Player Matchup

Charybdis
Charybdis
Abbiyah
Charybdis
Level 146
God Stats
8W - 12L
1,643 SR
Queue Stats
210W - 214L
1,585 Elo+
Party 1
Serqet
Serqet
GebsStrongArm
Serqet
Level 123
God Stats
0W - 2L
1,252 SR
Queue Stats
381W - 401L
1,544 Elo+
Solo
Xing Tian
Xing Tian
HBCentral
Xing Tian
Level 158
God Stats
3W - 3L
1,736 SR
Queue Stats
413W - 386L
1,528 Elo+
Solo
Hera
Hera
SterIsCold
Hera
Level 160
God Stats
9W - 10L
1,346 SR
Queue Stats
301W - 287L
1,662 Elo+
Solo
Chang'e
Chang'e
player89379
Chang'e
Level 145
God Stats
8W - 12L
1,606 SR
Queue Stats
395W - 396L
1,641 Elo+
Party 1
Team Averages
Level 146
1,517 SR
1,592 Elo+

VS

Team Averages
Level 135
1,581 SR
1,586 Elo+
Mulan
Mulan
FrnchyShortcake
Mulan
Level 144
God Stats
3W - 2L
1,605 SR
Queue Stats
80W - 100L
1,526 Elo+
Solo
Kuzenbo
Kuzenbo
Gobbybb
Kuzenbo
Level 108
God Stats
7W - 3L
1,775 SR
Queue Stats
540W - 537L
1,582 Elo+
Solo
Izanami
Izanami
Kriisskko
Izanami
Level 136
God Stats
9W - 7L
1,574 SR
Queue Stats
410W - 398L
1,621 Elo+
Solo
Khepri
Khepri
Yoitzgamedaddy
Khepri
Level 143
God Stats
2W - 3L
1,350 SR
Queue Stats
809W - 784L
1,626 Elo+
Solo
Janus
Janus
xXxKaijuSlayer
Janus
Level 142
God Stats
4W - 1L
1,599 SR
Queue Stats
49W - 54L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Abbiyah
Charybdis
11
0 / 4 / 0
6,219
478
2,020
8,270
1,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 4 / 3
6,774
521
4,216
9,396
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
HBCentral
Xing Tian
12
2 / 0 / 2
7,199
554
2,900
8,736
4,552
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 2 / 1
7,348
565
5,526
4,795
1,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
player89379
Chang'e
10
0 / 6 / 3
6,190
476
5,383
9,557
4,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 2
7,907
608
2,692
8,592
3,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kuzenbo
Gobbybb
Kuzenbo
12
4 / 1 / 6
7,666
590
6,966
11,941
12,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
Kriisskko
Izanami
14
5 / 0 / 2
8,455
650
9,157
5,061
1,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 1 / 6
6,878
529
3,053
9,293
7,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 1 / 3
7,454
573
4,683
3,997
1,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
6
Kills
16
16
Deaths
6
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Abbiyah
Charybdis
0
4
0
0
W
4
3
2
1.67
L
2
4
3
0.88
W
Kuzenbo
Gobbybb
Kuzenbo
4
1
6
7
L
Xing Tian
HBCentral
Xing Tian
2
0
2
3
W
Izanami
Kriisskko
Izanami
5
0
2
6
L
2
2
1
1.25
W
1
1
6
4
L
Chang'e
player89379
Chang'e
0
6
3
0.25
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,045
Damage
26,551
40,754
Taken
38,884
14,305
Mitigated
26,460
12,664
Healing
12,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Abbiyah
Charybdis
2,020
1,301
0
2,553
8,270
1,299
0
502
7,768
0
41,186
W
2,692
345
0
3,276
8,592
3,458
65
3,383
5,046
0
48,005
L
4,216
653
0
2,859
9,396
2,607
0
3,118
5,994
0
26,762
W
Kuzenbo
Gobbybb
Kuzenbo
6,966
1,902
0
3,902
11,941
12,322
0
3,596
7,652
28,526
0
L
Xing Tian
HBCentral
Xing Tian
2,900
485
1,598
2,297
8,736
4,552
0
3,439
5,117
20,961
0
W
Izanami
Kriisskko
Izanami
9,157
7,001
0
1,573
5,061
1,540
476
573
4,254
0
67,863
L
5,526
1,558
0
676
4,795
1,590
0
1,567
3,042
56,561
0
W
3,053
511
276
2,491
9,293
7,692
0
3,849
5,249
11,810
0
L
Chang'e
player89379
Chang'e
5,383
313
215
2,466
9,557
4,257
0
4,769
4,131
27,830
0
W
4,683
548
0
920
3,997
1,448
472
1,766
2,020
54,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,730
Gold Earned
38,360
376
Minions Killed
389
0
Camps Cleared
0
1,231,826
Distance Traveled
1,361,071
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,219
478
96
7
0
222,344
2
W
Mulan
7,907
608
102
8
0
280,264
2
L
Serqet
6,774
521
63
5
0
270,819
3
W
Kuzenbo
7,666
590
38
3
0
281,297
2
L
Xing Tian
7,199
554
26
2
0
244,962
3
W
Izanami
8,455
650
114
9
0
251,948
7
L
Hera
7,348
565
135
10
0
255,573
4
W
Khepri
6,878
529
18
1
0
264,198
2
L
Chang'e
6,190
476
56
4
0
238,128
1
W
Janus
7,454
573
117
9
0
283,364
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role