Player Matchup

Chaac
Chaac
II OLD GREGG ll
Chaac
Level 119
God Stats
0W - 1L
1,548 SR
Queue Stats
0W - 8L
1,075 Elo+
Solo
Discordia
Discordia
Project Adept
Discordia
Level 124
God Stats
6W - 2L
1,821 SR
Queue Stats
247W - 234L
1,456 Elo+
Party 1
Izanami
Izanami
Tony Da Tommy
Izanami
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,398 Elo+
Party 1
Team Averages
Level 82
1,623 SR
1,310 Elo+

VS

Team Averages
Level 99
1,565 SR
1,474 Elo+
King Arthur
King Arthur
JuuzouXX
King Arthur
Level 122
God Stats
24W - 20L
1,598 SR
Queue Stats
323W - 316L
1,487 Elo+
Party 2
Skadi
Skadi
Zynimyn
Skadi
Level 65
God Stats
26W - 15L
1,585 SR
Queue Stats
295W - 280L
1,487 Elo+
Party 2
Thoth
Thoth
alqaydi_2013
Thoth
Level 109
God Stats
5W - 4L
1,511 SR
Queue Stats
793W - 976L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 4
6,346
635
4,871
10,382
6,677
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
Project Adept
Discordia
11
3 / 7 / 1
7,771
777
6,362
10,252
2,777
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
9
0 / 5 / 3
6,142
614
4,218
6,016
2,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JuuzouXX
King Arthur
12
5 / 1 / 11
8,256
826
9,466
12,434
11,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Skadi
Zynimyn
Skadi
12
6 / 2 / 6
7,914
791
8,226
5,713
1,911
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 1 / 7
8,228
823
4,977
7,254
2,341
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
3
Kills
17
17
Deaths
4
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
W
King Arthur
JuuzouXX
King Arthur
5
1
11
10.5
L
Discordia
Project Adept
Discordia
3
7
1
0.5
L
Izanami
0
5
3
0.3
W
Skadi
Zynimyn
Skadi
6
2
6
4.5
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,451
Damage
22,669
26,650
Taken
25,401
11,640
Mitigated
15,327
4,347
Healing
6,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,871
499
0
3,605
10,382
6,677
0
2,190
7,935
0
13,540
W
King Arthur
JuuzouXX
King Arthur
9,466
1,358
0
3,556
12,434
11,075
112
2,570
9,752
1,539
19,148
L
Discordia
Project Adept
Discordia
6,362
702
0
719
10,252
2,777
0
1,940
7,950
18,211
0
L
Izanami
4,218
2,913
0
23
6,016
2,186
0
1,479
4,356
0
9,560
W
Skadi
Zynimyn
Skadi
8,226
3,755
0
377
5,713
1,911
630
1,197
4,516
0
21,244
W
4,977
139
48
2,354
7,254
2,341
803
3,272
3,942
26,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,259
Gold Earned
24,398
64
Minions Killed
104
1
Camps Cleared
7
447,068
Distance Traveled
567,706
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,346
635
17
2
0
183,789
2
W
King Arthur
8,256
826
27
3
1
194,552
2
L
Discordia
7,771
777
22
2
0
141,874
2
L
Izanami
6,142
614
25
3
1
121,405
0
W
Skadi
7,914
791
34
3
3
189,063
2
W
Thoth
8,228
823
43
4
3
184,091
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role