Player Matchup

Arachne
Arachne
 
Arachne
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
Nakura141
Chronos
Level 133
God Stats
2W - 2L
1,359 SR
Queue Stats
453W - 429L
1,527 Elo+
Party 1
Fafnir
Fafnir
SleeplessBoy
Fafnir
Level 160
God Stats
6W - 2L
1,778 SR
Queue Stats
125W - 123L
1,524 Elo+
Solo
Izanami
Izanami
adbaena
Izanami
Level 85
God Stats
145W - 121L
1,584 SR
Queue Stats
553W - 530L
1,570 Elo+
Solo
Medusa
Medusa
kraizer88
Medusa
Level 111
God Stats
21W - 10L
1,651 SR
Queue Stats
218W - 205L
1,518 Elo+
Solo
Team Averages
Level 116
1,574 SR
1,528 Elo+

VS

Team Averages
Level 116
1,571 SR
1,545 Elo+
Nu Wa
Nu Wa
Elrebrilas
Nu Wa
Level 101
God Stats
26W - 18L
1,593 SR
Queue Stats
58W - 62L
1,527 Elo+
Party 2
Amaterasu
Amaterasu
Extrawave
Amaterasu
Level 116
God Stats
30W - 39L
1,515 SR
Queue Stats
172W - 184L
1,559 Elo+
Solo
Medusa
Medusa
HippyCartman
Medusa
Level 113
God Stats
0W - 2L
1,580 SR
Queue Stats
68W - 68L
1,571 Elo+
Party 2
Gilgamesh
Gilgamesh
Riberto1996
Gilgamesh
Level 129
God Stats
14W - 10L
1,622 SR
Queue Stats
676W - 644L
1,561 Elo+
Solo
King Arthur
King Arthur
SumbadyElse
King Arthur
Level 123
God Stats
44W - 34L
1,547 SR
Queue Stats
293W - 293L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
5 / 2 / 2
7,921
609
7,996
11,407
4,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
Nakura141
Chronos
12
3 / 3 / 3
7,938
611
4,824
6,531
2,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fafnir
12
1 / 0 / 6
7,826
602
2,817
10,136
8,385
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
adbaena
Izanami
14
1 / 1 / 2
8,389
645
6,624
8,346
2,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
kraizer88
Medusa
13
2 / 1 / 2
7,579
583
7,253
7,211
2,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
12
2 / 4 / 2
7,063
543
10,036
6,248
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
Extrawave
Amaterasu
10
1 / 3 / 1
5,986
460
3,835
10,145
8,413
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
11
2 / 1 / 2
6,366
490
4,176
6,869
1,833
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Riberto1996
Gilgamesh
14
2 / 2 / 1
7,855
604
6,035
11,663
5,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

King Arthur
SumbadyElse
King Arthur
9
0 / 2 / 0
5,546
427
3,558
9,234
4,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
12
Kills
7
7
Deaths
12
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
2
2
3
L
Nu Wa
2
4
2
0.75
L
Amaterasu
Extrawave
Amaterasu
1
3
1
0.5
L
Medusa
2
1
2
3
W
Chronos
Nakura141
Chronos
3
3
3
1.5
L
Gilgamesh
Riberto1996
Gilgamesh
2
2
1
1.25
W
Fafnir
1
0
6
4
L
King Arthur
SumbadyElse
King Arthur
0
2
0
0
W
Izanami
adbaena
Izanami
1
1
2
2
W
Medusa
kraizer88
Medusa
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,514
Damage
27,640
43,631
Taken
44,159
19,756
Mitigated
21,324
20,741
Healing
12,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,996
5,016
0
5,554
11,407
4,446
51
2,111
9,044
0
45,272
L
Nu Wa
10,036
1,782
336
1,582
6,248
1,391
378
2,174
4,074
41,919
0
L
Amaterasu
Extrawave
Amaterasu
3,835
1,414
386
3,851
10,145
8,413
0
2,332
7,813
0
18,311
L
Medusa
4,176
2,250
0
0
6,869
1,833
0
998
5,871
0
38,411
W
Chronos
Nakura141
Chronos
4,824
1,919
0
2,302
6,531
2,355
678
3,003
3,302
41,929
5,554
L
Gilgamesh
Riberto1996
Gilgamesh
6,035
2,273
0
3,502
11,663
5,656
0
1,506
10,157
0
51,822
W
Fafnir
2,817
631
2,136
4,690
10,136
8,385
262
2,253
7,701
14,423
0
L
King Arthur
SumbadyElse
King Arthur
3,558
51
0
2,992
9,234
4,031
0
151
9,083
0
25,762
W
Izanami
adbaena
Izanami
6,624
4,518
0
3,542
8,346
2,440
426
1,042
6,804
0
59,246
W
Medusa
kraizer88
Medusa
7,253
3,724
0
2,517
7,211
2,130
938
943
6,196
0
61,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,653
Gold Earned
32,816
412
Minions Killed
371
0
Camps Cleared
0
1,300,322
Distance Traveled
1,234,794
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,921
609
73
6
0
298,992
2
L
Nu Wa
7,063
543
90
7
0
238,300
3
L
Amaterasu
5,986
460
32
2
0
231,674
2
L
Medusa
6,366
490
89
7
0
277,424
0
W
Chronos
7,938
611
91
7
0
257,518
4
L
Gilgamesh
7,855
604
112
9
0
269,010
1
W
Fafnir
7,826
602
12
1
0
274,758
7
L
King Arthur
5,546
427
48
4
0
218,386
0
W
Izanami
8,389
645
121
9
0
231,434
2
W
Medusa
7,579
583
115
9
0
237,620
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role