Player Matchup

Baron Samedi
Baron Samedi
Cookie Wizrd
Baron Samedi
Level 66
God Stats
5W - 5L
1,473 SR
Queue Stats
50W - 54L
1,472 Elo+
Party 1
Bacchus
Bacchus
Mays Pond
Bacchus
Level 82
God Stats
4W - 2L
1,549 SR
Queue Stats
53W - 54L
1,519 Elo+
Party 1
Ravana
Ravana
Ramenosophy
Ravana
Level 126
God Stats
7W - 4L
1,609 SR
Queue Stats
153W - 120L
1,610 Elo+
Party 1
Neith
Neith
SFxSpazz
Neith
Level 47
God Stats
1W - 2L
1,586 SR
Queue Stats
40W - 38L
1,511 Elo+
Party 1
Sun Wukong
Sun Wukong
chówy
Sun Wukong
Level 160
God Stats
4W - 4L
1,787 SR
Queue Stats
127W - 111L
1,563 Elo+
Party 1
Team Averages
Level 96
1,601 SR
1,535 Elo+

VS

Team Averages
Level 43
1,715 SR
1,581 Elo+
Nemesis
Nemesis
ATeddyRuxpin
Nemesis
Level 67
God Stats
3W - 1L
1,748 SR
Queue Stats
127W - 95L
1,654 Elo+
Party 3
Hercules
Hercules
Ba6al
Hercules
Level 59
God Stats
3W - 0L
1,781 SR
Queue Stats
30W - 16L
1,625 Elo+
Party 2
Artemis
Artemis
SUCKTIP
Artemis
Level 29
God Stats
5W - 2L
1,638 SR
Queue Stats
69W - 51L
1,610 Elo+
Party 2
Ganesha
Ganesha
Vroomy753
Ganesha
Level 15
God Stats
1W - 0L
1,871 SR
Queue Stats
5W - 4L
1,442 Elo+
Party 3
The Morrigan
The Morrigan
monte1560
The Morrigan
Level 46
God Stats
9W - 11L
1,537 SR
Queue Stats
67W - 50L
1,573 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cookie Wizrd
Baron Samedi
14
2 / 13 / 2
10,182
407
9,140
22,681
7,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Mays Pond
Bacchus
11
0 / 5 / 2
8,435
337
5,200
20,817
25,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ravana
16
2 / 10 / 4
10,552
422
7,394
17,466
6,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
SFxSpazz
Neith
15
3 / 11 / 2
10,533
421
8,422
15,785
5,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
chówy
Sun Wukong
19
7 / 4 / 3
12,183
487
23,749
26,193
31,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ATeddyRuxpin
Nemesis
20
23 / 2 / 6
15,916
637
30,620
19,658
11,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
Ba6al
Hercules
17
3 / 6 / 11
12,242
490
9,611
23,546
18,349
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
SUCKTIP
Artemis
18
10 / 4 / 4
12,871
515
15,761
14,915
6,544
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ganesha
Vroomy753
Ganesha
17
1 / 2 / 14
12,017
481
7,867
19,367
20,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

The Morrigan
monte1560
The Morrigan
20
6 / 0 / 10
13,757
550
18,258
12,840
5,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
88
14
Kills
43
43
Deaths
14
13
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ATeddyRuxpin
Nemesis
23
2
6
13
W
Hercules
Ba6al
Hercules
3
6
11
1.42
L
Baron Samedi
Cookie Wizrd
Baron Samedi
2
13
2
0.23
L
Bacchus
Mays Pond
Bacchus
0
5
2
0.2
L
Ravana
2
10
4
0.4
L
Neith
SFxSpazz
Neith
3
11
2
0.36
W
Artemis
SUCKTIP
Artemis
10
4
4
3
W
Ganesha
Vroomy753
Ganesha
1
2
14
4
L
Sun Wukong
chówy
Sun Wukong
7
4
3
2.13
W
The Morrigan
monte1560
The Morrigan
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,905
Damage
82,117
102,942
Taken
90,326
75,190
Mitigated
62,422
22,158
Healing
25,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ATeddyRuxpin
Nemesis
30,620
16,911
0
7,781
19,658
11,157
1,189
2,835
16,473
0
143,933
W
Hercules
Ba6al
Hercules
9,611
2,271
0
7,968
23,546
18,349
273
5,432
16,783
7,034
45,036
L
Baron Samedi
Cookie Wizrd
Baron Samedi
9,140
767
725
2,459
22,681
7,212
495
6,176
16,177
48,448
0
L
Bacchus
Mays Pond
Bacchus
5,200
334
25
2,999
20,817
25,204
0
3,093
17,701
20,055
0
L
Ravana
7,394
1,855
0
3,167
17,466
6,187
0
5,633
11,635
0
64,684
L
Neith
SFxSpazz
Neith
8,422
4,396
0
928
15,785
5,179
164
5,171
10,506
0
53,800
W
Artemis
SUCKTIP
Artemis
15,761
10,987
0
2,822
14,915
6,544
2,886
2,968
11,629
0
90,687
W
Ganesha
Vroomy753
Ganesha
7,867
1,028
382
4,027
19,367
20,510
64
5,273
13,558
31,984
0
L
Sun Wukong
chówy
Sun Wukong
23,749
3,492
0
11,855
26,193
31,408
255
6,611
19,223
2,040
101,251
W
The Morrigan
monte1560
The Morrigan
18,258
2,644
0
2,858
12,840
5,862
500
2,031
10,342
110,652
1,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,885
Gold Earned
66,803
462
Minions Killed
560
0
Camps Cleared
0
2,224,673
Distance Traveled
2,417,966
8
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
15,916
637
162
6
0
534,052
15
W
Hercules
12,242
490
98
4
0
452,428
3
L
Baron Samedi
10,182
407
96
4
0
396,434
2
L
Bacchus
8,435
337
17
1
0
483,966
0
L
Ravana
10,552
422
97
4
0
477,147
2
L
Neith
10,533
421
81
3
0
389,018
0
W
Artemis
12,871
515
115
5
0
439,205
3
W
Ganesha
12,017
481
10
0
0
485,474
4
L
Sun Wukong
12,183
487
171
7
0
478,108
4
W
The Morrigan
13,757
550
175
7
0
506,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role