Player Matchup

Vamana
Vamana
Popotropicos
Vamana
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 25L
1,127 Elo+
Party 1
Baron Samedi
Baron Samedi
Tututata
Baron Samedi
Level 133
God Stats
80W - 91L
1,509 SR
Queue Stats
1,178W - 1,681L
1,383 Elo+
Party 1
Neith
Neith
papastracas
Neith
Level 8
God Stats
0W - 6L
1,108 SR
Queue Stats
2W - 22L
957 Elo+
Party 1
Team Averages
Level 52
1,372 SR
1,156 Elo+

VS

Team Averages
Level 87
1,500 SR
1,461 Elo+
Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
BillyDilliest
Sylvanus
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 21L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
11
1 / 4 / 2
7,572
688
3,644
11,972
8,840
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
Tututata
Baron Samedi
13
3 / 4 / 1
8,155
741
11,456
10,530
3,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 9 / 2
6,695
609
1,396
9,260
2,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
10 / 2 / 7
9,933
903
14,018
10,562
4,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
 
Merlin
11
2 / 2 / 10
8,080
735
3,341
4,647
1,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
BillyDilliest
Sylvanus
14
5 / 0 / 12
10,174
925
7,046
11,913
11,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
4
Kills
17
17
Deaths
4
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
10
2
7
6.75
W
Merlin
 
Merlin
2
2
10
3.5
W
Sylvanus
BillyDilliest
Sylvanus
5
0
12
11
L
Vamana
1
4
2
0.5
L
Baron Samedi
Tututata
Baron Samedi
3
4
1
0.88
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,496
Damage
24,405
31,762
Taken
27,122
15,464
Mitigated
17,758
5,891
Healing
14,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
14,018
11,549
0
3,885
10,562
4,346
2,694
3,766
6,539
0
46,373
W
Merlin
 
Merlin
3,341
353
0
551
4,647
1,636
184
2,962
1,531
24,875
0
W
Sylvanus
BillyDilliest
Sylvanus
7,046
1,122
1,655
8,431
11,913
11,776
155
4,560
6,941
13,594
0
L
Vamana
3,644
1,205
0
1,756
11,972
8,840
0
3,752
8,220
0
18,468
L
Baron Samedi
Tututata
Baron Samedi
11,456
406
1,132
2,958
10,530
3,665
0
3,932
6,598
37,974
0
L
1,396
395
0
45
9,260
2,959
0
3,296
5,964
0
8,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,422
Gold Earned
28,187
102
Minions Killed
130
3
Camps Cleared
5
562,375
Distance Traveled
580,768
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,933
903
83
8
2
182,521
3
W
Merlin
8,080
735
34
3
1
195,372
1
W
Sylvanus
10,174
925
13
1
2
202,875
1
L
Vamana
7,572
688
32
3
2
229,364
4
L
Baron Samedi
8,155
741
49
4
1
200,317
2
L
Neith
6,695
609
21
2
0
132,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role