Player Matchup

Artio
Artio
Diamond III
C13_ByAndre
Artio
Diamond III
Level 147
God Stats
1W - 3L
1,406 SR
Queue Stats
633W - 620L
2,295 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Masters
DirtyDonut
Ah Muzen Cab
Masters
Level 156
God Stats
8W - 5L
1,640 SR
Queue Stats
635W - 628L
2,849 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
SCHLUCK_WASSER
Sun Wukong
Platinum I
Level 151
God Stats
16W - 11L
1,678 SR
Queue Stats
226W - 211L
2,355 MMR
Party 1
Scylla
Scylla
Masters
WatchinPaintDry
Scylla
Masters
Level 129
God Stats
2W - 6L
1,525 SR
Queue Stats
980W - 982L
2,564 MMR
Solo
Mercury
Mercury
Platinum IV
iTzzReMiiX-V2
Mercury
Platinum IV
Level 148
God Stats
1W - 4L
1,557 SR
Queue Stats
324W - 305L
2,183 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 146
1,561 SR
2,449 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 139
1,571 SR
2,010 MMR
Gilgamesh
Gilgamesh
Masters
 
Gilgamesh
Masters
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond II
 
Bacchus
Diamond II
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond III
DANJOR1973
Janus
Diamond III
Level 128
God Stats
10W - 8L
1,652 SR
Queue Stats
144W - 127L
2,218 MMR
Solo
Cernunnos
Cernunnos
Masters
iTz_Snake_Eye
Cernunnos
Masters
Level 159
God Stats
21W - 15L
1,715 SR
Queue Stats
136W - 117L
2,610 MMR
Solo
Tyr
Tyr
Diamond III
luks_99_
Tyr
Diamond III
Level 160
God Stats
5W - 6L
1,488 SR
Queue Stats
324W - 297L
2,220 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 4
6,653
391
3,598
21,611
15,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
DirtyDonut
Ah Muzen Cab
16
3 / 2 / 1
9,787
576
6,760
11,632
3,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
SCHLUCK_WASSER
Sun Wukong
13
0 / 4 / 1
7,965
469
4,803
13,031
8,538
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 4 / 3
8,507
500
4,654
8,509
2,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
12
2 / 7 / 2
7,703
453
5,297
14,760
3,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
BastetAchillesOdin

VS

Bans
GebMulanKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
18
9 / 2 / 6
11,017
648
16,969
12,576
7,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
 
Bacchus
14
2 / 2 / 16
9,689
570
7,203
11,801
14,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
17
7 / 0 / 12
11,115
654
13,898
7,221
2,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
iTz_Snake_Eye
Cernunnos
17
7 / 2 / 5
10,915
642
12,381
14,512
5,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
1 / 0 / 3
10,939
643
3,404
8,777
8,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
68
6
Kills
26
26
Deaths
6
11
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
9
2
6
6
W
Bacchus
 
Bacchus
2
2
16
5
L
0
9
4
0.22
W
Janus
7
0
12
13
L
Ah Muzen Cab
DirtyDonut
Ah Muzen Cab
3
2
1
1.75
L
Sun Wukong
SCHLUCK_WASSER
Sun Wukong
0
4
1
0.13
L
1
4
3
0.63
W
Cernunnos
iTz_Snake_Eye
Cernunnos
7
2
5
4.75
L
Mercury
2
7
2
0.43
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,112
Damage
53,855
69,543
Taken
54,887
34,299
Mitigated
37,978
16,939
Healing
25,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
16,969
6,440
0
3,800
12,576
7,503
0
2,320
10,166
0
91,834
W
Bacchus
 
Bacchus
7,203
711
729
3,667
11,801
14,172
138
2,536
9,104
23,842
0
L
3,598
562
606
3,422
21,611
15,838
0
9,573
11,726
10,229
0
W
Janus
13,898
171
110
1,938
7,221
2,515
0
1,721
5,358
77,641
0
L
Ah Muzen Cab
DirtyDonut
Ah Muzen Cab
6,760
2,714
0
5,237
11,632
3,680
0
3,326
8,272
0
73,337
L
Sun Wukong
SCHLUCK_WASSER
Sun Wukong
4,803
1,039
0
5,232
13,031
8,538
0
4,125
8,393
0
46,756
L
4,654
539
0
1,452
8,509
2,409
0
1,518
6,851
53,152
0
W
Cernunnos
iTz_Snake_Eye
Cernunnos
12,381
6,876
0
8,827
14,512
5,381
1,170
1,400
13,090
0
102,766
L
Mercury
5,297
3,197
0
990
14,760
3,834
0
2,103
12,555
0
44,933
W
3,404
287
0
6,405
8,777
8,407
0
393
8,384
0
77,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,615
Gold Earned
53,675
463
Minions Killed
665
0
Camps Cleared
0
1,745,015
Distance Traveled
1,844,358
30
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,017
648
138
8
0
376,546
3
W
Bacchus
9,689
570
30
2
0
364,234
9
L
Artio
6,653
391
17
1
0
324,188
7
W
Janus
11,115
654
160
9
0
412,715
2
L
Ah Muzen Cab
9,787
576
145
9
0
335,338
7
L
Sun Wukong
7,965
469
115
7
0
363,522
7
L
Scylla
8,507
500
107
6
0
344,079
5
W
Cernunnos
10,915
642
163
10
0
295,082
2
L
Mercury
7,703
453
79
5
0
377,888
4
W
Tyr
10,939
643
174
10
0
395,781
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role