Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
KingHaef
Apollo
Level 86
God Stats
2W - 1L
1,486 SR
Queue Stats
138W - 123L
1,427 Elo+
Solo
Pele
Pele
Todoroki6551
Pele
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 62L
1,425 Elo+
Solo
Zeus
Zeus
xxREGULATORxxx
Zeus
Level 146
God Stats
3W - 3L
1,538 SR
Queue Stats
438W - 494L
1,408 Elo+
Solo
Hun Batz
Hun Batz
yorae77
Hun Batz
Level 158
God Stats
2W - 0L
1,773 SR
Queue Stats
216W - 240L
1,472 Elo+
Solo
Team Averages
Level 132
1,559 SR
1,447 Elo+

VS

Team Averages
Level 100
1,526 SR
1,381 Elo+
Da Ji
Da Ji
Jalapeño8
Da Ji
Level 109
God Stats
1W - 2L
1,512 SR
Queue Stats
77W - 80L
1,438 Elo+
Solo
Chronos
Chronos
Lion-Magnus1794
Chronos
Level 105
God Stats
2W - 8L
1,229 SR
Queue Stats
397W - 408L
1,387 Elo+
Party 1
Izanami
Izanami
NECROKAMO
Izanami
Level 115
God Stats
6W - 9L
1,450 SR
Queue Stats
273W - 471L
1,298 Elo+
Solo
Rama
Rama
nokigami-46
Rama
Level 65
God Stats
4W - 2L
1,766 SR
Queue Stats
108W - 110L
1,386 Elo+
Party 1
Agni
Agni
rin_61
Agni
Level 108
God Stats
2W - 3L
1,675 SR
Queue Stats
464W - 494L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
3 / 3 / 11
9,327
933
2,779
9,013
13,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
KingHaef
Apollo
16
6 / 2 / 6
9,429
943
4,965
7,068
3,028
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
1 / 2 / 11
8,091
809
2,740
6,855
2,957
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
8 / 2 / 10
9,466
947
16,458
5,199
1,981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
yorae77
Hun Batz
14
2 / 1 / 14
8,307
831
4,191
9,451
8,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
2 / 5 / 4
7,968
797
5,289
8,365
3,139
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 6 / 1
7,408
741
3,088
8,348
3,000
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
NECROKAMO
Izanami
6
0 / 2 / 2
5,798
580
1,219
2,513
812
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
5 / 3 / 3
8,551
855
4,849
7,165
2,703
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Agni
rin_61
Agni
14
0 / 4 / 6
7,479
748
10,449
7,290
2,508
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
26
20
Kills
10
10
Deaths
20
52
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
3
3
11
2.83
L
Da Ji
2
5
4
0.8
W
Apollo
KingHaef
Apollo
6
2
6
4.5
L
3
6
1
0.58
L
Izanami
NECROKAMO
Izanami
0
2
2
0.5
W
1
2
11
3.25
L
5
3
3
2.17
L
Agni
rin_61
Agni
0
4
6
0.75
W
8
2
10
6.5
W
Hun Batz
yorae77
Hun Batz
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,133
Damage
24,894
37,586
Taken
33,681
29,869
Mitigated
12,162
15,424
Healing
7,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
2,779
901
1,439
1,625
9,013
13,336
118
3,112
5,901
11,742
0
L
Da Ji
5,289
919
660
1,147
8,365
3,139
0
3,379
4,946
0
10,218
W
Apollo
KingHaef
Apollo
4,965
2,823
2,082
1,690
7,068
3,028
1,297
2,431
4,637
0
13,094
L
3,088
1,360
1,056
373
8,348
3,000
0
6,432
1,794
8,999
0
L
Izanami
NECROKAMO
Izanami
1,219
558
0
629
2,513
812
0
1,578
935
0
2,135
W
2,740
476
0
1,466
6,855
2,957
1,516
3,009
3,846
0
18,755
L
4,849
2,645
866
593
7,165
2,703
0
4,027
2,981
0
13,313
L
Agni
rin_61
Agni
10,449
411
838
1,010
7,290
2,508
0
3,821
3,276
29,157
0
W
16,458
308
1,359
1,087
5,199
1,981
1,392
2,281
2,918
27,781
0
W
Hun Batz
yorae77
Hun Batz
4,191
571
2,033
2,643
9,451
8,567
896
2,704
6,747
0
6,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,620
Gold Earned
37,204
110
Minions Killed
85
0
Camps Cleared
0
911,482
Distance Traveled
720,717
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,327
933
10
1
0
171,944
0
L
Da Ji
7,968
797
13
1
0
178,026
0
W
Apollo
9,429
943
28
3
0
190,260
1
L
Chronos
7,408
741
12
1
0
158,964
1
L
Izanami
5,798
580
1
0
0
46,153
1
W
Pele
8,091
809
33
3
0
180,200
0
L
Rama
8,551
855
23
2
0
172,044
0
L
Agni
7,479
748
36
4
0
165,530
0
W
Zeus
9,466
947
33
3
0
178,107
1
W
Hun Batz
8,307
831
6
1
0
190,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role