Player Matchup

Sol
Sol
Diamond IV
Kitsuпe
Sol
Diamond IV
Level 37
God Stats
1W - 0L
1,701 SR
Queue Stats
44W - 15L
2,452 MMR
Party 2
Heimdallr
Heimdallr
Masters
Kαdir
Heimdallr
Masters
Level 66
God Stats
3W - 2L
1,823 SR
Queue Stats
197W - 113L
3,188 MMR
Party 2
Cthulhu
Cthulhu
Masters
ScarZ_34
Cthulhu
Masters
Level 139
God Stats
10W - 5L
1,754 SR
Queue Stats
1,269W - 1,058L
2,655 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 81
1,760 SR
2,765 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 126
1,629 SR
2,128 MMR
Achilles
Achilles
Diamond V
BuC_Slayser07
Achilles
Diamond V
Level 114
God Stats
13W - 9L
1,719 SR
Queue Stats
70W - 47L
2,197 MMR
Party 1
Izanami
Izanami
Diamond IV
TheRealSnake4398
Izanami
Diamond IV
Level 135
God Stats
0W - 2L
1,597 SR
Queue Stats
66W - 40L
2,256 MMR
Party 1
Nox
Nox
Platinum I
grecas101
Nox
Platinum I
Level 128
God Stats
45W - 42L
1,571 SR
Queue Stats
522W - 489L
1,932 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 5
8,899
809
11,847
12,041
4,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Heimdallr
Kαdir
Heimdallr
12
5 / 3 / 8
8,565
779
13,525
9,921
4,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
ScarZ_34
Cthulhu
12
2 / 2 / 7
8,242
749
7,302
13,841
11,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
GebThothBastetGilgameshFenrir

VS

Bans
ZeusArtioAh PuchAresAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BuC_Slayser07
Achilles
12
6 / 3 / 0
8,166
742
8,680
14,179
14,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 6 / 4
6,377
580
8,016
10,620
4,059
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

9
0 / 5 / 6
6,737
612
4,718
10,014
3,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
14
Kills
6
6
Deaths
14
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Achilles
BuC_Slayser07
Achilles
6
3
0
2
W
7
1
5
9.5
W
Heimdallr
Kαdir
Heimdallr
5
3
8
3
W
Cthulhu
ScarZ_34
Cthulhu
2
2
7
2.75
L
0
6
4
0.33
L
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,674
Damage
21,414
35,803
Taken
34,813
21,252
Mitigated
22,266
15,237
Healing
7,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BuC_Slayser07
Achilles
8,680
2,564
264
4,659
14,179
14,554
0
6,746
6,945
0
13,005
W
11,847
4,799
0
7,074
12,041
4,699
1,319
1,728
10,070
41,937
4,544
W
Heimdallr
Kαdir
Heimdallr
13,525
8,220
0
2,242
9,921
4,654
656
1,817
7,776
0
33,193
W
Cthulhu
ScarZ_34
Cthulhu
7,302
923
627
5,294
13,841
11,899
0
1,658
11,647
17,611
0
L
8,016
4,698
0
1,450
10,620
4,059
0
6,132
4,216
0
22,079
L
4,718
112
0
1,616
10,014
3,653
0
5,095
4,457
16,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,706
Gold Earned
21,280
137
Minions Killed
71
9
Camps Cleared
0
609,503
Distance Traveled
677,042
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,166
742
12
1
0
237,110
3
W
Sol
8,899
809
73
7
6
215,186
4
W
Heimdallr
8,565
779
41
4
1
188,207
0
W
Cthulhu
8,242
749
23
2
2
206,110
1
L
Izanami
6,377
580
35
3
0
224,515
1
L
Nox
6,737
612
24
2
0
215,417
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role