Player Matchup

Chaac
Chaac
IBOne1
Chaac
Level 87
God Stats
1W - 0L
1,512 SR
Queue Stats
24W - 28L
1,397 Elo+
Solo
Chang'e
Chang'e
ItsJustChrome
Chang'e
Level 58
God Stats
12W - 7L
1,534 SR
Queue Stats
44W - 46L
1,479 Elo+
Party 1
Neith
Neith
Itsmexbeandip
Neith
Level 10
God Stats
1W - 3L
1,308 SR
Queue Stats
5W - 8L
1,348 Elo+
Party 1
Da Ji
Da Ji
Limxtz
Da Ji
Level 56
God Stats
4W - 6L
1,446 SR
Queue Stats
129W - 118L
1,545 Elo+
Party 1
Atlas
Atlas
Poils
Atlas
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 8L
1,417 Elo+
Party 1
Team Averages
Level 48
1,460 SR
1,437 Elo+

VS

Team Averages
Level 46
1,575 SR
1,445 Elo+
Thanatos
Thanatos
Brownie69
Thanatos
Level 13
God Stats
3W - 9L
1,305 SR
Queue Stats
32W - 37L
1,390 Elo+
Party 2
Bellona
Bellona
DJ22202
Bellona
Level 32
God Stats
2W - 1L
1,792 SR
Queue Stats
84W - 99L
1,448 Elo+
Party 3
Sylvanus
Sylvanus
JsKronos
Sylvanus
Level 49
God Stats
4W - 3L
1,500 SR
Queue Stats
174W - 194L
1,453 Elo+
Party 2
Nu Wa
Nu Wa
Mander_02
Nu Wa
Level 67
God Stats
11W - 11L
1,511 SR
Queue Stats
211W - 247L
1,448 Elo+
Solo
Artemis
Artemis
Zombieslayer2225
Artemis
Level 69
God Stats
16W - 13L
1,768 SR
Queue Stats
295W - 286L
1,486 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
IBOne1
Chaac
15
3 / 3 / 2
9,060
566
7,271
11,338
9,820
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chang'e
14
2 / 4 / 9
8,122
508
9,295
13,400
4,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
7 / 4 / 10
9,112
570
8,749
9,252
3,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
Limxtz
Da Ji
15
9 / 4 / 12
9,887
618
17,771
15,326
6,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Atlas
Poils
Atlas
13
5 / 3 / 8
8,705
544
4,862
13,285
10,422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Brownie69
Thanatos
13
6 / 7 / 2
8,341
521
6,731
13,965
5,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
DJ22202
Bellona
13
2 / 4 / 1
7,611
476
8,773
14,951
15,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
JsKronos
Sylvanus
12
6 / 5 / 4
7,700
481
11,355
17,011
18,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nu Wa
Mander_02
Nu Wa
11
0 / 4 / 4
7,173
448
6,790
8,587
3,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 6 / 4
7,586
474
12,278
11,430
4,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
33
26
Kills
18
18
Deaths
26
41
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Brownie69
Thanatos
6
7
2
1
L
Bellona
DJ22202
Bellona
2
4
1
0.63
W
Chaac
IBOne1
Chaac
3
3
2
1.33
W
Chang'e
2
4
9
1.63
W
7
4
10
3
L
Sylvanus
JsKronos
Sylvanus
6
5
4
1.6
W
Da Ji
Limxtz
Da Ji
9
4
12
3.75
L
Nu Wa
Mander_02
Nu Wa
0
4
4
0.5
W
Atlas
Poils
Atlas
5
3
8
3
L
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,948
Damage
45,927
62,601
Taken
65,944
34,788
Mitigated
48,076
18,590
Healing
21,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Brownie69
Thanatos
6,731
1,497
0
8,021
13,965
5,856
72
2,391
11,574
0
41,670
L
Bellona
DJ22202
Bellona
8,773
1,570
0
2,831
14,951
15,858
464
3,109
11,842
8,333
31,229
W
Chaac
IBOne1
Chaac
7,271
729
0
3,199
11,338
9,820
138
1,623
9,537
9,899
42,339
W
Chang'e
9,295
1,235
2,052
4,316
13,400
4,780
728
3,885
9,357
48,104
0
W
8,749
3,502
0
1,580
9,252
3,702
2,943
3,303
5,745
0
42,784
L
Sylvanus
JsKronos
Sylvanus
11,355
4,645
1,568
5,150
17,011
18,732
96
4,625
12,386
29,062
7,942
W
Da Ji
Limxtz
Da Ji
17,771
6,629
0
2,980
15,326
6,064
94
4,722
10,336
0
57,747
L
Nu Wa
Mander_02
Nu Wa
6,790
816
0
1,655
8,587
3,261
61
2,878
5,709
36,757
0
W
Atlas
Poils
Atlas
4,862
1,478
2,205
2,258
13,285
10,422
527
4,334
8,661
14,493
0
L
12,278
6,821
0
2,118
11,430
4,369
776
3,304
8,126
0
39,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,886
Gold Earned
38,411
372
Minions Killed
348
0
Camps Cleared
0
1,428,951
Distance Traveled
1,251,790
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,341
521
77
5
0
248,220
0
L
Bellona
7,611
476
78
5
0
278,755
1
W
Chaac
9,060
566
114
7
0
318,427
0
W
Chang'e
8,122
508
85
5
0
289,200
3
W
Neith
9,112
570
75
5
0
268,361
1
L
Sylvanus
7,700
481
67
4
0
241,380
1
W
Da Ji
9,887
618
84
5
0
298,624
3
L
Nu Wa
7,173
448
63
4
0
239,694
4
W
Atlas
8,705
544
14
1
0
254,339
1
L
Artemis
7,586
474
63
4
0
243,741
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role