Player Matchup

Ymir
Ymir
BBCOAST7
Ymir
Level 20
God Stats
15W - 8L
1,758 SR
Queue Stats
32W - 18L
1,665 Elo+
Party 1
Kuzenbo
Kuzenbo
Gralaïlama
Kuzenbo
Level 148
God Stats
0W - 3L
1,294 SR
Queue Stats
18W - 19L
1,559 Elo+
Solo
Apollo
Apollo
Ixenoo
Apollo
Level 88
God Stats
6W - 3L
1,719 SR
Queue Stats
51W - 27L
1,649 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SeLioS NotiXG
Morgan Le Fay
Level 65
God Stats
8W - 7L
1,447 SR
Queue Stats
45W - 26L
1,624 Elo+
Party 1
Thanatos
Thanatos
alexis93330
Thanatos
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 9L
1,611 Elo+
Party 1
Team Averages
Level 78
1,543 SR
1,622 Elo+

VS

Team Averages
Level 61
1,392 SR
1,554 Elo+
Sobek
Sobek
 
Sobek
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
MrJiggless21
Thoth
Level 47
God Stats
1W - 7L
1,077 SR
Queue Stats
160W - 158L
1,470 Elo+
Party 2
Izanami
Izanami
ishi100000
Izanami
Level 69
God Stats
6W - 8L
1,324 SR
Queue Stats
184W - 174L
1,512 Elo+
Solo
Osiris
Osiris
pr0lapser
Osiris
Level 44
God Stats
1W - 0L
1,403 SR
Queue Stats
13W - 4L
1,799 Elo+
Solo
Fenrir
Fenrir
x Ireland
Fenrir
Level 60
God Stats
8W - 4L
1,655 SR
Queue Stats
18W - 14L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 3 / 0
4,400
440
1,180
7,181
2,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kuzenbo
Gralaïlama
Kuzenbo
7
0 / 3 / 2
4,545
455
1,214
5,654
3,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
Ixenoo
Apollo
10
4 / 1 / 0
6,149
615
8,572
5,396
974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
SeLioS NotiXG
Morgan Le Fay
10
1 / 4 / 1
5,536
554
2,848
5,628
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
alexis93330
Thanatos
7
1 / 4 / 0
4,651
465
2,677
6,578
1,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
1 / 1 / 2
4,935
494
2,115
7,192
5,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
6 / 2 / 4
6,819
682
5,116
3,956
1,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
ishi100000
Izanami
9
1 / 3 / 1
5,149
515
5,122
7,083
1,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
pr0lapser
Osiris
11
4 / 0 / 1
6,466
647
5,086
6,642
4,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
x Ireland
Fenrir
10
3 / 0 / 4
6,129
613
3,249
3,825
1,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
6
Kills
15
15
Deaths
6
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
1
2
2
L
Ymir
0
3
0
0
L
Kuzenbo
Gralaïlama
Kuzenbo
0
3
2
0.33
L
Apollo
Ixenoo
Apollo
4
1
0
4
W
6
2
4
4
L
Morgan Le Fay
SeLioS NotiXG
Morgan Le Fay
1
4
1
0.38
L
Thanatos
alexis93330
Thanatos
1
4
0
0.25
W
Izanami
ishi100000
Izanami
1
3
1
0.5
W
Osiris
pr0lapser
Osiris
4
0
1
4.5
W
Fenrir
x Ireland
Fenrir
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,491
Damage
20,688
30,437
Taken
28,698
10,319
Mitigated
13,423
8,418
Healing
9,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,115
455
194
3,049
7,192
5,049
0
795
6,345
7,789
0
L
Ymir
1,180
68
0
1,300
7,181
2,882
0
462
6,224
13,146
0
L
Kuzenbo
Gralaïlama
Kuzenbo
1,214
362
0
759
5,654
3,378
0
2,657
2,962
7,123
0
L
Apollo
Ixenoo
Apollo
8,572
5,441
0
2,118
5,396
974
0
1,331
4,065
0
36,419
W
5,116
302
0
1,275
3,956
1,057
0
1,556
2,236
36,332
0
L
Morgan Le Fay
SeLioS NotiXG
Morgan Le Fay
2,848
348
0
735
5,628
1,572
0
1,500
4,128
32,364
0
L
Thanatos
alexis93330
Thanatos
2,677
820
0
3,506
6,578
1,513
0
1,485
5,053
0
17,428
W
Izanami
ishi100000
Izanami
5,122
2,403
0
1,022
7,083
1,302
600
611
6,460
0
34,412
W
Osiris
pr0lapser
Osiris
5,086
1,424
55
1,958
6,642
4,855
0
1,056
5,586
846
40,459
W
Fenrir
x Ireland
Fenrir
3,249
304
0
2,041
3,825
1,160
0
950
2,829
0
26,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,281
Gold Earned
29,498
234
Minions Killed
309
0
Camps Cleared
0
891,195
Distance Traveled
989,588
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,935
494
17
2
0
200,911
5
L
Ymir
4,400
440
27
3
0
154,951
3
L
Kuzenbo
4,545
455
8
1
0
177,001
2
L
Apollo
6,149
615
81
8
0
184,167
1
W
Thoth
6,819
682
71
7
0
188,894
5
L
Morgan Le Fay
5,536
554
76
8
0
179,770
3
L
Thanatos
4,651
465
42
4
0
195,306
2
W
Izanami
5,149
515
65
7
0
174,735
3
W
Osiris
6,466
647
95
10
0
211,583
4
W
Fenrir
6,129
613
61
6
0
213,465
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role