Player Matchup

Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Kias14
Fenrir
Level 89
God Stats
16W - 11L
1,465 SR
Queue Stats
159W - 163L
1,401 Elo+
Solo
Tiamat
Tiamat
LecterLegion
Tiamat
Level 152
God Stats
2W - 2L
1,670 SR
Queue Stats
185W - 172L
1,553 Elo+
Solo
Kuzenbo
Kuzenbo
TheFeel
Kuzenbo
Level 160
God Stats
5W - 2L
1,660 SR
Queue Stats
40W - 33L
1,470 Elo+
Party 1
Team Averages
Level 144
1,559 SR
1,485 Elo+

VS

Team Averages
Level 116
1,581 SR
1,535 Elo+
Izanami
Izanami
 
Izanami
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
JBMorato
Agni
Level 128
God Stats
8W - 11L
1,467 SR
Queue Stats
229W - 224L
1,553 Elo+
Solo
Fenrir
Fenrir
Nigromante666
Fenrir
Level 89
God Stats
50W - 30L
1,673 SR
Queue Stats
176W - 128L
1,572 Elo+
Party 2
Ares
Ares
Paburuchan
Ares
Level 127
God Stats
15W - 12L
1,699 SR
Queue Stats
437W - 428L
1,568 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
spinococaneo05
Ah Muzen Cab
Level 88
God Stats
0W - 2L
1,568 SR
Queue Stats
150W - 141L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
5 / 1 / 2
7,342
734
4,780
6,581
2,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
 
Ah Muzen Cab
11
2 / 1 / 1
6,370
637
4,424
7,582
2,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
Kias14
Fenrir
11
5 / 3 / 5
6,789
679
4,439
7,136
2,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
11
3 / 1 / 2
6,575
658
3,082
3,677
1,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
TheFeel
Kuzenbo
8
2 / 2 / 5
5,637
564
3,661
7,143
6,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
5
0 / 2 / 0
4,247
425
401
3,429
1,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
10
4 / 2 / 1
6,203
620
4,871
4,952
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 3 / 3
6,260
626
4,201
5,873
2,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
0 / 4 / 2
4,909
491
2,681
7,900
4,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
spinococaneo05
Ah Muzen Cab
9
2 / 6 / 0
5,521
552
4,836
7,079
1,683
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
17
Kills
8
8
Deaths
17
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
1
2
6
W
Ah Muzen Cab
 
Ah Muzen Cab
2
1
1
2.5
L
Izanami
 
Izanami
0
2
0
0
L
Agni
4
2
1
2.25
W
Fenrir
Kias14
Fenrir
5
3
5
2.5
W
Tiamat
3
1
2
4
L
2
3
3
1.17
L
0
4
2
0.25
W
Kuzenbo
TheFeel
Kuzenbo
2
2
5
2.25
L
Ah Muzen Cab
spinococaneo05
Ah Muzen Cab
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,386
Damage
16,990
32,119
Taken
29,233
15,511
Mitigated
10,555
10,312
Healing
4,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,780
3,034
0
3,082
6,581
2,402
1,416
341
6,240
0
54,667
W
Ah Muzen Cab
 
Ah Muzen Cab
4,424
1,168
0
2,188
7,582
2,462
1,056
1,329
6,207
0
37,646
L
Izanami
 
Izanami
401
270
0
767
3,429
1,121
0
0
3,429
0
14,190
L
Agni
4,871
397
0
1,136
4,952
1,391
0
2,078
2,706
30,668
0
W
Fenrir
Kias14
Fenrir
4,439
950
0
2,174
7,136
2,454
0
2,057
4,827
0
25,519
W
Tiamat
3,082
239
0
1,422
3,677
1,891
168
1,423
2,142
33,908
0
L
4,201
1,284
0
1,805
5,873
2,228
0
1,162
4,581
0
29,992
L
2,681
124
0
690
7,900
4,132
0
1,737
6,141
18,743
0
W
Kuzenbo
TheFeel
Kuzenbo
3,661
1,863
0
1,446
7,143
6,302
167
1,978
5,087
7,317
0
L
Ah Muzen Cab
spinococaneo05
Ah Muzen Cab
4,836
1,802
0
522
7,079
1,683
0
1,446
5,633
0
30,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,713
Gold Earned
27,140
358
Minions Killed
288
0
Camps Cleared
0
1,031,912
Distance Traveled
880,293
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,342
734
126
13
0
204,558
6
W
Ah Muzen Cab
6,370
637
83
8
0
199,759
2
L
Izanami
4,247
425
38
4
0
86,340
1
L
Agni
6,203
620
89
9
0
199,746
4
W
Fenrir
6,789
679
57
6
0
210,476
2
W
Tiamat
6,575
658
81
8
0
210,624
2
L
Fenrir
6,260
626
62
6
0
215,019
5
L
Ares
4,909
491
36
4
0
192,900
2
W
Kuzenbo
5,637
564
11
1
0
206,495
3
L
Ah Muzen Cab
5,521
552
63
6
0
186,288
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role