Player Matchup

Gilgamesh
Gilgamesh
Diamond IV
ΙNIESTA8
Gilgamesh
Diamond IV
Level 89
God Stats
8W - 1L
1,500 SR
Queue Stats
22W - 4L
2,857 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 89
1,500 SR
2,857 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 137
1,770 SR
1,951 MMR
Fenrir
Fenrir
Platinum V
DRfaraday
Fenrir
Platinum V
Level 137
God Stats
2W - 2L
1,770 SR
Queue Stats
21W - 17L
1,951 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ΙNIESTA8
Gilgamesh
11
2 / 0 / 0
6,348
907
4,376
5,503
5,085
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
ChronosSolAnhurUllrSkadi

VS

Bans
Ah Muzen CabBakasuraFreyaOlorunKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DRfaraday
Fenrir
10
0 / 2 / 0
4,960
709
1,650
6,711
2,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DRfaraday
Fenrir
0
2
0
0
W
Gilgamesh
ΙNIESTA8
Gilgamesh
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,376
Damage
1,650
5,503
Taken
6,711
5,085
Mitigated
2,940
1,766
Healing
1,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DRfaraday
Fenrir
1,650
386
0
1,366
6,711
2,940
0
253
6,458
0
15,010
W
Gilgamesh
ΙNIESTA8
Gilgamesh
4,376
1,744
0
1,766
5,503
5,085
0
240
5,263
0
29,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,348
Gold Earned
4,960
65
Minions Killed
34
4
Camps Cleared
2
136,561
Distance Traveled
133,504
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,960
709
34
5
2
133,504
2
W
Gilgamesh
6,348
907
65
9
4
136,561
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role