Player Matchup

Mulan
Mulan
Dr-_-Nefarious_
Mulan
Level 127
God Stats
16W - 10L
1,579 SR
Queue Stats
132W - 129L
1,550 Elo+
Solo
Anubis
Anubis
MichaelTai
Anubis
Level 148
God Stats
5W - 8L
1,542 SR
Queue Stats
341W - 301L
1,610 Elo+
Solo
Geb
Geb
SirGebsalot
Geb
Level 68
God Stats
5W - 4L
1,583 SR
Queue Stats
135W - 102L
1,541 Elo+
Party 2
Danzaburou
Danzaburou
WhirldKitty
Danzaburou
Level 88
God Stats
36W - 16L
1,756 SR
Queue Stats
230W - 216L
1,548 Elo+
Party 2
Hun Batz
Hun Batz
dontTRYsoHard
Hun Batz
Level 124
God Stats
6W - 4L
1,653 SR
Queue Stats
424W - 383L
1,604 Elo+
Solo
Team Averages
Level 111
1,622 SR
1,571 Elo+

VS

Team Averages
Level 131
1,599 SR
1,577 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
MASTEREZIO1234
Thanatos
Level 128
God Stats
60W - 28L
1,652 SR
Queue Stats
284W - 242L
1,597 Elo+
Solo
Gilgamesh
Gilgamesh
PolarSkies
Gilgamesh
Level 115
God Stats
13W - 8L
1,666 SR
Queue Stats
240W - 209L
1,585 Elo+
Party 1
Artemis
Artemis
TheSilverEffect
Artemis
Level 108
God Stats
4W - 4L
1,634 SR
Queue Stats
365W - 345L
1,594 Elo+
Solo
Sol
Sol
itstime33
Sol
Level 156
God Stats
12W - 12L
1,543 SR
Queue Stats
280W - 263L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 2
8,486
530
15,411
16,726
10,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
MichaelTai
Anubis
13
1 / 7 / 4
8,013
501
6,137
12,622
5,681
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 5
6,941
434
4,252
17,711
9,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
WhirldKitty
Danzaburou
12
4 / 8 / 0
8,011
501
9,558
13,229
4,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hun Batz
dontTRYsoHard
Hun Batz
16
8 / 3 / 1
9,645
603
7,859
11,215
3,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
2 / 4 / 6
9,120
570
7,421
10,844
3,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
15
5 / 4 / 4
9,358
585
12,365
17,963
11,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gilgamesh
PolarSkies
Gilgamesh
14
6 / 1 / 12
9,327
583
8,997
12,697
11,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
6 / 4 / 2
8,940
559
10,341
13,707
4,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
7 / 3 / 5
9,432
590
12,878
9,179
3,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
55
16
Kills
26
28
Deaths
16
12
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
4
6
1.25
L
3
6
2
0.67
W
Thanatos
5
4
4
1.75
L
Anubis
MichaelTai
Anubis
1
7
4
0.43
W
Gilgamesh
PolarSkies
Gilgamesh
6
1
12
12
L
0
4
5
0.63
W
6
4
2
1.75
L
Danzaburou
WhirldKitty
Danzaburou
4
8
0
0.5
L
Hun Batz
dontTRYsoHard
Hun Batz
8
3
1
2.83
W
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,217
Damage
52,002
71,503
Taken
64,390
32,966
Mitigated
34,847
23,660
Healing
32,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
7,421
3,290
0
3,868
10,844
3,714
0
2,424
8,305
0
71,064
L
15,411
2,847
0
6,171
16,726
10,303
0
678
15,391
4,939
48,498
W
Thanatos
12,365
2,940
0
17,222
17,963
11,396
344
979
16,062
0
51,754
L
Anubis
MichaelTai
Anubis
6,137
321
0
3,566
12,622
5,681
0
3,456
9,166
45,573
0
W
Gilgamesh
PolarSkies
Gilgamesh
8,997
2,167
0
3,042
12,697
11,223
0
4,138
8,559
0
25,915
L
4,252
304
661
6,969
17,711
9,124
267
2,453
15,210
11,278
0
W
10,341
5,251
0
6,280
13,707
4,821
936
3,316
10,391
0
71,157
L
Danzaburou
WhirldKitty
Danzaburou
9,558
5,215
0
2,601
13,229
4,002
824
2,073
11,114
0
45,636
L
Hun Batz
dontTRYsoHard
Hun Batz
7,859
3,234
0
3,692
11,215
3,856
625
2,935
8,197
0
52,776
W
12,878
4,738
0
2,288
9,179
3,693
913
1,154
8,025
50,960
5,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,096
Gold Earned
46,177
380
Minions Killed
455
0
Camps Cleared
0
1,499,011
Distance Traveled
1,548,297
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,120
570
123
8
0
320,319
5
L
Mulan
8,486
530
94
6
0
300,002
0
W
Thanatos
9,358
585
96
6
0
320,527
2
L
Anubis
8,013
501
96
6
0
263,609
3
W
Gilgamesh
9,327
583
29
2
0
339,038
6
L
Geb
6,941
434
6
0
0
340,032
1
W
Artemis
8,940
559
104
7
0
259,670
3
L
Danzaburou
8,011
501
81
5
0
264,180
3
L
Hun Batz
9,645
603
103
6
0
331,188
5
W
Sol
9,432
590
103
6
0
308,743
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role