Player Matchup

Hades
Hades
 
Hades
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
AwakeningGaming
Atlas
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,395 Elo+
Party 1
Cupid
Cupid
ProfesSIR Panda
Cupid
Level 148
God Stats
3W - 3L
1,560 SR
Queue Stats
137W - 139L
1,586 Elo+
Solo
Team Averages
Level 105
1,520 SR
1,493 Elo+

VS

Team Averages
Level 89
1,519 SR
1,538 Elo+
Fenrir
Fenrir
 
Fenrir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Mostly Whiffing
Kuzenbo
Level 127
God Stats
15W - 16L
1,557 SR
Queue Stats
436W - 433L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
9
0 / 4 / 1
6,678
557
4,038
8,847
4,140
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 4 / 2
6,920
577
4,258
11,315
10,069
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 4 / 0
7,430
619
10,173
7,806
2,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
7 / 0 / 5
9,197
766
7,479
7,484
4,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sol
 
Sol
13
5 / 1 / 5
8,769
731
10,015
6,022
1,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
0 / 1 / 11
8,063
672
6,959
12,770
13,150
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
12
12
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
0
4
1
0.13
W
Fenrir
 
Fenrir
7
0
5
9.5
W
Sol
 
Sol
5
1
5
7.5
L
0
4
2
0.25
W
0
1
11
5.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,469
Damage
24,453
27,968
Taken
26,276
16,677
Mitigated
19,080
4,188
Healing
13,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
4,038
230
391
1,283
8,847
4,140
0
5,973
2,760
16,022
0
W
Fenrir
 
Fenrir
7,479
1,824
0
4,670
7,484
4,189
279
3,368
4,116
30
23,943
W
Sol
 
Sol
10,015
4,166
0
3,764
6,022
1,741
885
2,622
3,400
43,479
0
L
4,258
1,442
0
870
11,315
10,069
0
7,172
3,927
17,110
0
W
6,959
2,294
224
5,034
12,770
13,150
48
3,549
9,221
22,519
0
L
10,173
6,131
175
1,469
7,806
2,468
0
4,327
3,288
0
21,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,028
Gold Earned
26,029
97
Minions Killed
136
0
Camps Cleared
10
611,432
Distance Traveled
728,921
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,678
557
37
3
0
202,835
1
W
Fenrir
9,197
766
35
3
4
258,974
4
W
Sol
8,769
731
72
6
4
227,261
2
L
Atlas
6,920
577
16
1
0
208,050
2
W
Kuzenbo
8,063
672
29
2
2
242,686
2
L
Cupid
7,430
619
44
4
0
200,547
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role