Player Matchup

Chang'e
Chang'e
Cesarbgoncalves
Chang'e
Level 117
God Stats
51W - 33L
1,582 SR
Queue Stats
844W - 865L
1,459 Elo+
Solo
Jing Wei
Jing Wei
Mexicn_Coca_Cola
Jing Wei
Level 88
God Stats
14W - 14L
1,538 SR
Queue Stats
104W - 122L
1,461 Elo+
Solo
Nemesis
Nemesis
PlumJester14399
Nemesis
Level 107
God Stats
19W - 17L
1,568 SR
Queue Stats
691W - 700L
1,421 Elo+
Solo
Mulan
Mulan
The Cousin Mose
Mulan
Level 149
God Stats
9W - 7L
1,629 SR
Queue Stats
522W - 505L
1,509 Elo+
Solo
Geb
Geb
oo Kuro Sai oo
Geb
Level 123
God Stats
3W - 5L
1,768 SR
Queue Stats
99W - 94L
1,501 Elo+
Solo
Team Averages
Level 117
1,617 SR
1,470 Elo+

VS

Team Averages
Level 122
1,476 SR
1,489 Elo+
Bastet
Bastet
 
Bastet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Capicchionii
Tyr
Level 102
God Stats
3W - 5L
1,350 SR
Queue Stats
241W - 214L
1,493 Elo+
Solo
Sobek
Sobek
CurveDGang
Sobek
Level 101
God Stats
3W - 2L
1,411 SR
Queue Stats
178W - 157L
1,521 Elo+
Party 1
Zeus
Zeus
SauceWalkerV
Zeus
Level 153
God Stats
2W - 0L
1,633 SR
Queue Stats
52W - 52L
1,451 Elo+
Party 1
Izanami
Izanami
lahad
Izanami
Level 95
God Stats
4W - 7L
1,487 SR
Queue Stats
50W - 52L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 4 / 0
3,023
605
2,165
4,350
1,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

1
0 / 0 / 0
2,478
496
0
0
0
6
2 / 1 / 0
3,610
722
1,032
2,734
656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

7
1 / 0 / 0
3,867
773
2,048
2,478
1,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 1 / 2
3,256
651
1,093
4,098
1,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
6
2 / 1 / 2
4,175
835
2,736
2,979
682
Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 1 / 0
3,655
731
1,118
3,381
1,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sobek
5
1 / 1 / 0
3,579
716
711
5,076
2,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

7
3 / 0 / 1
4,216
843
1,876
1,899
444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
lahad
Izanami
5
0 / 1 / 1
3,310
662
1,239
2,009
409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
3
Kills
6
6
Deaths
4
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
1
2
3
W
0
1
0
0
L
0
4
0
0
W
Sobek
1
1
0
1
L
0
0
0
0
L
2
1
0
2
W
3
0
1
3.5
L
1
0
0
1
W
Izanami
lahad
Izanami
0
1
1
0.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,338
Damage
7,680
13,660
Taken
15,344
4,469
Mitigated
5,403
3,684
Healing
6,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
2,736
687
0
1,162
2,979
682
0
547
2,378
0
14,011
W
1,118
265
0
1,482
3,381
1,403
0
0
3,131
0
13,432
L
2,165
224
70
1,286
4,350
1,084
0
1,331
3,019
8,533
0
W
Sobek
711
134
0
2,012
5,076
2,465
0
1,333
3,655
5,793
0
L
0
0
0
0
0
0
0
0
0
0
0
L
1,032
327
0
0
2,734
656
0
775
1,959
0
10,449
W
1,876
720
0
610
1,899
444
105
813
980
15,025
0
L
2,048
611
0
1,331
2,478
1,243
0
0
2,298
0
14,484
W
Izanami
lahad
Izanami
1,239
794
0
851
2,009
409
619
317
1,692
0
15,618
L
1,093
162
38
959
4,098
1,486
0
481
3,617
8,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,234
Gold Earned
18,935
93
Minions Killed
142
0
Camps Cleared
0
425,991
Distance Traveled
533,217
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
4,175
835
27
5
0
121,056
1
W
Tyr
3,655
731
39
8
0
110,511
2
L
Chang'e
3,023
605
11
2
0
98,887
0
W
Sobek
3,579
716
7
1
0
106,917
3
L
Jing Wei
2,478
496
0
0
0
11,883
0
L
Nemesis
3,610
722
31
6
0
116,472
0
W
Zeus
4,216
843
31
6
0
102,545
1
L
Mulan
3,867
773
39
8
0
95,164
2
W
Izanami
3,310
662
38
8
0
92,188
0
L
Geb
3,256
651
12
2
0
103,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role