Player Matchup

Heimdallr
Heimdallr
ABossOstrich
Heimdallr
Level 135
God Stats
2W - 4L
1,307 SR
Queue Stats
77W - 86L
1,381 Elo+
Party 3
Sun Wukong
Sun Wukong
Danger NH
Sun Wukong
Level 79
God Stats
2W - 3L
1,518 SR
Queue Stats
219W - 244L
1,370 Elo+
Party 1
Baron Samedi
Baron Samedi
Dylanjh97
Baron Samedi
Level 127
God Stats
2W - 4L
1,339 SR
Queue Stats
161W - 229L
1,284 Elo+
Party 3
Hades
Hades
Night NH
Hades
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
278W - 256L
1,435 Elo+
Party 1
Agni
Agni
bucknastyx72
Agni
Level 109
God Stats
0W - 2L
1,299 SR
Queue Stats
5W - 7L
1,266 Elo+
Solo
Team Averages
Level 108
1,393 SR
1,347 Elo+

VS

Team Averages
Level 84
1,536 SR
1,355 Elo+
Sun Wukong
Sun Wukong
CAPTN DOUBLETAP
Sun Wukong
Level 89
God Stats
4W - 3L
1,515 SR
Queue Stats
346W - 398L
1,349 Elo+
Solo
Nu Wa
Nu Wa
DudeItsTacoTime
Nu Wa
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,312 Elo+
Party 2
Olorun
Olorun
Nytrogynx
Olorun
Level 107
God Stats
4W - 0L
1,842 SR
Queue Stats
75W - 78L
1,355 Elo+
Solo
Arachne
Arachne
YoungerDreams95
Arachne
Level 97
God Stats
1W - 0L
1,323 SR
Queue Stats
5W - 4L
1,380 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
nextotto
Morgan Le Fay
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 168L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ABossOstrich
Heimdallr
20
10 / 4 / 11
12,126
866
19,861
13,383
6,255
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Danger NH
Sun Wukong
18
5 / 3 / 12
10,569
755
12,625
15,323
14,206
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
Dylanjh97
Baron Samedi
16
2 / 4 / 14
9,777
698
9,415
12,270
5,523
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hades
Night NH
Hades
16
6 / 6 / 7
10,355
740
10,665
13,772
8,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 4 / 7
9,079
649
6,716
11,711
4,057
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CAPTN DOUBLETAP
Sun Wukong
18
6 / 4 / 11
11,517
823
12,417
25,907
23,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

19
3 / 4 / 13
11,339
810
12,153
8,394
3,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Olorun
Nytrogynx
Olorun
15
3 / 6 / 7
9,755
697
4,794
11,593
4,088
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
4 / 5 / 5
10,267
733
8,570
9,826
3,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
nextotto
Morgan Le Fay
19
5 / 4 / 8
11,687
835
19,741
12,333
5,509
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
65
23
Kills
21
21
Deaths
23
51
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
ABossOstrich
Heimdallr
10
4
11
3.88
W
Sun Wukong
CAPTN DOUBLETAP
Sun Wukong
6
4
11
2.88
L
Sun Wukong
Danger NH
Sun Wukong
5
3
12
3.67
W
3
4
13
2.38
L
Baron Samedi
Dylanjh97
Baron Samedi
2
4
14
2.25
L
Hades
Night NH
Hades
6
6
7
1.58
W
Olorun
Nytrogynx
Olorun
3
6
7
1.08
W
4
5
5
1.3
L
0
4
7
0.88
W
Morgan Le Fay
nextotto
Morgan Le Fay
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,282
Damage
57,675
66,459
Taken
68,053
38,710
Mitigated
40,339
21,970
Healing
24,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
ABossOstrich
Heimdallr
19,861
6,706
1,567
2,877
13,383
6,255
2,071
7,619
5,764
0
54,972
W
Sun Wukong
CAPTN DOUBLETAP
Sun Wukong
12,417
2,107
1,387
10,930
25,907
23,364
399
9,204
16,703
303
27,120
L
Sun Wukong
Danger NH
Sun Wukong
12,625
2,378
1,798
2,409
15,323
14,206
476
7,505
7,818
0
26,362
W
12,153
2,358
465
1,354
8,394
3,399
1,343
2,767
5,627
23,414
0
L
Baron Samedi
Dylanjh97
Baron Samedi
9,415
1,731
2,966
3,491
12,270
5,523
491
6,237
6,033
25,041
0
L
Hades
Night NH
Hades
10,665
623
1,439
2,543
13,772
8,669
354
9,408
4,364
20,602
0
W
Olorun
Nytrogynx
Olorun
4,794
1,991
1,344
2,297
11,593
4,088
1,149
6,497
5,096
19,336
0
W
8,570
6,688
1,250
1,865
9,826
3,979
863
4,000
5,823
0
13,383
L
6,716
101
1,083
1,797
11,711
4,057
398
6,193
5,518
26,994
0
W
Morgan Le Fay
nextotto
Morgan Le Fay
19,741
1,687
419
3,355
12,333
5,509
219
4,328
8,005
44,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,906
Gold Earned
54,565
207
Minions Killed
149
0
Camps Cleared
0
1,150,101
Distance Traveled
1,282,964
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
12,126
866
81
6
0
240,862
0
W
Sun Wukong
11,517
823
21
2
0
296,657
0
L
Sun Wukong
10,569
755
20
1
0
266,363
0
W
Nu Wa
11,339
810
22
2
0
265,493
0
L
Baron Samedi
9,777
698
34
2
0
190,144
0
L
Hades
10,355
740
32
2
0
203,923
0
W
Olorun
9,755
697
29
2
0
180,728
0
W
Arachne
10,267
733
12
1
0
252,403
0
L
Agni
9,079
649
40
3
0
248,809
0
W
Morgan Le Fay
11,687
835
65
5
0
287,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role