Player Matchup

Anhur
Anhur
 
Anhur
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
BIONIC141
Gilgamesh
Level 69
God Stats
16W - 17L
1,496 SR
Queue Stats
208W - 247L
1,422 Elo+
Party 1
Anubis
Anubis
KingIDKCANYOU
Anubis
Level 100
God Stats
126W - 119L
1,492 SR
Queue Stats
228W - 256L
1,400 Elo+
Party 1
Arachne
Arachne
TSI Respect
Arachne
Level 27
God Stats
2W - 3L
1,591 SR
Queue Stats
2W - 6L
1,200 Elo+
Party 1
Bacchus
Bacchus
qwertyjoey1
Bacchus
Level 68
God Stats
11W - 3L
1,499 SR
Queue Stats
50W - 46L
1,335 Elo+
Party 3
Team Averages
Level 66
1,516 SR
1,372 Elo+

VS

Team Averages
Level 32
1,348 SR
1,260 Elo+
Cthulhu
Cthulhu
Mrrn Chilo
Cthulhu
Level 6
God Stats
5W - 3L
1,345 SR
Queue Stats
7W - 13L
1,124 Elo+
Party 2
Kukulkan
Kukulkan
Mrrn Rilol
Kukulkan
Level 8
God Stats
10W - 13L
1,275 SR
Queue Stats
13W - 20L
1,208 Elo+
Party 2
Danzaburou
Danzaburou
Mrrn Smurfy
Danzaburou
Level 6
God Stats
1W - 7L
1,197 SR
Queue Stats
3W - 10L
1,241 Elo+
Party 2
Set
Set
Suzena3078
Set
Level 68
God Stats
3W - 7L
1,284 SR
Queue Stats
50W - 48L
1,319 Elo+
Party 2
Achilles
Achilles
Саруман55
Achilles
Level 72
God Stats
20W - 14L
1,638 SR
Queue Stats
134W - 133L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
6 / 1 / 2
8,575
504
8,950
9,493
3,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Gilgamesh
BIONIC141
Gilgamesh
16
2 / 3 / 2
9,240
544
7,408
13,945
7,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
0 / 1 / 4
10,002
588
6,515
3,899
1,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
TSI Respect
Arachne
14
6 / 1 / 2
8,855
521
8,378
12,288
3,157
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
qwertyjoey1
Bacchus
14
2 / 1 / 5
8,530
502
5,008
18,809
11,448
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mrrn Chilo
Cthulhu
11
0 / 1 / 1
6,656
392
6,137
10,048
6,814
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
Mrrn Rilol
Kukulkan
13
0 / 3 / 1
8,106
477
1,317
6,845
1,406
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Mrrn Smurfy
Danzaburou
10
0 / 4 / 1
6,497
382
6,296
8,874
2,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 3 / 0
8,509
501
7,606
10,278
4,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
3 / 5 / 0
8,622
507
11,944
15,045
9,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
16
Kills
7
7
Deaths
16
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
1
2
7
W
Gilgamesh
BIONIC141
Gilgamesh
2
3
2
1
W
0
1
4
2
L
Cthulhu
Mrrn Chilo
Cthulhu
0
1
1
0.5
L
Kukulkan
Mrrn Rilol
Kukulkan
0
3
1
0.17
L
Danzaburou
Mrrn Smurfy
Danzaburou
0
4
1
0.13
L
4
3
0
1.33
W
Arachne
TSI Respect
Arachne
6
1
2
7
W
Bacchus
qwertyjoey1
Bacchus
2
1
5
4.5
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,259
Damage
33,300
58,434
Taken
51,090
27,067
Mitigated
24,437
29,364
Healing
7,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,950
3,406
438
4,455
9,493
3,156
72
2,641
6,852
0
58,189
W
Gilgamesh
BIONIC141
Gilgamesh
7,408
2,744
0
7,204
13,945
7,436
800
0
13,142
0
58,646
W
6,515
190
0
2,570
3,899
1,870
0
361
3,493
87,772
0
L
Cthulhu
Mrrn Chilo
Cthulhu
6,137
286
179
458
10,048
6,814
0
2,011
8,037
22,792
0
L
Kukulkan
Mrrn Rilol
Kukulkan
1,317
148
0
449
6,845
1,406
225
4,640
2,205
50,464
0
L
Danzaburou
Mrrn Smurfy
Danzaburou
6,296
2,435
0
3,020
8,874
2,053
224
2,419
6,455
0
31,953
L
7,606
3,547
0
581
10,278
4,507
0
897
9,381
0
59,998
W
Arachne
TSI Respect
Arachne
8,378
6,342
0
4,657
12,288
3,157
0
448
11,696
0
33,654
W
Bacchus
qwertyjoey1
Bacchus
5,008
374
2,182
7,858
18,809
11,448
0
4,004
14,805
33,033
0
L
11,944
4,734
0
3,198
15,045
9,657
124
1,556
13,489
0
51,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,202
Gold Earned
38,390
473
Minions Killed
427
0
Camps Cleared
0
1,603,965
Distance Traveled
1,525,784
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,575
504
111
7
0
299,557
3
W
Gilgamesh
9,240
544
109
6
0
343,446
2
W
Anubis
10,002
588
169
10
0
279,114
3
L
Cthulhu
6,656
392
34
2
0
319,571
0
L
Kukulkan
8,106
477
111
7
0
295,233
1
L
Danzaburou
6,497
382
66
4
0
266,407
3
L
Set
8,509
501
107
6
0
347,973
1
W
Arachne
8,855
521
49
3
0
366,955
0
W
Bacchus
8,530
502
35
2
0
314,893
5
L
Achilles
8,622
507
109
6
0
296,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role