Player Matchup

Serqet
Serqet
IGG88BMS
Serqet
Level 109
God Stats
3W - 4L
1,500 SR
Queue Stats
31W - 37L
1,358 Elo+
Party 3
Merlin
Merlin
RS Captain
Merlin
Level 27
God Stats
0W - 1L
1,244 SR
Queue Stats
2W - 1L
1,674 Elo+
Party 2
Achilles
Achilles
RS L1ON
Achilles
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,579 Elo+
Party 2
Chiron
Chiron
Slurpules
Chiron
Level 17
God Stats
1W - 3L
1,455 SR
Queue Stats
21W - 25L
1,378 Elo+
Party 3
Rama
Rama
Yo im chong
Rama
Level 28
God Stats
1W - 1L
1,727 SR
Queue Stats
26W - 32L
1,385 Elo+
Party 2
Team Averages
Level 52
1,485 SR
1,475 Elo+

VS

Team Averages
Level 71
1,479 SR
1,368 Elo+
Achilles
Achilles
Cosmic Erosion
Achilles
Level 92
God Stats
11W - 15L
1,462 SR
Queue Stats
115W - 158L
1,301 Elo+
Party 1
Artio
Artio
KaptainXplo
Artio
Level 35
God Stats
2W - 10L
1,625 SR
Queue Stats
100W - 118L
1,445 Elo+
Party 1
Izanami
Izanami
Leviathan LX
Izanami
Level 55
God Stats
17W - 18L
1,576 SR
Queue Stats
52W - 79L
1,338 Elo+
Party 1
Thoth
Thoth
Vegasboy702123
Thoth
Level 67
God Stats
2W - 5L
1,448 SR
Queue Stats
178W - 233L
1,417 Elo+
Solo
Cliodhna
Cliodhna
XxThanatosXx753
Cliodhna
Level 107
God Stats
1W - 1L
1,285 SR
Queue Stats
169W - 192L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
IGG88BMS
Serqet
11
4 / 6 / 4
7,588
446
5,737
15,581
4,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
RS Captain
Merlin
12
1 / 6 / 2
7,435
437
2,858
8,152
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
RS L1ON
Achilles
13
4 / 4 / 3
7,997
470
9,548
13,705
10,172
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
Slurpules
Chiron
10
1 / 4 / 4
6,730
396
10,862
12,017
2,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 7 / 4
7,250
426
5,489
12,940
2,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
1 / 5 / 3
7,810
459
6,101
11,045
7,972
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
3 / 2 / 11
8,317
489
6,633
17,257
17,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Leviathan LX
Izanami
15
11 / 1 / 5
9,761
574
14,468
11,170
3,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 1 / 5
8,555
503
5,415
7,300
1,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
16
10 / 2 / 6
10,063
592
14,951
13,090
5,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
57
11
Kills
27
27
Deaths
11
17
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Achilles
1
5
3
0.5
L
Serqet
IGG88BMS
Serqet
4
6
4
1
W
3
2
11
4.25
W
Izanami
Leviathan LX
Izanami
11
1
5
13.5
L
Merlin
RS Captain
Merlin
1
6
2
0.33
L
Achilles
RS L1ON
Achilles
4
4
3
1.38
L
Chiron
Slurpules
Chiron
1
4
4
0.75
W
2
1
5
4.5
W
Cliodhna
10
2
6
6.5
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,494
Damage
47,568
62,395
Taken
59,862
21,843
Mitigated
37,281
9,895
Healing
17,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
6,101
2,257
225
1,216
11,045
7,972
1,590
53
9,940
0
33,227
L
Serqet
IGG88BMS
Serqet
5,737
1,568
0
500
15,581
4,214
0
1,626
13,955
0
30,733
W
6,633
236
1,045
5,585
17,257
17,873
28
1,740
15,311
18,921
0
W
Izanami
Leviathan LX
Izanami
14,468
9,599
178
5,948
11,170
3,957
1,996
601
10,143
0
63,787
L
Merlin
RS Captain
Merlin
2,858
0
0
500
8,152
2,203
0
2,180
5,972
29,788
0
L
Achilles
RS L1ON
Achilles
9,548
1,632
0
1,713
13,705
10,172
427
1,700
12,005
3,724
33,789
L
Chiron
Slurpules
Chiron
10,862
5,087
488
3,840
12,017
2,583
976
3,129
8,872
0
35,099
W
5,415
372
0
1,592
7,300
1,987
694
293
6,829
47,226
0
W
Cliodhna
14,951
1,881
303
1,221
13,090
5,492
895
1,355
11,490
0
66,500
L
5,489
4,698
276
2,578
12,940
2,671
0
3,413
9,527
0
28,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,000
Gold Earned
44,506
286
Minions Killed
370
0
Camps Cleared
0
1,457,308
Distance Traveled
1,590,967
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,810
459
59
3
0
272,726
1
L
Serqet
7,588
446
55
3
0
317,513
0
W
Artio
8,317
489
19
1
0
361,034
2
W
Izanami
9,761
574
106
6
0
281,629
0
L
Merlin
7,435
437
52
3
0
271,438
2
L
Achilles
7,997
470
68
4
0
303,678
0
L
Chiron
6,730
396
50
3
0
293,024
2
W
Thoth
8,555
503
85
5
0
308,550
2
W
Cliodhna
10,063
592
101
6
0
367,028
1
L
Rama
7,250
426
61
4
0
271,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role