Player Matchup

Nike
Nike
Mainadix
Nike
Level 67
God Stats
11W - 29L
1,288 SR
Queue Stats
75W - 113L
1,342 Elo+
Solo
Hera
Hera
Ntime6
Hera
Level 89
God Stats
1W - 1L
1,700 SR
Queue Stats
205W - 228L
1,451 Elo+
Solo
Bastet
Bastet
Rubio_mrlj17
Bastet
Level 103
God Stats
6W - 6L
1,687 SR
Queue Stats
243W - 234L
1,619 Elo+
Solo
Team Averages
Level 86
1,558 SR
1,471 Elo+

VS

Team Averages
Level 91
1,398 SR
1,392 Elo+
Bacchus
Bacchus
SiilentDeath07
Bacchus
Level 123
God Stats
3W - 5L
1,221 SR
Queue Stats
250W - 450L
1,303 Elo+
Solo
Hel
Hel
muertoxbot
Hel
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,343 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
unmade_pottery3
Ah Muzen Cab
Level 87
God Stats
7W - 2L
1,471 SR
Queue Stats
159W - 149L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
1 / 7 / 6
7,904
659
5,087
12,205
7,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hera
Ntime6
Hera
12
4 / 8 / 7
9,054
755
10,064
9,923
2,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bastet
14
11 / 6 / 2
10,372
864
14,781
12,645
6,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 16
9,950
829
6,518
10,677
12,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
10 / 9 / 4
10,610
884
8,077
13,002
3,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
unmade_pottery3
Ah Muzen Cab
16
10 / 3 / 9
11,169
931
15,780
11,074
2,989
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
50
16
Kills
21
21
Deaths
16
15
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Nike
1
7
6
0.57
L
Hera
Ntime6
Hera
4
8
7
0.94
L
Bastet
11
6
2
2
W
1
4
16
2.25
W
10
9
4
1.33
W
Ah Muzen Cab
unmade_pottery3
Ah Muzen Cab
10
3
9
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,932
Damage
30,375
34,773
Taken
34,753
16,426
Mitigated
18,795
4,230
Healing
10,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
5,087
1,607
193
1,332
12,205
7,457
19
4,813
7,392
0
16,496
L
Hera
Ntime6
Hera
10,064
3,135
0
442
9,923
2,915
0
4,671
5,252
28,002
0
L
Bastet
14,781
3,538
0
2,263
12,645
6,054
0
5,632
7,013
0
26,820
W
6,518
776
0
1,277
10,677
12,650
82
3,905
6,105
15,376
0
W
8,077
1,141
1,532
3,448
13,002
3,156
164
3,899
8,443
20,324
0
W
Ah Muzen Cab
unmade_pottery3
Ah Muzen Cab
15,780
6,467
0
4,132
11,074
2,989
989
1,803
8,702
0
45,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,330
Gold Earned
31,729
135
Minions Killed
113
6
Camps Cleared
4
611,145
Distance Traveled
645,312
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,904
659
35
3
2
187,903
2
L
Hera
9,054
755
49
4
1
196,843
1
L
Bastet
10,372
864
51
4
3
226,399
1
W
Bacchus
9,950
829
15
1
1
214,504
1
W
Hel
10,610
884
27
2
1
197,213
1
W
Ah Muzen Cab
11,169
931
71
6
2
233,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role