Player Matchup

Janus
Janus
Amtey
Janus
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,495 Elo+
Party 3
Athena
Athena
SaTiHy
Athena
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
159W - 73L
1,704 Elo+
Party 2
Charybdis
Charybdis
Sorrowbomj
Charybdis
Level 25
God Stats
1W - 2L
1,300 SR
Queue Stats
2W - 4L
1,495 Elo+
Party 3
Skadi
Skadi
Volagar
Skadi
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,427 Elo+
Party 3
Zeus
Zeus
Zõrya
Zeus
Level 157
God Stats
11W - 5L
1,726 SR
Queue Stats
130W - 63L
1,681 Elo+
Party 2
Team Averages
Level 58
1,505 SR
1,560 Elo+

VS

Team Averages
Level 45
1,580 SR
1,559 Elo+
Erlang Shen
Erlang Shen
BeachBabeBeefy
Erlang Shen
Level 40
God Stats
5W - 4L
1,747 SR
Queue Stats
93W - 88L
1,538 Elo+
Party 1
Sol
Sol
Nemo449
Sol
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 60L
1,458 Elo+
Solo
Odin
Odin
SkodiDrift
Odin
Level 3
God Stats
6W - 3L
1,690 SR
Queue Stats
6W - 3L
1,693 Elo+
Party 1
Anhur
Anhur
Supertobster
Anhur
Level 103
God Stats
4W - 4L
1,463 SR
Queue Stats
128W - 105L
1,582 Elo+
Party 1
Agni
Agni
Żydopłot
Agni
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 37L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Amtey
Janus
15
0 / 3 / 3
8,935
894
8,880
9,748
3,208
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
SaTiHy
Athena
16
0 / 2 / 4
9,574
957
6,258
18,868
16,869
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
Sorrowbomj
Charybdis
15
2 / 7 / 3
9,579
958
8,933
16,075
5,031
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Skadi
Volagar
Skadi
15
3 / 10 / 2
9,917
992
12,872
17,257
4,609
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
Zõrya
Zeus
16
3 / 3 / 3
10,283
1,028
21,089
11,687
3,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

131

VS

Team 2 Tickets

254

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BeachBabeBeefy
Erlang Shen
18
6 / 0 / 15
11,880
1,188
9,834
16,370
20,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
17
2 / 1 / 17
10,658
1,066
15,841
12,233
4,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
5 / 2 / 15
10,869
1,087
14,927
14,477
12,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
7 / 2 / 14
11,843
1,184
19,442
10,892
4,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
5 / 3 / 14
10,767
1,077
9,769
9,256
3,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
100
8
Kills
25
25
Deaths
8
15
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Janus
Amtey
Janus
0
3
3
0.5
W
Erlang Shen
BeachBabeBeefy
Erlang Shen
6
0
15
13.5
W
Sol
2
1
17
10.5
L
Athena
SaTiHy
Athena
0
2
4
1
W
5
2
15
6.25
L
Charybdis
Sorrowbomj
Charybdis
2
7
3
0.5
W
7
2
14
7
L
Skadi
Volagar
Skadi
3
10
2
0.4
L
Zeus
Zõrya
Zeus
3
3
3
1.5
W
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,032
Damage
69,813
73,635
Taken
63,228
33,005
Mitigated
44,885
5,580
Healing
13,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Amtey
Janus
8,880
568
382
1,403
9,748
3,208
0
3,581
6,046
23,791
0
W
Erlang Shen
BeachBabeBeefy
Erlang Shen
9,834
2,553
0
4,264
16,370
20,309
0
8,969
7,401
158
19,488
W
Sol
15,841
4,921
0
6,274
12,233
4,539
0
6,969
5,264
44,894
3,249
L
Athena
SaTiHy
Athena
6,258
1,742
285
405
18,868
16,869
0
6,951
11,090
14,894
0
W
14,927
3,116
0
1,182
14,477
12,548
0
9,241
4,777
6,408
15,156
L
Charybdis
Sorrowbomj
Charybdis
8,933
4,749
176
865
16,075
5,031
0
6,392
9,499
0
24,488
W
19,442
7,780
0
1,241
10,892
4,065
0
5,092
5,800
0
36,445
L
Skadi
Volagar
Skadi
12,872
4,960
0
0
17,257
4,609
0
6,972
10,246
0
23,795
L
Zeus
Zõrya
Zeus
21,089
1,011
364
1,700
11,687
3,288
0
3,689
7,888
53,333
0
W
9,769
683
31
965
9,256
3,424
0
5,956
3,300
25,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,288
Gold Earned
56,017
185
Minions Killed
200
3
Camps Cleared
10
990,570
Distance Traveled
1,019,086
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,935
894
37
4
0
182,694
0
W
Erlang Shen
11,880
1,188
10
1
0
228,411
0
W
Sol
10,658
1,066
79
8
3
225,474
1
L
Athena
9,574
957
17
2
0
225,436
0
W
Odin
10,869
1,087
24
2
1
207,861
0
L
Charybdis
9,579
958
34
3
2
190,933
0
W
Anhur
11,843
1,184
49
5
4
200,972
3
L
Skadi
9,917
992
27
3
0
187,453
0
L
Zeus
10,283
1,028
70
7
1
204,054
0
W
Agni
10,767
1,077
38
4
2
156,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role