Player Matchup

Fenrir
Fenrir
Shugunii
Fenrir
Level 29
God Stats
9W - 9L
1,565 SR
Queue Stats
11W - 18L
1,687 Elo+
Party 1
Baron Samedi
Baron Samedi
VeraMage
Baron Samedi
Level 60
God Stats
1W - 1L
1,596 SR
Queue Stats
31W - 16L
1,668 Elo+
Party 1
Bastet
Bastet
xyinyaaa
Bastet
Level 143
God Stats
5W - 6L
1,522 SR
Queue Stats
239W - 157L
1,606 Elo+
Party 1
Team Averages
Level 77
1,561 SR
1,654 Elo+

VS

Team Averages
Level 42
1,554 SR
1,411 Elo+
Pele
Pele
 
Pele
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
AntiAsura420
Terra
Level 35
God Stats
5W - 5L
1,646 SR
Queue Stats
165W - 210L
1,379 Elo+
Solo
Neith
Neith
Elpepe33
Neith
Level 57
God Stats
19W - 22L
1,515 SR
Queue Stats
46W - 78L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Shugunii
Fenrir
13
10 / 1 / 10
9,526
953
9,014
10,818
7,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
VeraMage
Baron Samedi
13
1 / 0 / 17
7,986
799
9,599
6,521
5,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
xyinyaaa
Bastet
13
9 / 3 / 10
8,940
894
11,489
10,108
3,787
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
3 / 7 / 0
8,349
835
6,884
10,388
3,748
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
0 / 7 / 4
7,129
713
3,818
14,778
12,786
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Elpepe33
Neith
9
0 / 6 / 1
6,108
611
6,725
8,912
2,979
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
8
20
Kills
3
4
Deaths
20
37
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
3
7
0
0.43
L
0
7
4
0.29
L
Neith
Elpepe33
Neith
0
6
1
0.08
W
Fenrir
Shugunii
Fenrir
10
1
10
15
W
Baron Samedi
VeraMage
Baron Samedi
1
0
17
9.5
W
Bastet
xyinyaaa
Bastet
9
3
10
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,102
Damage
17,427
27,447
Taken
34,078
16,703
Mitigated
19,513
11,806
Healing
4,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,884
1,374
0
635
10,388
3,748
0
2,448
7,730
0
22,294
L
3,818
793
618
2,060
14,778
12,786
0
4,288
10,195
10,115
0
L
Neith
Elpepe33
Neith
6,725
2,523
0
1,019
8,912
2,979
0
2,543
6,123
0
18,038
W
Fenrir
Shugunii
Fenrir
9,014
2,305
0
3,913
10,818
7,721
680
2,329
8,489
0
19,594
W
Baron Samedi
VeraMage
Baron Samedi
9,599
863
1,835
4,174
6,521
5,195
357
1,140
5,381
35,961
0
W
Bastet
xyinyaaa
Bastet
11,489
4,173
68
1,816
10,108
3,787
0
1,129
8,979
0
21,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,452
Gold Earned
21,586
110
Minions Killed
86
6
Camps Cleared
2
592,627
Distance Traveled
554,549
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,349
835
35
4
2
190,800
3
L
Terra
7,129
713
14
1
0
175,139
4
L
Neith
6,108
611
37
4
0
188,610
3
W
Fenrir
9,526
953
26
3
4
194,070
2
W
Baron Samedi
7,986
799
57
6
2
200,296
2
W
Bastet
8,940
894
27
3
0
198,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role