Player Matchup

Izanami
Izanami
Acromite
Izanami
Level 28
God Stats
2W - 0L
1,726 SR
Queue Stats
8W - 14L
1,206 Elo+
Party 1
Fenrir
Fenrir
FatherGunto
Fenrir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,322 Elo+
Party 1
Nike
Nike
FeartheBuddah
Nike
Level 36
God Stats
1W - 1L
1,302 SR
Queue Stats
17W - 22L
1,399 Elo+
Party 1
Atlas
Atlas
MEGA-monkey-Noah
Atlas
Level 79
God Stats
8W - 6L
1,600 SR
Queue Stats
180W - 175L
1,543 Elo+
Solo
Chiron
Chiron
Mr Jablowski
Chiron
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,612 Elo+
Party 1
Team Averages
Level 33
1,526 SR
1,416 Elo+

VS

Team Averages
Level 90
1,434 SR
1,399 Elo+
Ra
Ra
AkariLaKawaii
Ra
Level 143
God Stats
3W - 4L
1,568 SR
Queue Stats
235W - 240L
1,447 Elo+
Party 2
Jormungandr
Jormungandr
SpeedW33D
Jormungandr
Level 40
God Stats
0W - 7L
1,327 SR
Queue Stats
43W - 58L
1,455 Elo+
Party 2
Nemesis
Nemesis
VERA850
Nemesis
Level 104
God Stats
16W - 15L
1,498 SR
Queue Stats
130W - 129L
1,463 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
super_mancoXD
Morgan Le Fay
Level 53
God Stats
2W - 2L
1,383 SR
Queue Stats
77W - 128L
1,237 Elo+
Solo
Chronos
Chronos
v Glosy
Chronos
Level 109
God Stats
2W - 5L
1,393 SR
Queue Stats
118W - 127L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Acromite
Izanami
5
0 / 0 / 1
3,164
633
1,285
1,825
433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
5
1 / 0 / 0
3,460
692
575
2,782
663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

5
0 / 2 / 0
3,378
676
718
2,912
932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

5
0 / 1 / 1
3,352
670
753
2,771
1,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
7
0 / 0 / 0
3,798
760
537
2,056
536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
1 / 0 / 0
3,483
697
580
597
174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jormungandr
SpeedW33D
Jormungandr
5
1 / 1 / 0
3,461
692
1,220
2,587
1,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
VERA850
Nemesis
7
1 / 0 / 0
3,784
757
1,191
2,345
696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morgan Le Fay
super_mancoXD
Morgan Le Fay
6
0 / 0 / 0
3,465
693
707
1,576
364
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos
v Glosy
Chronos
5
0 / 0 / 1
3,220
644
1,450
1,394
247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
1
Kills
3
3
Deaths
1
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
Acromite
Izanami
0
0
1
0.5
L
1
0
0
1
W
Fenrir
1
0
0
1
W
0
2
0
0
W
0
1
1
0.5
W
Chiron
0
0
0
0
L
Jormungandr
SpeedW33D
Jormungandr
1
1
0
1
L
Nemesis
VERA850
Nemesis
1
0
0
1
L
Morgan Le Fay
super_mancoXD
Morgan Le Fay
0
0
0
0
L
Chronos
v Glosy
Chronos
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,868
Damage
5,148
12,346
Taken
8,499
3,567
Mitigated
2,694
5,553
Healing
3,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Acromite
Izanami
1,285
888
0
1,034
1,825
433
0
1,017
702
0
12,180
L
580
64
0
356
597
174
275
0
540
7,012
0
W
Fenrir
575
326
0
1,059
2,782
663
0
159
2,585
0
11,985
W
718
94
0
700
2,912
932
0
458
2,332
0
10,836
W
753
450
0
941
2,771
1,003
0
1,341
1,378
6,709
0
W
Chiron
537
206
85
1,734
2,056
536
0
664
1,392
0
19,244
L
Jormungandr
SpeedW33D
Jormungandr
1,220
487
0
900
2,587
1,213
0
365
2,222
9,357
0
L
Nemesis
VERA850
Nemesis
1,191
715
0
1,052
2,345
696
0
0
2,312
0
16,345
L
Morgan Le Fay
super_mancoXD
Morgan Le Fay
707
199
0
625
1,576
364
0
0
1,576
13,783
0
L
Chronos
v Glosy
Chronos
1,450
374
0
794
1,394
247
0
388
1,006
10,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,152
Gold Earned
17,413
144
Minions Killed
140
0
Camps Cleared
0
479,344
Distance Traveled
454,992
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,164
633
30
6
0
76,737
0
L
Ra
3,483
697
20
4
0
48,212
0
W
Fenrir
3,460
692
32
6
0
106,061
1
W
Nike
3,378
676
29
6
0
104,845
3
W
Atlas
3,352
670
7
1
0
94,150
1
W
Chiron
3,798
760
46
9
0
97,551
1
L
Jormungandr
3,461
692
21
4
0
103,874
1
L
Nemesis
3,784
757
40
8
0
123,098
0
L
Morgan Le Fay
3,465
693
36
7
0
89,902
0
L
Chronos
3,220
644
23
5
0
89,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role