Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ArmandoWar-
Sol
Level 95
God Stats
65W - 49L
1,482 SR
Queue Stats
327W - 336L
1,418 Elo+
Party 2
Hun Batz
Hun Batz
DeStRoYeR_MaNs
Hun Batz
Level 121
God Stats
3W - 2L
1,486 SR
Queue Stats
17W - 9L
1,536 Elo+
Party 2
Bacchus
Bacchus
Trikyllon
Bacchus
Level 109
God Stats
5W - 2L
1,747 SR
Queue Stats
204W - 224L
1,484 Elo+
Solo
Izanami
Izanami
i_AnTraX
Izanami
Level 83
God Stats
23W - 14L
1,560 SR
Queue Stats
167W - 161L
1,466 Elo+
Party 2
Team Averages
Level 98
1,555 SR
1,481 Elo+

VS

Team Averages
Level 101
1,595 SR
1,463 Elo+
Sun Wukong
Sun Wukong
Harraldinius
Sun Wukong
Level 140
God Stats
7W - 10L
1,472 SR
Queue Stats
709W - 699L
1,498 Elo+
Party 1
Charybdis
Charybdis
Poseidon_PAM_
Charybdis
Level 124
God Stats
30W - 30L
1,529 SR
Queue Stats
317W - 295L
1,436 Elo+
Party 1
Ravana
Ravana
ShodThread354
Ravana
Level 119
God Stats
3W - 1L
1,689 SR
Queue Stats
199W - 216L
1,448 Elo+
Solo
Bacchus
Bacchus
Zel_v
Bacchus
Level 85
God Stats
3W - 1L
1,783 SR
Queue Stats
71W - 68L
1,459 Elo+
Solo
Olorun
Olorun
popivitch01
Olorun
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 31L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
2 / 2 / 4
6,923
577
7,493
10,433
7,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 0 / 1
6,965
580
3,245
5,003
1,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
13
4 / 0 / 2
7,308
609
2,884
5,359
1,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Trikyllon
Bacchus
9
1 / 1 / 3
5,877
490
4,186
8,317
6,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
i_AnTraX
Izanami
11
3 / 2 / 2
6,834
570
8,027
7,074
2,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Harraldinius
Sun Wukong
10
2 / 4 / 0
6,284
524
5,387
8,683
3,487
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charybdis
Poseidon_PAM_
Charybdis
9
0 / 1 / 1
5,615
468
4,603
7,691
2,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 3 / 1
6,244
520
3,505
7,124
2,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
Zel_v
Bacchus
9
1 / 2 / 1
5,803
484
3,628
7,973
5,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
10
1 / 3 / 0
5,724
477
3,149
6,619
2,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
13
Kills
5
5
Deaths
13
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
2
2
4
2
W
3
0
1
3.5
W
Hun Batz
4
0
2
5
L
Sun Wukong
Harraldinius
Sun Wukong
2
4
0
0.5
L
Charybdis
Poseidon_PAM_
Charybdis
0
1
1
0.5
L
1
3
1
0.5
W
Bacchus
Trikyllon
Bacchus
1
1
3
2.5
L
Bacchus
Zel_v
Bacchus
1
2
1
0.75
W
Izanami
i_AnTraX
Izanami
3
2
2
2
L
Olorun
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,835
Damage
20,272
36,186
Taken
38,090
20,454
Mitigated
15,118
13,716
Healing
12,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
7,493
608
0
4,062
10,433
7,286
97
402
9,785
4,274
29,407
W
3,245
1,087
0
2,673
5,003
1,830
1,732
1,636
3,367
38,141
4,575
W
Hun Batz
2,884
691
0
3,456
5,359
1,825
0
299
5,060
0
47,521
L
Sun Wukong
Harraldinius
Sun Wukong
5,387
1,669
0
2,883
8,683
3,487
0
503
7,483
0
32,523
L
Charybdis
Poseidon_PAM_
Charybdis
4,603
2,656
0
2,250
7,691
2,076
0
2,451
5,240
0
35,926
L
3,505
1,395
0
2,556
7,124
2,432
0
1,063
5,902
0
33,610
W
Bacchus
Trikyllon
Bacchus
4,186
535
178
1,956
8,317
6,988
321
2,273
6,044
10,901
0
L
Bacchus
Zel_v
Bacchus
3,628
911
420
2,245
7,973
5,026
0
1,875
6,098
15,536
0
W
Izanami
i_AnTraX
Izanami
8,027
3,820
0
1,391
7,074
2,525
993
2,167
4,907
0
45,232
L
Olorun
3,149
1,343
0
2,231
6,619
2,097
0
2,590
3,986
27,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,907
Gold Earned
29,670
354
Minions Killed
304
0
Camps Cleared
0
1,192,643
Distance Traveled
1,134,073
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
6,923
577
76
6
0
253,976
1
W
Sol
6,965
580
84
7
0
237,210
5
W
Hun Batz
7,308
609
93
8
0
284,266
0
L
Sun Wukong
6,284
524
75
6
0
224,624
0
L
Charybdis
5,615
468
66
6
0
214,316
0
L
Ravana
6,244
520
80
7
0
232,483
1
W
Bacchus
5,877
490
11
1
0
216,779
4
L
Bacchus
5,803
484
28
2
0
233,185
1
W
Izanami
6,834
570
90
8
0
200,412
1
L
Olorun
5,724
477
55
5
0
229,465
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role