Player Matchup

Bastet
Bastet
CausticCkie
Bastet
Level 144
God Stats
5W - 2L
1,768 SR
Queue Stats
61W - 53L
1,566 Elo+
Solo
He Bo
He Bo
PandaCanMan
He Bo
Level 108
God Stats
1W - 0L
1,742 SR
Queue Stats
44W - 27L
1,623 Elo+
Party 1
Cliodhna
Cliodhna
Pigeonstrikes
Cliodhna
Level 143
God Stats
1W - 0L
1,289 SR
Queue Stats
45W - 50L
1,550 Elo+
Party 1
Team Averages
Level 132
1,599 SR
1,580 Elo+

VS

Team Averages
Level 108
1,565 SR
1,521 Elo+
Hou Yi
Hou Yi
FriskyMangoman
Hou Yi
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,479 Elo+
Party 2
Hel
Hel
TheSaltSenpai
Hel
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,479 Elo+
Party 2
Nike
Nike
imthebigbadwolfy
Nike
Level 69
God Stats
0W - 1L
1,695 SR
Queue Stats
4W - 4L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
10 / 0 / 8
10,374
798
14,048
12,024
5,331
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
6 / 2 / 6
9,267
713
9,115
7,196
1,770
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
Pigeonstrikes
Cliodhna
13
3 / 6 / 14
9,706
747
9,965
11,164
4,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 6 / 1
8,994
692
8,849
13,176
4,735
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
1 / 6 / 3
7,588
584
7,651
11,275
3,657
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 7 / 8
7,712
593
6,585
15,091
10,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
19
Kills
8
8
Deaths
19
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bastet
10
0
8
14
L
7
6
1
1.25
W
6
2
6
4.5
W
Cliodhna
Pigeonstrikes
Cliodhna
3
6
14
1.67
L
1
6
3
0.42
L
0
7
8
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,128
Damage
23,085
30,384
Taken
39,542
11,222
Mitigated
18,495
5,787
Healing
11,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
14,048
3,135
0
3,828
12,024
5,331
947
3,450
8,227
0
28,644
L
8,849
2,140
0
1,654
13,176
4,735
178
3,016
10,160
0
24,001
W
9,115
152
0
1,221
7,196
1,770
752
1,571
5,406
27,659
0
W
Cliodhna
Pigeonstrikes
Cliodhna
9,965
793
0
738
11,164
4,121
952
3,554
7,331
0
31,311
L
7,651
367
4,290
4,029
11,275
3,657
0
1,989
9,286
27,167
0
L
6,585
1,293
0
1,862
15,091
10,103
37
4,339
10,752
892
17,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,347
Gold Earned
24,294
111
Minions Killed
120
4
Camps Cleared
6
741,126
Distance Traveled
626,251
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,374
798
38
3
2
270,354
3
L
Hou Yi
8,994
692
42
3
1
203,469
0
W
He Bo
9,267
713
33
3
1
233,219
0
W
Cliodhna
9,706
747
40
3
1
237,553
1
L
Hel
7,588
584
59
5
4
217,042
0
L
Nike
7,712
593
19
1
1
205,740
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role