154
God Stats
2W - 0L
1,715 SR
Queue Stats
29W - 36L
1,526 Elo+
Party 1
Zeus
Zeus
wuae8
Zeus
Level 67
God Stats
7W - 7L
1,540 SR
Queue Stats
376W - 411L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hext EU
Danzaburou
17
10 / 9 / 6
14,650
666
17,380
20,970
8,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
18
1 / 3 / 16
13,162
598
17,971
36,869
48,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Eset
18
8 / 5 / 9
14,177
644
22,994
21,371
11,397
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dajofi
Charybdis
16
4 / 8 / 9
13,215
601
22,409
23,245
7,578
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
MuFcJ99
Baron Samedi
19
7 / 3 / 9
16,465
748
17,696
26,929
30,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zeus
wuae8
Zeus
16
5 / 8 / 6
13,941
634
18,616
19,032
5,657
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
40
19
Kills
16
17
Deaths
19
31
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Dajofi
Charybdis
4
8
9
1.06
L
Danzaburou
Hext EU
Danzaburou
10
9
6
1.44
W
Baron Samedi
MuFcJ99
Baron Samedi
7
3
9
3.83
L
Hercules
1
3
16
3
L
Eset
8
5
9
2.5
W
Zeus
wuae8
Zeus
5
8
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,345
Damage
58,721
79,210
Taken
69,206
68,061
Mitigated
43,433
22,915
Healing
20,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Dajofi
Charybdis
22,409
8,504
836
1,838
23,245
7,578
1,865
8,713
14,025
0
61,197
L
Danzaburou
Hext EU
Danzaburou
17,380
6,465
0
3,900
20,970
8,323
2,157
12,213
8,757
0
55,600
W
Baron Samedi
MuFcJ99
Baron Samedi
17,696
1,489
3,562
10,666
26,929
30,198
481
8,974
17,446
47,476
0
L
Hercules
17,971
4,529
0
11,693
36,869
48,341
398
13,768
23,101
1,493
43,908
L
Eset
22,994
1,269
1,142
6,180
21,371
11,397
434
10,900
10,471
66,316
0
W
Zeus
wuae8
Zeus
18,616
1,049
1,419
2,352
19,032
5,657
566
5,908
12,753
54,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,989
Gold Earned
43,621
234
Minions Killed
205
13
Camps Cleared
5
1,107,064
Distance Traveled
1,036,678
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
13,215
601
75
3
2
305,898
0
L
Danzaburou
14,650
666
74
3
5
327,245
1
W
Baron Samedi
16,465
748
63
3
1
383,917
3
L
Hercules
13,162
598
58
3
2
403,642
5
L
Eset
14,177
644
102
5
6
376,177
3
W
Zeus
13,941
634
67
3
2
346,863
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role