Player Matchup

Tyr
Tyr
FritzX
Tyr
Level 160
God Stats
2W - 3L
1,517 SR
Queue Stats
297W - 338L
1,465 Elo+
Solo
Neith
Neith
Godziee
Neith
Level 154
God Stats
13W - 8L
1,679 SR
Queue Stats
670W - 760L
1,541 Elo+
Solo
Ullr
Ullr
NingShaoLah
Ullr
Level 88
God Stats
0W - 2L
1,293 SR
Queue Stats
93W - 84L
1,582 Elo+
Solo
Sylvanus
Sylvanus
jamlach
Sylvanus
Level 121
God Stats
10W - 13L
1,585 SR
Queue Stats
127W - 175L
1,475 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
themacca
Morgan Le Fay
Level 92
God Stats
3W - 6L
1,328 SR
Queue Stats
16W - 23L
1,473 Elo+
Solo
Team Averages
Level 123
1,480 SR
1,507 Elo+

VS

Team Averages
Level 128
1,665 SR
1,736 Elo+
Sobek
Sobek
Brickbreaker12
Sobek
Level 59
God Stats
2W - 0L
1,528 SR
Queue Stats
11W - 8L
1,520 Elo+
Solo
Loki
Loki
Deleting
Loki
Level 146
God Stats
10W - 5L
1,677 SR
Queue Stats
575W - 351L
1,675 Elo+
Party 1
Hachiman
Hachiman
Marking
Hachiman
Level 116
God Stats
6W - 5L
1,501 SR
Queue Stats
522W - 200L
1,740 Elo+
Party 1
Cthulhu
Cthulhu
Merlinone
Cthulhu
Level 160
God Stats
3W - 1L
1,710 SR
Queue Stats
977W - 281L
1,848 Elo+
Party 1
Nu Wa
Nu Wa
Wesmond
Nu Wa
Level 160
God Stats
8W - 0L
1,912 SR
Queue Stats
650W - 180L
1,896 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
FritzX
Tyr
18
4 / 6 / 4
11,725
510
7,426
20,880
12,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Neith
Godziee
Neith
18
2 / 5 / 3
10,891
474
14,310
18,168
6,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
5 / 5 / 3
12,615
548
16,932
27,229
7,684
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
jamlach
Sylvanus
10
0 / 7 / 3
8,259
359
4,204
18,680
10,502
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
themacca
Morgan Le Fay
15
1 / 6 / 5
9,763
424
7,348
19,137
5,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 12
12,112
527
7,386
21,355
30,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Loki
20
9 / 2 / 9
13,818
601
16,130
14,433
5,864
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hachiman
Marking
Hachiman
20
9 / 3 / 5
14,989
652
15,919
17,120
6,772
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Merlinone
Cthulhu
20
3 / 1 / 10
14,125
614
14,628
24,697
31,510
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nu Wa
Wesmond
Nu Wa
20
6 / 2 / 11
14,032
610
28,092
13,341
5,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
76
12
Kills
29
29
Deaths
12
18
Assists
47
Player
Kills
Deaths
Assists
KDA
W
2
4
12
2
W
Loki
9
2
9
6.75
L
Tyr
FritzX
Tyr
4
6
4
1
L
Neith
Godziee
Neith
2
5
3
0.7
W
Hachiman
Marking
Hachiman
9
3
5
3.83
W
Cthulhu
Merlinone
Cthulhu
3
1
10
8
L
5
5
3
1.3
W
Nu Wa
Wesmond
Nu Wa
6
2
11
5.75
L
Sylvanus
jamlach
Sylvanus
0
7
3
0.21
L
Morgan Le Fay
themacca
Morgan Le Fay
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,220
Damage
82,155
104,094
Taken
90,946
42,966
Mitigated
80,088
26,277
Healing
34,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,386
905
1,112
6,923
21,355
30,389
867
2,636
18,719
31,390
0
W
Loki
16,130
1,804
0
6,425
14,433
5,864
1,859
2,649
11,784
0
114,879
L
Tyr
FritzX
Tyr
7,426
479
0
5,374
20,880
12,720
0
8,524
11,665
736
69,689
L
Neith
Godziee
Neith
14,310
4,815
0
3,766
18,168
6,667
0
9,454
8,244
0
102,484
W
Hachiman
Marking
Hachiman
15,919
7,906
0
7,595
17,120
6,772
5,098
1,173
15,947
0
132,627
W
Cthulhu
Merlinone
Cthulhu
14,628
352
1,473
8,481
24,697
31,510
244
5,737
18,960
88,744
0
L
16,932
8,998
0
5,897
27,229
7,684
0
10,304
16,125
0
106,385
W
Nu Wa
Wesmond
Nu Wa
28,092
4,772
0
2,118
13,341
5,553
3,227
1,658
11,683
130,172
0
L
Sylvanus
jamlach
Sylvanus
4,204
1,049
2,635
4,099
18,680
10,502
0
8,308
10,028
16,004
0
L
Morgan Le Fay
themacca
Morgan Le Fay
7,348
439
72
4,434
19,137
5,393
0
10,151
7,926
47,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,253
Gold Earned
69,076
544
Minions Killed
738
0
Camps Cleared
0
1,954,884
Distance Traveled
2,252,634
22
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,112
527
30
1
0
448,481
2
W
Loki
13,818
601
147
6
0
500,756
6
L
Tyr
11,725
510
106
5
0
474,794
0
L
Neith
10,891
474
174
8
0
390,498
6
W
Hachiman
14,989
652
197
9
0
421,430
3
W
Cthulhu
14,125
614
160
7
0
452,756
7
L
Ullr
12,615
548
156
7
0
432,249
8
W
Nu Wa
14,032
610
204
9
0
429,211
9
L
Sylvanus
8,259
359
20
1
0
238,348
4
L
Morgan Le Fay
9,763
424
88
4
0
418,995
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role