Player Matchup

Horus
Horus
D3RLUTSCH3R
Horus
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,490 Elo+
Party 2
Ne Zha
Ne Zha
Râstaman
Ne Zha
Level 56
God Stats
3W - 1L
1,747 SR
Queue Stats
6W - 6L
1,478 Elo+
Party 2
Merlin
Merlin
Simy
Merlin
Level 40
God Stats
4W - 4L
1,517 SR
Queue Stats
6W - 6L
1,466 Elo+
Party 2
Team Averages
Level 50
1,588 SR
1,478 Elo+

VS

Team Averages
Level 88
1,428 SR
1,433 Elo+
Ravana
Ravana
 
Ravana
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
AnutaWitch
Bastet
Level 125
God Stats
2W - 1L
1,316 SR
Queue Stats
72W - 103L
1,387 Elo+
Solo
Sol
Sol
SuicuneX
Sol
Level 62
God Stats
5W - 5L
1,470 SR
Queue Stats
24W - 46L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 11
11,738
690
8,260
21,068
20,807
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ne Zha
Râstaman
Ne Zha
15
9 / 8 / 3
11,782
693
17,642
17,953
7,947
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
Simy
Merlin
15
5 / 7 / 7
11,648
685
14,912
16,699
4,978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
16
8 / 7 / 12
12,929
761
12,101
17,049
7,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bastet
AnutaWitch
Bastet
16
7 / 3 / 11
12,502
735
15,056
15,805
5,281
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
7 / 7 / 13
12,807
753
22,402
16,355
5,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
58
17
Kills
22
22
Deaths
17
21
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
8
7
12
2
W
Bastet
AnutaWitch
Bastet
7
3
11
4.17
L
3
7
11
1.21
L
Ne Zha
Râstaman
Ne Zha
9
8
3
1.31
L
Merlin
Simy
Merlin
5
7
7
1.21
W
7
7
13
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,814
Damage
49,559
55,720
Taken
49,209
33,732
Mitigated
17,689
8,202
Healing
8,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
12,101
2,939
0
1,986
17,049
7,207
675
5,425
11,624
0
39,976
W
Bastet
AnutaWitch
Bastet
15,056
2,582
0
2,496
15,805
5,281
537
4,375
11,430
1,011
35,458
L
8,260
4,008
1,996
3,785
21,068
20,807
0
11,507
9,561
0
27,188
L
Ne Zha
Râstaman
Ne Zha
17,642
3,421
0
914
17,953
7,947
0
4,371
13,582
0
37,670
L
Merlin
Simy
Merlin
14,912
1,517
0
1,507
16,699
4,978
0
6,055
10,644
52,120
0
W
22,402
7,737
0
3,935
16,355
5,201
1,753
5,254
11,101
52,165
3,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,168
Gold Earned
38,238
167
Minions Killed
169
6
Camps Cleared
8
836,589
Distance Traveled
936,975
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
12,929
761
59
3
5
308,276
2
W
Bastet
12,502
735
55
3
1
351,331
6
L
Horus
11,738
690
36
2
0
293,789
3
L
Ne Zha
11,782
693
41
2
1
276,469
0
L
Merlin
11,648
685
90
5
5
266,331
0
W
Sol
12,807
753
55
3
2
277,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role