Player Matchup

Cthulhu
Cthulhu
Farinha415
Cthulhu
Level 146
God Stats
4W - 2L
1,635 SR
Queue Stats
153W - 41L
1,943 Elo+
Party 1
Hel
Hel
HellofChaos
Hel
Level 160
God Stats
1W - 2L
1,705 SR
Queue Stats
14W - 8L
1,657 Elo+
Solo
Hou Yi
Hou Yi
thefamousTK
Hou Yi
Level 160
God Stats
6W - 3L
1,672 SR
Queue Stats
68W - 13L
1,928 Elo+
Party 1
Team Averages
Level 155
1,670 SR
1,843 Elo+

VS

Team Averages
Level 144
1,590 SR
1,632 Elo+
Rama
Rama
 
Rama
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
IMicke
Ne Zha
Level 144
God Stats
2W - 1L
1,720 SR
Queue Stats
14W - 8L
1,770 Elo+
Party 2
Ra
Ra
MaxFire1995
Ra
Level 160
God Stats
34W - 32L
1,549 SR
Queue Stats
796W - 685L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Farinha415
Cthulhu
15
5 / 3 / 17
10,916
780
17,737
14,577
17,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
8 / 4 / 11
11,328
809
13,292
14,106
5,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
15
12 / 4 / 4
11,297
807
11,964
12,833
4,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
3 / 10 / 5
10,077
720
8,691
14,951
4,176
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ne Zha
IMicke
Ne Zha
13
2 / 8 / 7
10,305
736
9,435
17,185
6,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

13
6 / 7 / 3
9,963
712
11,992
14,398
4,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
25
Kills
11
11
Deaths
25
32
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
10
5
0.55
W
Cthulhu
Farinha415
Cthulhu
5
3
17
4.5
W
8
4
11
3.38
L
Ne Zha
IMicke
Ne Zha
2
8
7
0.69
L
6
7
3
1.07
W
Hou Yi
12
4
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,993
Damage
30,118
41,516
Taken
46,534
27,202
Mitigated
15,866
19,104
Healing
7,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
8,691
6,010
0
875
14,951
4,176
0
8,526
6,103
0
21,228
W
Cthulhu
Farinha415
Cthulhu
17,737
1,262
975
2,685
14,577
17,309
158
4,527
10,050
38,102
0
W
13,292
324
5,370
7,797
14,106
5,428
559
5,898
8,208
47,856
0
L
Ne Zha
IMicke
Ne Zha
9,435
1,681
0
2,654
17,185
6,799
0
10,214
6,345
0
25,699
L
11,992
470
702
3,163
14,398
4,891
25
10,799
2,937
33,917
0
W
Hou Yi
11,964
6,821
0
2,277
12,833
4,465
2,094
2,268
10,565
0
40,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,541
Gold Earned
30,345
165
Minions Killed
120
10
Camps Cleared
2
800,409
Distance Traveled
712,964
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,077
720
28
2
1
202,892
2
W
Cthulhu
10,916
780
40
3
3
274,724
1
W
Hel
11,328
809
90
6
4
281,483
5
L
Ne Zha
10,305
736
25
2
1
266,190
5
L
Ra
9,963
712
67
5
0
243,882
4
W
Hou Yi
11,297
807
35
3
3
244,202
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role