Player Matchup

Medusa
Medusa
Deadshot_RIOT
Medusa
Level 29
God Stats
1W - 3L
1,393 SR
Queue Stats
19W - 32L
1,236 Elo+
Party 2
Scylla
Scylla
GoMeE_PiLe29
Scylla
Level 39
God Stats
1W - 2L
1,150 SR
Queue Stats
72W - 85L
1,414 Elo+
Solo
Kumbhakarna
Kumbhakarna
Hammer_RIOT
Kumbhakarna
Level 85
God Stats
2W - 2L
1,619 SR
Queue Stats
67W - 115L
1,281 Elo+
Party 2
Team Averages
Level 51
1,387 SR
1,310 Elo+

VS

Team Averages
Level 73
1,540 SR
1,386 Elo+
Geb
Geb
Edgar43morales
Geb
Level 48
God Stats
4W - 9L
1,391 SR
Queue Stats
161W - 268L
1,284 Elo+
Solo
Vulcan
Vulcan
WBGI Hydra
Vulcan
Level 28
God Stats
7W - 4L
1,500 SR
Queue Stats
31W - 26L
1,334 Elo+
Party 1
Cliodhna
Cliodhna
kurama oo
Cliodhna
Level 143
God Stats
22W - 14L
1,729 SR
Queue Stats
51W - 46L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
7,160
651
4,389
7,952
2,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
10
2 / 6 / 1
7,156
651
2,117
10,370
2,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
Hammer_RIOT
Kumbhakarna
11
0 / 2 / 1
6,571
597
2,093
9,106
6,320
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 7
8,741
795
4,855
7,529
6,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vulcan
WBGI Hydra
Vulcan
12
2 / 1 / 9
7,916
720
4,619
2,888
1,163
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
kurama oo
Cliodhna
14
9 / 1 / 5
9,463
860
13,701
6,665
3,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
14
14
Deaths
3
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
3
1
7
6.5
L
Scylla
2
6
1
0.42
L
Kumbhakarna
Hammer_RIOT
Kumbhakarna
0
2
1
0.25
W
Vulcan
WBGI Hydra
Vulcan
2
1
9
6.5
W
Cliodhna
kurama oo
Cliodhna
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,599
Damage
23,175
27,428
Taken
17,082
11,240
Mitigated
11,272
5,364
Healing
5,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,389
1,195
323
620
7,952
2,347
380
2,900
4,843
0
23,896
W
4,855
229
141
3,303
7,529
6,995
471
2,305
5,122
28,055
0
L
Scylla
2,117
223
0
2,281
10,370
2,573
266
3,590
6,507
12,467
0
L
Kumbhakarna
Hammer_RIOT
Kumbhakarna
2,093
268
15
2,125
9,106
6,320
0
3,338
5,607
11,730
0
W
Vulcan
WBGI Hydra
Vulcan
4,619
2,422
0
363
2,888
1,163
495
734
2,128
13,264
680
W
Cliodhna
kurama oo
Cliodhna
13,701
1,371
0
1,763
6,665
3,114
0
1,975
4,650
0
33,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,887
Gold Earned
26,120
105
Minions Killed
116
2
Camps Cleared
9
589,953
Distance Traveled
654,458
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,160
651
55
5
1
193,900
1
W
Geb
8,741
795
50
5
3
233,699
0
L
Scylla
7,156
651
29
3
0
186,805
4
L
Kumbhakarna
6,571
597
21
2
1
209,248
1
W
Vulcan
7,916
720
24
2
2
187,388
1
W
Cliodhna
9,463
860
42
4
4
233,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role