Player Matchup

Sylvanus
Sylvanus
BoltyAce
Sylvanus
Level 137
God Stats
4W - 0L
1,665 SR
Queue Stats
197W - 187L
1,503 Elo+
Party 1
Nox
Nox
DrLaroo
Nox
Level 108
God Stats
1W - 0L
1,265 SR
Queue Stats
14W - 16L
1,460 Elo+
Party 1
Raijin
Raijin
ImDatBadger
Raijin
Level 108
God Stats
1W - 1L
1,758 SR
Queue Stats
119W - 101L
1,502 Elo+
Party 1
Ymir
Ymir
KonoDeanoDa
Ymir
Level 146
God Stats
4W - 0L
1,985 SR
Queue Stats
181W - 166L
1,504 Elo+
Party 1
Chiron
Chiron
Phoenixguide
Chiron
Level 109
God Stats
2W - 1L
1,397 SR
Queue Stats
18W - 21L
1,428 Elo+
Party 1
Team Averages
Level 122
1,614 SR
1,479 Elo+

VS

Team Averages
Level 115
1,522 SR
1,625 Elo+
Mercury
Mercury
BanoRex
Mercury
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,678 Elo+
Party 2
Bacchus
Bacchus
BlackFireRose
Bacchus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,795 Elo+
Party 2
Ares
Ares
Demon224
Ares
Level 148
God Stats
0W - 1L
1,338 SR
Queue Stats
3W - 5L
1,561 Elo+
Party 2
Gilgamesh
Gilgamesh
Jermofot
Gilgamesh
Level 157
God Stats
0W - 3L
1,599 SR
Queue Stats
314W - 332L
1,529 Elo+
Solo
Sylvanus
Sylvanus
Whitelighning
Sylvanus
Level 156
God Stats
0W - 2L
1,675 SR
Queue Stats
3W - 5L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BoltyAce
Sylvanus
18
3 / 2 / 17
11,373
632
12,094
20,815
23,863
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nox
20
4 / 5 / 17
12,339
686
16,477
12,726
6,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
20
10 / 4 / 12
14,122
785
32,861
16,018
8,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
5 / 6 / 15
13,434
746
15,243
26,621
40,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
18
2 / 5 / 16
11,438
635
24,820
16,365
7,334
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BanoRex
Mercury
18
7 / 9 / 9
11,990
666
14,932
18,903
7,586
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
17
1 / 3 / 16
10,853
603
8,415
17,354
21,025
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Ares
20
5 / 5 / 16
11,977
665
22,890
25,879
33,554
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
Jermofot
Gilgamesh
18
2 / 5 / 10
11,782
655
10,429
26,096
33,980
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sylvanus
Whitelighning
Sylvanus
20
7 / 3 / 14
13,153
731
26,462
27,582
17,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
87
24
Kills
22
22
Deaths
25
77
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Mercury
BanoRex
Mercury
7
9
9
1.28
L
Bacchus
1
3
16
3
W
Sylvanus
BoltyAce
Sylvanus
3
2
17
5.75
L
Ares
5
5
16
2.6
W
Nox
4
5
17
2.5
W
Raijin
10
4
12
4
L
Gilgamesh
Jermofot
Gilgamesh
2
5
10
1.4
W
5
6
15
2.08
W
Chiron
2
5
16
2
L
Sylvanus
Whitelighning
Sylvanus
7
3
14
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,495
Damage
83,128
92,545
Taken
115,814
86,660
Mitigated
113,333
45,832
Healing
56,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BanoRex
Mercury
14,932
3,658
2,729
1,097
18,903
7,586
828
15,632
2,901
0
19,590
L
Bacchus
8,415
874
0
514
17,354
21,025
667
13,772
3,301
12,213
0
W
Sylvanus
BoltyAce
Sylvanus
12,094
1,764
14,749
9,954
20,815
23,863
608
12,984
7,831
16,251
0
L
Ares
22,890
1,283
3,737
3,473
25,879
33,554
88
13,717
11,621
29,211
0
W
Nox
16,477
709
3,873
1,080
12,726
6,130
1,546
8,169
4,557
35,093
0
W
Raijin
32,861
1,300
3,655
2,449
16,018
8,692
1,182
10,483
5,535
60,450
0
L
Gilgamesh
Jermofot
Gilgamesh
10,429
854
4,982
4,325
26,096
33,980
0
14,893
10,774
2,915
27,094
W
15,243
1,463
1,014
1,704
26,621
40,641
200
15,879
10,742
34,144
0
W
Chiron
24,820
8,782
3,587
3,767
16,365
7,334
1,408
9,072
7,293
0
45,009
L
Sylvanus
Whitelighning
Sylvanus
26,462
7,894
21,501
13,823
27,582
17,188
1,635
16,786
10,542
57,510
7,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,706
Gold Earned
59,755
211
Minions Killed
166
0
Camps Cleared
0
1,534,167
Distance Traveled
1,656,124
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,990
666
21
1
0
343,000
1
L
Bacchus
10,853
603
16
1
0
315,261
0
W
Sylvanus
11,373
632
5
0
0
306,817
1
L
Ares
11,977
665
13
1
0
313,772
0
W
Nox
12,339
686
42
2
0
299,445
1
W
Raijin
14,122
785
77
4
0
325,203
1
L
Gilgamesh
11,782
655
43
2
0
332,419
4
W
Ymir
13,434
746
37
2
0
291,828
1
W
Chiron
11,438
635
50
3
0
310,874
1
L
Sylvanus
13,153
731
73
4
0
351,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role