Player Matchup

Medusa
Medusa
DatJitBen10
Medusa
Level 108
God Stats
14W - 14L
1,536 SR
Queue Stats
140W - 111L
1,550 Elo+
Solo
Scylla
Scylla
DukeofCoyotes
Scylla
Level 159
God Stats
82W - 60L
1,654 SR
Queue Stats
499W - 415L
1,617 Elo+
Solo
Agni
Agni
LeanedOut713
Agni
Level 151
God Stats
15W - 27L
1,440 SR
Queue Stats
250W - 271L
1,520 Elo+
Solo
Bellona
Bellona
MoneyMaka1001
Bellona
Level 86
God Stats
0W - 1L
1,710 SR
Queue Stats
53W - 52L
1,554 Elo+
Solo
Cthulhu
Cthulhu
Pi Ratholos
Cthulhu
Level 139
God Stats
1W - 4L
1,504 SR
Queue Stats
19W - 15L
1,543 Elo+
Solo
Team Averages
Level 129
1,569 SR
1,557 Elo+

VS

Team Averages
Level 145
1,714 SR
1,776 Elo+
Baron Samedi
Baron Samedi
Abbelio
Baron Samedi
Level 160
God Stats
1W - 0L
1,254 SR
Queue Stats
4W - 3L
1,470 Elo+
Solo
Ganesha
Ganesha
Oridoodles
Ganesha
Level 160
God Stats
44W - 7L
1,901 SR
Queue Stats
1,100W - 505L
1,796 Elo+
Party 1
Chaac
Chaac
Orientem
Chaac
Level 160
God Stats
7W - 2L
1,710 SR
Queue Stats
815W - 103L
1,959 Elo+
Party 1
Anhur
Anhur
StarScreàm
Anhur
Level 87
God Stats
32W - 25L
1,693 SR
Queue Stats
745W - 423L
1,727 Elo+
Party 1
Susano
Susano
TrÌckie
Susano
Level 159
God Stats
105W - 18L
2,014 SR
Queue Stats
292W - 76L
1,926 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
6 / 10 / 4
10,441
1,044
12,668
20,929
5,095
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 6 / 12
10,248
1,025
14,778
15,118
3,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 7 / 10
9,575
958
12,716
12,796
3,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
16
5 / 3 / 7
10,164
1,016
10,099
12,641
12,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
Pi Ratholos
Cthulhu
16
0 / 5 / 10
9,731
973
9,245
14,134
12,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Team 1 Tickets

108

VS

Team 2 Tickets

224

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Abbelio
Baron Samedi
18
2 / 3 / 14
9,926
993
8,063
9,178
4,222
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
Oridoodles
Ganesha
18
0 / 1 / 24
11,538
1,154
6,968
16,229
20,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Orientem
Chaac
18
9 / 3 / 10
11,814
1,181
19,523
12,973
8,251
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
7 / 6 / 15
11,343
1,134
16,650
17,867
8,027
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Susano
TrÌckie
Susano
17
13 / 3 / 11
12,629
1,263
21,270
12,127
4,528
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
105
16
Kills
31
31
Deaths
16
43
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Abbelio
Baron Samedi
2
3
14
3
L
Medusa
6
10
4
0.8
L
3
6
12
1.5
L
2
7
10
1
L
Bellona
5
3
7
2.83
W
Ganesha
Oridoodles
Ganesha
0
1
24
12
W
Chaac
Orientem
Chaac
9
3
10
4.67
L
Cthulhu
Pi Ratholos
Cthulhu
0
5
10
1
W
7
6
15
2.42
W
Susano
TrÌckie
Susano
13
3
11
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,506
Damage
72,474
75,618
Taken
68,374
36,736
Mitigated
45,891
4,573
Healing
13,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Abbelio
Baron Samedi
8,063
138
3,189
1,277
9,178
4,222
0
6,786
1,962
29,658
0
L
Medusa
12,668
7,282
0
1,754
20,929
5,095
0
2,737
18,192
0
27,518
L
14,778
877
0
0
15,118
3,378
0
2,341
12,777
33,299
0
L
12,716
702
0
0
12,796
3,055
0
1,919
10,877
32,913
0
L
Bellona
10,099
1,613
0
1,272
12,641
12,381
0
4,719
7,922
3,462
15,088
W
Ganesha
Oridoodles
Ganesha
6,968
372
0
1,504
16,229
20,863
0
8,943
6,240
24,719
0
W
Chaac
Orientem
Chaac
19,523
4,463
0
4,463
12,973
8,251
0
5,709
6,814
0
53,996
L
Cthulhu
Pi Ratholos
Cthulhu
9,245
113
640
907
14,134
12,827
0
3,315
10,819
23,237
0
W
16,650
10,231
0
2,922
17,867
8,027
0
9,164
8,064
0
24,573
W
Susano
TrÌckie
Susano
21,270
4,269
0
95
12,127
4,528
0
5,911
4,863
0
26,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,159
Gold Earned
57,250
174
Minions Killed
198
5
Camps Cleared
8
949,261
Distance Traveled
967,100
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,926
993
52
5
1
189,810
1
L
Medusa
10,441
1,044
20
2
2
185,460
0
L
Scylla
10,248
1,025
49
5
1
200,503
1
L
Agni
9,575
958
52
5
1
170,251
0
L
Bellona
10,164
1,016
17
2
1
203,783
0
W
Ganesha
11,538
1,154
0
0
0
199,125
0
W
Chaac
11,814
1,181
115
12
5
187,196
0
L
Cthulhu
9,731
973
36
4
0
189,264
0
W
Anhur
11,343
1,134
19
2
2
173,983
1
W
Susano
12,629
1,263
12
1
0
216,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role