Player Matchup

Danzaburou
Danzaburou
AreYouAGAMER
Danzaburou
Level 27
God Stats
31W - 32L
1,584 SR
Queue Stats
58W - 62L
1,482 Elo+
Party 2
Chronos
Chronos
Redbarn445
Chronos
Level 155
God Stats
0W - 2L
1,405 SR
Queue Stats
288W - 295L
1,531 Elo+
Solo
Agni
Agni
WrathRevo
Agni
Level 144
God Stats
0W - 1L
1,710 SR
Queue Stats
54W - 19L
1,773 Elo+
Party 2
Team Averages
Level 109
1,566 SR
1,596 Elo+

VS

Team Averages
Level 111
1,567 SR
1,497 Elo+
Medusa
Medusa
 
Medusa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ItsLG3
Baron Samedi
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,414 Elo+
Party 1
Mulan
Mulan
LiT024
Mulan
Level 149
God Stats
2W - 1L
1,702 SR
Queue Stats
18W - 14L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AreYouAGAMER
Danzaburou
12
1 / 11 / 9
9,792
653
10,760
16,659
5,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
Redbarn445
Chronos
14
5 / 10 / 8
11,318
755
7,694
17,550
5,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Agni
15
8 / 6 / 3
11,372
758
14,228
17,888
4,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
12 / 9 / 10
12,838
856
19,623
15,894
6,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
ItsLG3
Baron Samedi
14
5 / 3 / 14
11,139
743
5,937
11,651
4,534
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mulan
LiT024
Mulan
17
10 / 2 / 14
12,509
834
21,651
21,015
18,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
65
14
Kills
27
27
Deaths
14
20
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
12
9
10
1.89
L
Danzaburou
AreYouAGAMER
Danzaburou
1
11
9
0.5
W
Baron Samedi
ItsLG3
Baron Samedi
5
3
14
4
W
Mulan
LiT024
Mulan
10
2
14
8.5
L
Chronos
Redbarn445
Chronos
5
10
8
0.9
L
Agni
8
6
3
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,682
Damage
47,211
52,097
Taken
48,560
15,665
Mitigated
29,406
5,391
Healing
15,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
19,623
11,674
0
3,237
15,894
6,093
1,392
8,150
7,744
0
54,283
L
Danzaburou
AreYouAGAMER
Danzaburou
10,760
3,863
0
901
16,659
5,674
0
2,399
13,959
0
23,476
W
Baron Samedi
ItsLG3
Baron Samedi
5,937
1,148
294
3,615
11,651
4,534
740
5,488
6,163
18,460
0
W
Mulan
LiT024
Mulan
21,651
1,619
0
8,066
21,015
18,779
525
8,677
12,338
1,713
50,729
L
Chronos
Redbarn445
Chronos
7,694
2,333
387
2,961
17,550
5,218
0
2,226
14,899
18,419
0
L
Agni
14,228
487
0
1,142
17,888
4,773
0
2,097
15,230
44,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,482
Gold Earned
36,486
112
Minions Killed
161
6
Camps Cleared
8
661,947
Distance Traveled
715,862
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,838
856
68
5
6
214,867
3
L
Danzaburou
9,792
653
28
2
2
196,986
2
W
Baron Samedi
11,139
743
26
2
0
223,097
0
W
Mulan
12,509
834
67
4
2
277,898
1
L
Chronos
11,318
755
25
2
2
198,302
0
L
Agni
11,372
758
59
4
2
266,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role