Player Matchup

Hel
Hel
Ercle
Hel
Level 49
God Stats
3W - 2L
1,850 SR
Queue Stats
96W - 76L
1,507 Elo+
Solo
Cerberus
Cerberus
JamesLeeIII
Cerberus
Level 86
God Stats
0W - 2L
1,248 SR
Queue Stats
9W - 5L
1,663 Elo+
Party 1
Hou Yi
Hou Yi
Zaisuko
Hou Yi
Level 160
God Stats
14W - 8L
1,763 SR
Queue Stats
133W - 90L
1,621 Elo+
Party 1
Team Averages
Level 98
1,620 SR
1,597 Elo+

VS

Team Averages
Level 107
1,547 SR
1,498 Elo+
Bacchus
Bacchus
 
Bacchus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
IIIOR3OIII
Fenrir
Level 139
God Stats
10W - 6L
1,651 SR
Queue Stats
74W - 71L
1,589 Elo+
Solo
Zeus
Zeus
JershTherntern
Zeus
Level 58
God Stats
18W - 25L
1,490 SR
Queue Stats
97W - 148L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Ercle
Hel
11
0 / 5 / 2
6,555
656
4,389
7,949
2,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
JamesLeeIII
Cerberus
9
0 / 4 / 1
6,005
601
2,476
8,330
7,525
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
Zaisuko
Hou Yi
12
4 / 7 / 0
8,140
814
6,508
12,029
4,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
4 / 1 / 9
8,931
893
5,820
9,821
10,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
IIIOR3OIII
Fenrir
12
3 / 0 / 11
8,198
820
7,801
7,076
4,094
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
9 / 3 / 6
9,168
917
12,234
6,327
2,233
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
4
Kills
16
16
Deaths
4
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
1
9
8.5
L
Hel
Ercle
Hel
0
5
2
0.2
W
Fenrir
IIIOR3OIII
Fenrir
3
0
11
8.5
L
Cerberus
JamesLeeIII
Cerberus
0
4
1
0.13
W
9
3
6
4
L
Hou Yi
Zaisuko
Hou Yi
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,373
Damage
25,855
28,308
Taken
23,224
14,638
Mitigated
17,260
5,659
Healing
8,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,820
498
0
4,616
9,821
10,933
131
4,335
5,486
25,159
0
L
Hel
Ercle
Hel
4,389
79
2,169
1,645
7,949
2,715
0
6,160
1,789
15,814
0
W
Fenrir
IIIOR3OIII
Fenrir
7,801
2,021
401
2,784
7,076
4,094
1,072
1,950
5,126
0
28,049
L
Cerberus
JamesLeeIII
Cerberus
2,476
58
0
629
8,330
7,525
0
5,751
2,579
5,948
0
W
12,234
1,737
263
552
6,327
2,233
1,271
1,239
5,088
35,478
0
L
Hou Yi
Zaisuko
Hou Yi
6,508
2,729
0
1,216
12,029
4,398
0
6,438
5,591
0
28,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,700
Gold Earned
26,297
83
Minions Killed
126
4
Camps Cleared
6
474,785
Distance Traveled
598,997
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,931
893
38
4
3
216,956
3
L
Hel
6,555
656
29
3
1
178,146
4
W
Fenrir
8,198
820
35
4
1
214,647
2
L
Cerberus
6,005
601
10
1
0
152,527
0
W
Zeus
9,168
917
53
5
2
167,394
2
L
Hou Yi
8,140
814
44
4
3
144,112
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role