Player Matchup

Loki
Loki
DrayvenWestwind
Loki
Level 107
God Stats
16W - 14L
1,408 SR
Queue Stats
201W - 279L
1,452 Elo+
Party 2
Kukulkan
Kukulkan
Lildevil90300
Kukulkan
Level 62
God Stats
6W - 7L
1,513 SR
Queue Stats
8W - 26L
1,230 Elo+
Party 2
Ares
Ares
TheSummoned
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,150 Elo+
Party 2
Team Averages
Level 58
1,474 SR
1,277 Elo+

VS

Team Averages
Level 138
1,424 SR
1,622 Elo+
Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
meye
Horus
Level 157
God Stats
1W - 0L
1,348 SR
Queue Stats
135W - 109L
1,668 Elo+
Party 1
Charybdis
Charybdis
sankiller
Charybdis
Level 128
God Stats
3W - 1L
1,424 SR
Queue Stats
102W - 85L
1,698 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 0
6,527
653
3,828
8,616
2,138
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Lildevil90300
Kukulkan
10
0 / 5 / 0
5,956
596
3,407
5,565
1,690
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 8 / 1
6,572
657
1,839
13,780
11,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
8 / 0 / 11
8,597
860
9,701
8,602
3,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
meye
Horus
12
2 / 0 / 17
7,578
758
5,108
6,271
5,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
sankiller
Charybdis
12
9 / 1 / 10
8,565
857
10,441
5,700
2,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
57
1
Kills
19
19
Deaths
1
1
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
0
11
13.5
L
1
6
0
0.17
L
Kukulkan
Lildevil90300
Kukulkan
0
5
0
0
L
0
8
1
0.06
W
Horus
meye
Horus
2
0
17
10.5
W
Charybdis
sankiller
Charybdis
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,074
Damage
25,250
27,961
Taken
20,573
15,161
Mitigated
11,322
1,343
Healing
7,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,701
3,296
0
3,926
8,602
3,350
1,369
2,111
6,491
35,009
3,040
L
3,828
129
0
0
8,616
2,138
0
2,564
5,828
0
14,390
L
Kukulkan
Lildevil90300
Kukulkan
3,407
186
57
126
5,565
1,690
0
2,066
3,401
23,897
0
L
1,839
64
0
1,160
13,780
11,333
0
5,529
8,018
5,266
0
W
Horus
meye
Horus
5,108
1,112
1,327
2,403
6,271
5,557
0
2,095
4,176
2,706
10,496
W
Charybdis
sankiller
Charybdis
10,441
4,293
0
330
5,700
2,415
1,432
1,360
4,340
0
29,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,055
Gold Earned
24,740
77
Minions Killed
125
1
Camps Cleared
7
491,853
Distance Traveled
561,798
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,597
860
59
6
3
196,882
5
L
Loki
6,527
653
27
3
1
196,354
0
L
Kukulkan
5,956
596
49
5
0
154,482
0
L
Ares
6,572
657
1
0
0
141,017
0
W
Horus
7,578
758
13
1
1
183,294
3
W
Charybdis
8,565
857
53
5
3
181,622
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role