Player Matchup

Neith
Neith
 
Neith
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Duneret
Serqet
Level 145
God Stats
30W - 27L
1,521 SR
Queue Stats
110W - 118L
1,438 Elo+
Solo
King Arthur
King Arthur
MaxGard
King Arthur
Level 102
God Stats
7W - 2L
1,668 SR
Queue Stats
380W - 393L
1,440 Elo+
Solo
Ne Zha
Ne Zha
Soooru
Ne Zha
Level 43
God Stats
16W - 18L
1,467 SR
Queue Stats
135W - 174L
1,398 Elo+
Solo
Hel
Hel
nabka
Hel
Level 99
God Stats
11W - 9L
1,530 SR
Queue Stats
591W - 636L
1,387 Elo+
Solo
Team Averages
Level 95
1,537 SR
1,432 Elo+

VS

Team Averages
Level 109
1,424 SR
1,443 Elo+
Gilgamesh
Gilgamesh
CosminMarius
Gilgamesh
Level 127
God Stats
13W - 17L
1,428 SR
Queue Stats
1,095W - 1,198L
1,479 Elo+
Solo
Atlas
Atlas
IronHeid
Atlas
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,361 Elo+
Solo
Merlin
Merlin
MasterLevi4662
Merlin
Level 96
God Stats
0W - 3L
1,493 SR
Queue Stats
160W - 173L
1,425 Elo+
Solo
Sun Wukong
Sun Wukong
MightyActionX丶
Sun Wukong
Level 87
God Stats
2W - 2L
1,564 SR
Queue Stats
119W - 107L
1,508 Elo+
Solo
Izanami
Izanami
yodawgitsglenn
Izanami
Level 148
God Stats
0W - 1L
1,136 SR
Queue Stats
123W - 122L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
11 / 1 / 5
9,028
645
12,592
5,862
2,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Duneret
Serqet
12
7 / 2 / 7
7,839
560
6,438
9,252
7,938
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

King Arthur
MaxGard
King Arthur
11
2 / 6 / 2
7,064
505
8,807
14,450
8,252
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
Soooru
Ne Zha
12
3 / 3 / 5
7,401
529
6,239
9,462
2,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
nabka
Hel
14
1 / 0 / 2
7,968
569
2,502
6,348
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CosminMarius
Gilgamesh
11
3 / 6 / 1
7,176
513
6,622
12,240
4,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
IronHeid
Atlas
9
2 / 7 / 1
5,666
405
3,943
10,719
6,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 2 / 0
6,562
469
3,181
4,664
1,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
MightyActionX丶
Sun Wukong
13
6 / 2 / 2
8,011
572
10,354
13,892
9,357
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 7 / 1
5,979
427
1,379
9,755
2,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
24
Kills
11
12
Deaths
24
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
11
1
5
13.5
L
Gilgamesh
CosminMarius
Gilgamesh
3
6
1
0.58
W
Serqet
Duneret
Serqet
7
2
7
5.25
L
Atlas
IronHeid
Atlas
2
7
1
0.36
L
0
2
0
0
W
King Arthur
MaxGard
King Arthur
2
6
2
0.5
L
Sun Wukong
MightyActionX丶
Sun Wukong
6
2
2
3.5
W
Ne Zha
Soooru
Ne Zha
3
3
5
1.83
W
Hel
nabka
Hel
1
0
2
2
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,578
Damage
25,479
45,374
Taken
51,270
23,463
Mitigated
23,480
16,039
Healing
9,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,592
5,932
0
2,444
5,862
2,314
3,498
823
4,912
0
53,235
L
Gilgamesh
CosminMarius
Gilgamesh
6,622
1,517
0
3,320
12,240
4,388
22
1,965
10,131
0
37,732
W
Serqet
Duneret
Serqet
6,438
1,169
0
3,744
9,252
7,938
368
1,763
7,185
0
25,744
L
Atlas
IronHeid
Atlas
3,943
1,230
0
436
10,719
6,040
163
135
10,308
10,567
0
L
3,181
37
0
597
4,664
1,537
0
537
4,095
37,564
0
W
King Arthur
MaxGard
King Arthur
8,807
2,115
190
4,070
14,450
8,252
0
785
13,655
0
34,223
L
Sun Wukong
MightyActionX丶
Sun Wukong
10,354
2,946
72
3,470
13,892
9,357
295
0
13,892
3,108
44,629
W
Ne Zha
Soooru
Ne Zha
6,239
2,427
0
1,503
9,462
2,909
0
1,674
7,490
0
36,428
W
Hel
nabka
Hel
2,502
121
813
3,275
6,348
2,050
74
1,790
4,307
52,215
0
L
1,379
629
0
1,618
9,755
2,158
1,120
167
9,516
0
40,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,300
Gold Earned
33,394
373
Minions Killed
326
0
Camps Cleared
0
1,329,614
Distance Traveled
1,140,726
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,028
645
95
7
0
240,183
6
L
Gilgamesh
7,176
513
68
5
0
234,238
3
W
Serqet
7,839
560
37
3
0
277,267
3
L
Atlas
5,666
405
14
1
0
231,878
1
L
Merlin
6,562
469
75
5
0
211,411
0
W
King Arthur
7,064
505
64
5
0
254,744
2
L
Sun Wukong
8,011
572
92
7
0
240,568
0
W
Ne Zha
7,401
529
56
4
0
280,898
2
W
Hel
7,968
569
121
9
0
276,522
3
L
Izanami
5,979
427
77
6
0
222,631
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role